I bought Fable 1 and 2 a few months ago because I feel I missed out on the whole FABLE vibe. I keep putting off playing them for some reason. Maybe I will GIVE THEM A CRACK on the basis of the fact that you ARE enjoying even if HATESELF.
it's been a long time since i played it, and my tolerance for games like this have gotten slightly more forgiving in recent years, but i didn't like fable 1 at all. i found the experience pretty tortuous, dull, and not particularly engaging. i didn't get terribly far into it before abandoning it completely.
i'm not sure why i even gave fable 2 a chance, but i kinda liked it, even if a lot of my gripes in the first one more or less were still present in this one. because the game consciously attempts to change depending on whether you're playing the game good or evil, it's all fairly amorphous and indefinite and without a lot of pure substance. still, despite this, i found the game to have a pretty good attitude and self-identity. the storytelling and writing in general is kinda effectively silly, oftentimes even reasonably witty, to the point where you have an utterly ridiculous, almost remotely interesting world. all this doesn't amount to anything singularly substantial, but i found that i was able to get into the spirit of it and take it for what it is.
i don't know why, but this strikes me as a game that you may superficially enjoy like i did. it's all about hedonism and absurdity, and it all kinda brushes by you fast enough that you don't particularly care that it's just empty hours spent in front of a television set.
also, and this is a fairly snotty reading of an otherwise kinda empty game, but the game does a pretty excellent jobs(at least as far as videogames are concerned) of evoking thoughts and images of genuine romanticism. i felt like it wouldn't have taken much structural modification to make it LORD BYRON RPG, which probably explains why i was able to get into the spirit of it. this probably isn't an invalid reading of the game, as it was pretty much where it ultimately ended up, even if it wasn't in the design document to take that much inspiration from that arena of creative expression.