Topic: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10 (Read 3092 times)

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I have an idea, how about you add an "automatic enemy waves" to the squirmish mode? So it becomes an actual game
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^Geesh man, I think you could have put that better   :mad:

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There is the "skirmish mode" right? And no one will come and attack your ships unless you press 1/2/3/4/5 . So what if in "skirmish mode" the enemy waves appeared automatically from time to time?

--

I mean, you could turn this into "space caesar" (that's how it goes in Caesar, you build the city and the barbarians attack from time to time)
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There is the "skirmish mode" right? And no one will come and attack your ships unless you press 1/2/3/4/5 . So what if in "skirmish mode" the enemy waves appeared automatically from time to time?

--

I mean, you could turn this into "space caesar" (that's how it goes in Caesar, you build the city and the barbarians attack from time to time)

The 1/2/3/4/5 summon thing was only a temporary measure to give the player a chance to test the combat system out.  It's not how the game will always be (eventually the enemy will get the ability to build ships and launch attacks on the player).  The reason I haven't strived to improve the enemy wave thing is because by December it will be scrapped and replaced with the new system.

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I know it was just a temporary thing I was just suggesting something.
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Some things I'd suggest doing;
Add a button to delete selected units
Increase the transfer capacity of cargo ships (I had to run about 15 of these to keep up with Planetary production, and that caused a fair bit of lag)
Decrease the regeneration rate of reactive armor a little -- with 3 ships I was capable of out-healing a whole wave of '5'.
Make it possible to increase your... star thingies.  It seemed a bit low (4 top class warships taking up all your units is painful)
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I know it was just a temporary thing I was just suggesting something.
Oh, okay.  Sorry I snapped at you then. :P

Some things I'd suggest doing;
Add a button to delete selected units
Increase the transfer capacity of cargo ships (I had to run about 15 of these to keep up with Planetary production, and that caused a fair bit of lag)
Decrease the regeneration rate of reactive armor a little -- with 3 ships I was capable of out-healing a whole wave of '5'.
Make it possible to increase your... star thingies.  It seemed a bit low (4 top class warships taking up all your units is painful)
*Scrapping/destroying units is on the to-do list
*Once I get a research/tech tree or something going, increasing Cargo size will be possible.  For now, patience and CS spamming are needed
*As for Reactive armor regeneration, I'm working on a system that will turn the regeneration off during battle so it isn't as potent
*When it comes to increasing the COMMAND POINTS (which are the star thingies, haha), the game is already vulnerable to lag as it is.  But I am always looking for ways to make things more efficient so if it becomes possible later on to reduce the lag involved in having several ships on screen at once then the maximum command points will be increased.

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Still say you need another planet, but feel free to ignore this (you'll probably have more in the "finished" skirmish mode right?)

When I select a carrier and build a wave, it deselects the carrier (its annoying the hell outta me to the point where I only build carriers once in a blue moon...)
When you have 2 commercial buildings, you can research the speed to .33 and gain basically unlimited income (I tried researching to 0, and it actually slows it down... figured it'd stop working or something. I suggest making the upgrade only avaliabe to the speed of 3, so you don't get people exploiting this)
I might suggest adding some defensive weapons on the starports, so they're not completely screwed if all your units die (also adds a bit of realism to the game, starports, even civilian ones, would need something to destroy, deflect, or drag in space debris, comets, etc... or the station could be easily torn to shreads... just a suggestion)
But all and all, still an enjoyable (and time consuming...) game, I like the list system you added in, but there is one small problem with it... While playing as humans (I haven't tested the other two races since the new version), when I built a cargo ship, the list would say "you have build a (last created unit)" So, if I build a destroyer before, it'd say I build another destroyer when my cargo ship finished (this goes for both the small and the large ship)
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New Demo Today!  Background music has been added and a number of glitches and issues have been addressed.


Still say you need another planet, but feel free to ignore this (you'll probably have more in the "finished" skirmish mode right?)

