Kotaku - PAX Panel Attempts to Define "Gamer", Sparks Casual ControversyYou can read the full overview at Kotaku but basically, every year at PAX there is a panel where they discuss something relevant to gaming. This year, the theme was "Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture." At one point representatives of games studios and the ESA had some discussion about what it means to be a gamer or whether that term is still necessary. Well, some guy eventually chimed in and had this to say:
"[I define] ‘Gamer' as someone dedicated to the perfection of fun. You can't do that in 10 [minute intervals]."
Now, already, the gamer definition debate is a hot one across message boards especially in this day and age when certain terms are used with reckless abandon and even moreso seem to have meanings entirely lost on their users, but this response is definitely the kind of thing you would see tossed around message boards. The "perfection" of fun and the notion that such a thing can't be done in ten minute intervals? You can read the remaining Kotaku write up to read about the reactions from the crowd to this statement, by the way.
The writer of the article, AJ Glasser, makes a great observation though. The commentator's comment does seem to do one of two things if not both:
1) Alienate the casual audience
2) Imply that shorter games don't count as games (or rather perfection of fun)
Indeed, there may be a rift between various gamers on experience/understanding/etc. at one point can anyone draw a line and define who is or isn't a gamer or have any real means of determining the worth of gamer as a title based on what a gamer plays? Across the net there are those that will distinctly argue these differences, that there is an understanding of what makes or doesn't make a gamer but not one person has been able to make clear that distinction. At best, AT BEST, they end up saying something akin to what that PAX commentator said, at worst, they outright deride and cast aside the casual audience.
So yeah, if anyone has anything to say, what do you think?
Personally, I find the comment uncouth and I'm surprised that when the guy said it that he didn't smack his head and go "arggh!" realizing the minefield he walked into. The actual wording is very elitist (for lack of a better word) suggesting that gamers are drawn to the "perfection" of what it means to have fun, suggesting this path as an impossibility for an audience that embraces those games. Considering very few games score perfectly and even moreso, those that do are constantly in debate about their "perfection" that was already off the bat the wrong word to use, but even a milder substitute would burn just as badly. What makes Call of Duty to a hardended CoD fan any more fun than the Sims to a hardened Sims fan? What about those that are fans of both? What about those that spend their time playing 30+ hour epics versus those that spend half an hour each night before bed playing Peggle?
Granted, I understand the vast differences in appeal between hardened fans and their respective games and those gamers that simply spend some consistent amount of time with those very games, but that's the point I'm trying to get across in how different the gaming population is. Personally, I'd rather play CoD than the Sims but that's more out of a preference than any credo of living up to the "standards" of what makes a gamer who they are. These days there are times where it seems like "casual" is a dirty word or a term inherently associated with an understanding of lesser quality. (and I mean this by apparent quality, not production value)