To restate things one last time with the hopes of clarifying my point: my argument against this is that the end product of gamemaking is that it must be a commercial product and cannot be enjoyed as an experience like going to a theatre or museum, that the process of gamemaking is composed entirely of other artforms coming together while offering nothing unique like how filmmaking has cinematography (I mean there's gamedesign and programming but as I said if you want to accept this as a unique medium of art then you must also accept the creation of computer software to be an artform as well), and lastly that videogames are not only not required, but very often do not make any artistic statement or invoke any emotions.
Evidently nobody really seems to be arguing about this at all and instead people were trying to decide whether the video games themselves can be considered a work of art or not.
Okay konix. I'm trying to see how the distinctions you make apply to the entire field of game creation, but am ultimately failing despite everything you have said thus far.
For instance, what if I applied the logic you used about accepting game design and programming as unique forms of expression to accepting sculpture as a unique form of expression? We know that sculpture is a unique form of expression, but by your logic that means we would be forced to accept the creation of furniture or a house to be an art form as well. Or if we are to accept writing as a unique form of expression, we must accept the manuals that accompany most useless consumer gadgets to be an art form in it's own right.
You say that the end product of game making is that it must be a commercial product, but in the same series of posts you openly acknowledge the products of indie game developers as counterexamples to this rule. Even when ignoring this, I still fail to see how the commercialization of a work has any bearing on the enjoyment of the experience that is produced by that work. How is buying a mass-produced disc and using a device to interpret it as a binary stream of data any different from paying admission in order to tour a museum or enter a movie theater? How is the process that generates a high-budget video game title any more detached than the process that generates a high budget blockbuster film that has already lined up massive endorsement deals and their own series of consumer products directly related to the film in question? Does the experience generated by a profound artistic work really become less profound if you have to trade pieces of paper and metal assigned arbitrary values before you are allowed to be exposed to the source of that experience?
From what I can tell, and maybe you need to state your point again so we can clarify any mistakes in my own logic I may be applying to your argument, it looks like everything you are saying about modern games that detaches them from the artistic creative process is directly derived from the most recent products of the industrialization of the previous art forms that you are trying so hard to distinguish from the medium of video game design and development.
With or without any of these considerations, I want to ask you a simple question (you can even take your time to counter everything I've said thus far before even answering):
How do you feel about the creation of non-digital games as a unique form of artistic expression? For instance, would you consider the game of chess to be a work of art? Can you think of the invention of the sport of soccer to be an artistic achievement? What are your thoughts on the processes used to design and develop things as abstract as the games that have been played for centuries before the first computing device has even been imagined? Are the experiences generated from each something that can be considered unique to any other expressible art form, or simply the combination of the other art forms that preceded them?