When I select a carrier and build a wave, it deselects the carrier (its annoying the hell outta me to the point where I only build carriers once in a blue moon...)
When you have 2 commercial buildings, you can research the speed to .33 and gain basically unlimited income (I tried researching to 0, and it actually slows it down... figured it'd stop working or something. I suggest making the upgrade only avaliabe to the speed of 3, so you don't get people exploiting this)
I might suggest adding some defensive weapons on the starports, so they're not completely screwed if all your units die (also adds a bit of realism to the game, starports, even civilian ones, would need something to destroy, deflect, or drag in space debris, comets, etc... or the station could be easily torn to shreads... just a suggestion)
But all and all, still an enjoyable (and time consuming...) game, I like the list system you added in, but there is one small problem with it... While playing as humans (I haven't tested the other two races since the new version), when I built a cargo ship, the list would say "you have build a (last created unit)" So, if I build a destroyer before, it'd say I build another destroyer when my cargo ship finished (this goes for both the small and the large ship)
Well eventually in the "finished" skirmish mode, there will be a number of maps or "battlefields" the player will be able to choose from.  Some, yes, will have mutliple planets for the player's use.  Others will only have one.

I've tried to fix the Carrier issue but I only partially succeeded.  You can now build as many fighter squadrons from the menu as you want... as long as you don't release the left mous button too soon... don't ask I'm working on it :P

I've addressed the planet upgrade issue you experienced and put measures into place to try and prevent it from happening with other planet structures.  I (think) that I have also fixed the bulletin issue.  And idk about giving the Stations weapons.

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I like the new system for the commercial upgrades, you can still continue if you build a second tourist attraction you can still get it lower but not "OMG look, munnies"
The Deci cargo ships cost 1 guy... is that intentional (because the larger cargoships for them don't cost a ship spot)... That ship in the bottom right corner keeps attracting my damned fighters (they can't hit it, but I can't get them to fly where I want them to if they get into combat range of the damned thing... that ship's there because it'll glitch the game without it right?)
So far I like human's the best as a race... wide variety of units is always fun (of course... nothing is as exciting as watching 5 cruisers tear enemy ships too pieces...)
Haven't picked up much else (the list seems fixed, now it just ignores the cargoships... not that it really matters... stupid cargo ships...)
And I don't really care if you give the stations weapon's or not, it was just a suggestion (I mean, losing your last ship and watching that large group of enemy units flying towards you and you have almost no way to defend yourself screams "Game over man, game over", guess for a lore point of view you can have a tractor beam or shields or something to compensate for space debris... look, I've been thinking about a space game for awhile and these things are starting to bug the hell outta me)
And would you be able to make a loading/ unloading thing on the cargo ships... I occasionally misclick and cargo ships that are returning to the station get pulled away (those fighters you know...) I tell them to continue their run, and they head back to the planet...
Again, stupid cargo ships.
Last Edit: November 03, 2009, 10:04:58 pm by jaller141
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New Demo Today.  Not much has been added this has mostly been a glitch-fix update.
I'd like to remind any fans of the game that there is a facebook page available for the game.  Anyone who joins the page on Facebook will get detailed info on the game and will get updates before everyone else!

I like the new system for the commercial upgrades, you can still continue if you build a second tourist attraction you can still get it lower but not "OMG look, munnies"
The Deci cargo ships cost 1 guy... is that intentional (because the larger cargoships for them don't cost a ship spot)... That ship in the bottom right corner keeps attracting my damned fighters (they can't hit it, but I can't get them to fly where I want them to if they get into combat range of the damned thing... that ship's there because it'll glitch the game without it right?)
So far I like human's the best as a race... wide variety of units is always fun (of course... nothing is as exciting as watching 5 cruisers tear enemy ships too pieces...)
Haven't picked up much else (the list seems fixed, now it just ignores the cargoships... not that it really matters... stupid cargo ships...)
And I don't really care if you give the stations weapon's or not, it was just a suggestion (I mean, losing your last ship and watching that large group of enemy units flying towards you and you have almost no way to defend yourself screams "Game over man, game over", guess for a lore point of view you can have a tractor beam or shields or something to compensate for space debris... look, I've been thinking about a space game for awhile and these things are starting to bug the hell outta me)
And would you be able to make a loading/ unloading thing on the cargo ships... I occasionally misclick and cargo ships that are returning to the station get pulled away (those fighters you know...) I tell them to continue their run, and they head back to the planet...
Again, stupid cargo ships.
I really do enjoy your massive posts dude.  That wasn't sarcasm, I really do like getting lots of input from the fans :)
That said, perhaps organizing your ideas into a list or something... :welp: ...could be a good idea.

