If they'd just get rid of HMs in Pokemon, I'd be a lot happier. I'm sick to death of carrying around two HM slaves because there are eight of these damn moves now and you usually need three or four of them for a single dungeon. Hell, if they have to keep the idea, then they should give us tools like in Lufia II or something!
But I know they won't...and they won't because that's how Pokemon is and it is blasphemous for humans to do anything manually in these games. How else does a 10-year old brat conquer an entire criminal syndicate by merely whipping the boss and his peons at Pokemon battling?
And so as to not be off-topic: dungeon crawlers are simply "no bullshit" RPGs. They cut out all or most of the story that will ultimately be called cliche by someone and give the player the raw gameplay of the genre, and due to lack of focus on other aspects of the game, the combat system and character growth will tend to be deeper, more involving, and generally better planned than your typical game. Sure, your characters become lifeless mutes, but on the other hand, you usually get to name and shape them into whatever you want...so in a way, it's even more of a role-playing game 'cause those characters can be you.

I'd call Unlimited SaGa a dungeon crawler, and it's almost is a damn fine game. The only thing that screws it up is the fucked up battle system. The majority of the game takes place in tabletop-style dungeon areas, moving space-to-space and utilizing your skills for survival in the field. I liked that the town visits cut to the point and were very brief. Through a quick menu you would go in, trade weapons, view a couple minutes of dialouge at most, and be on your way. No bullshit!
Fixed that for you. Unlimited SaGa = love. Yes, the battle system is weird. I agree with you on that one, but it's still a lot of fun.   Damn, I'm going to have to go back and actually beat that someday... I think I cleared three of the characters' games. Only four left!