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Yeah probably... just I have a habit of not formatting my list well...
Probably should do post in MS Word and copy from there, might work better...
To sum up...
1. Deci Cargo ship is costing a ship spot, while their larger cargo ship cost no spots, not sure if this was a glitch or intentional.
2.The ship you have in the bottom corner sucks in fighter units... not literally, but they try to attack it, get point blank, then they won't go anywhere I tell them to... (damn auto engage x.x)
3. Could you make the cargo ships have a loaded with # crew, #cargo thing, occasionally when I make fighters I'm doing it when the station is pointing towards the planet, and I catch some cargo ships heading back to the station, when they get off the cargo route, they have to fly back towards the planet (lose of resources... those whole 2 guys and 8 minerals hurt when they don't make it)
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New Demo today!  And it's a doozy!  The A.I. now has their own station and can build their own ships!  You don't need to press the number keys to call enemies anymore!
ALSO, I've added a re-release of every Alliance Demo to the front post to honor the game's one year anniversary!   
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Yeah probably... just I have a habit of not formatting my list well...
Probably should do post in MS Word and copy from there, might work better...
To sum up...
1. Deci Cargo ship is costing a ship spot, while their larger cargo ship cost no spots, not sure if this was a glitch or intentional.
2.The ship you have in the bottom corner sucks in fighter units... not literally, but they try to attack it, get point blank, then they won't go anywhere I tell them to... (damn auto engage x.x)
3. Could you make the cargo ships have a loaded with # crew, #cargo thing, occasionally when I make fighters I'm doing it when the station is pointing towards the planet, and I catch some cargo ships heading back to the station, when they get off the cargo route, they have to fly back towards the planet (lose of resources... those whole 2 guys and 8 minerals hurt when they don't make it)

I fixed the fist two things, lol.  BTW, u can turn the auto-engage off :P

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So now it's more like a game and I liked conquering the enemy planet however that took several hours to accomplish and the game ran terribly slow (13 or 15 fps)
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So now it's more like a game and I liked conquering the enemy planet however that took several hours to accomplish and the game ran terribly slow (13 or 15 fps)

I know and I am sorry for that.  I believe it's caused at least partially by all the turrets trying to do their thing at once.  I'm going to make it so there are no more turrets and each ship fires its own class of weaponry.  It should cut the lag down, and if it doesn't I'll just have to get creative.

Now, does it start off at 30-ish fps and then go down as more ships get into the game?

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Yes, it starts at 60 and goes down to 13 over time
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BTW, u can turn the auto-engage off :P
Really? I probably overlooked how when I was reading the controls... I tried clicking the auto engage image but it stays on...
I'll have to try the november release when I get home... I don't think the college likes me using .exe s on their computers...
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I might as well update this topic, with a quick message.
I know there hasn't been a demo in a really long time and I apologize for that. I went through this thing where stuff happened, and whatever and it just wasn't very good. BUT NOW I'M BACK!

Not this Friday obviously, but next Friday I should have a new demo for y'all, and hopefully I can give you some significant options *hint hint*

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Just figured I'd point this out... but the AI seems kinda... limited...
When I battled the Anakaid with humans... I destroyed their large fleet once, along with their medium and small hanger, and they didn't rebuild... I left them alone for about 20 minutes and all they did was gather resources.

Kinda takes the fun outta the fight when you don't have a challenge x.x
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New Demo Today, as Promised!

The Options screen is now useful (if only for the Graphics section), and the game is now sporting some posh new fonts!  Yea, there are several other updates but they are all rather minor, refer to the Updates text included with the Demo.

Just figured I'd point this out... but the AI seems kinda... limited...
When I battled the Anakaid with humans... I destroyed their large fleet once, along with their medium and small hanger, and they didn't rebuild... I left them alone for about 20 minutes and all they did was gather resources.

Kinda takes the fun outta the fight when you don't have a challenge x.x

I am aware that the A.I. in the game is pretty laughable, it could use some serious work.  Trust me, before the FINAL version of the game comes out, this will definitely be addressed.  ^_^

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