Topic: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10 (Read 3092 times)

  • Comrade!
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New Demo Today!

The Cargo ship system has been completely revamped, so having 100+ of the little buggers won't cause THAT much lag.  Also, there have been several minor improvements and many glitches have been fixed.

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  • goin to 200( Ya I made it)now 300
  • PipPip
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I'm happy now, I can't select Cargo ships :D
Did you switch the Scout for the humans? I thought I remembered it being round, it looks like the old battleship now (the portrait is still round as well...)
Fighter's still have very long dog fights, while the large cruisers just rip em to shreds (gotta love large ships). I'm kinda on a human fix right now, variety is fun :D

Seems good for now, still gonna try to find any glitches that could unbalance the game (you know, a bug report, or something of the like... like the infinite money thing I managed to find earlier...)
  • Comrade!
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Just wanted to give a little on the game.  I'm still hard at work (Pretty much ALONE, I'll add more on that in a moment), and you all can expect a new demo in maybe a month or so, and with some pretty big updates.

I'm still flying almost completely solo for the game.  If you are good with GML, and have the free time to help out, please just post here or pm me and I'll put you to work :D

I'm happy now, I can't select Cargo ships :D
Did you switch the Scout for the humans? I thought I remembered it being round, it looks like the old battleship now (the portrait is still round as well...)
Fighter's still have very long dog fights, while the large cruisers just rip em to shreds (gotta love large ships). I'm kinda on a human fix right now, variety is fun :D

Seems good for now, still gonna try to find any glitches that could unbalance the game (you know, a bug report, or something of the like... like the infinite money thing I managed to find earlier...)

Yuppers, the scout ship had a graphical redo.  Fighters will, from now on, deal extra damage against one another to speed those dogfights up.
And thanks for mentioning the lack of glitches ;)  To be honest, my days of uploading a demo without checking for glaring problems are over (I think).

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  • Comrade!
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Okay, there's gonna be a HUGE new demo tomorrow.  TONS of updates, GREAT new stuff!  Just giving everyone some heads up and get PUMPED FOR TOMORROW.

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  • Comrade!
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AS PROMISED, a new demo has just been released!  TONS of updates and improvements, I hope everyone enjoys :D

Also, don't forget to check out the game's facebook page.  You can search "The Alliance" on facebook, or simply use the link at the bottom of the first page.

:3 meow

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  • Comrade!
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New Demo Today!  w00t, enjoy
Several new features and good stuff, check the demo's documentation for details :)

http://www.mediafire.com/?2zymmdiuuz4

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  • Comrade!
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New Demo!  :D

Honestly, this could have come sooner, but I was quite lazy for a while :/
Anyway, I worked on a few things but I didn't really keep track of what I accomplished.

Hm.  No responses?  Wow, this is a quintuple post for me :(

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  • Comrade!
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NEW DEMO FINALLY!

Additions this week:

*The defense grid for planets now works properly.
*There is a new Icon for the Fighter-auto attack option.
*There is a new missile-smoke effect (Please give me your feedback on that one :P)
*Rally Points are now available.  You may build them from your station.  They may only be built within the standard construction range of your planet; however, they may be moved to any location you wish.
*The planet cards, as well as the unit selection box have been re-colored to better suit the new HUD and color scheme.
*The Anakiad Artillery Destroyer has been nerfed; it's beams were far too powerful against fighters.
*Mine fields now operate differently.  Rather than actually creating individual mine objects, each minefield creates a "hazard zone" that can periodically damage any enemy ships that pass through it.
*Explosion effects are now more complex, and visually stunning.
*The Menu has been changed drastically in appearence.
*Bulletins and updates now have more room on the HUD.
*Planet structures are now visible, and each structure has unique effects associated with it.  These effects can be toggled off in the option screen.
*Dry Docks/Ship Yards now generate effects when they are building something.
*The Enemy behavior has been updated.  The enemy will now built a veritable variety of ships (when they used to only build a certain type or two), and enemy ships will be keen on tracking the player's ships and defending their own base.
*The Diemicos ships "Lune" and "Digon", as well as the Anakiad ship "Frontier" have been added to the available construction options.
*You are now allowed to place tactical structures (Battlestations/Mine Fields etc.) 2.5x further from the nearest planet than you are normal structures (such as Drydocks).
*Demolishing a ship will now return a portion of the personnel that went into making that ship.
*A single click will only select a single unit, rather than selecting a group of units that may be overlapping.
*Many Anakiad ships have been modified graphically, and their health has been reduced for balance reasons.
*A construction rate penalty is now suffered whenever the player tries to build more than one structure at a time.
*When a ship has lost enough hull, they will suffer penalties to movement speed, and the fire rate of their weapons (The actual rate of burst fire, as opposed to burst duration or the cooldown time).  Ships can be classified as "Damaged" and "Crippled" depending on how much hull they have lost.
*Mass Transactions have been added to the Market, allowing a much faster exchange of resources.


And as always, please give me all of your questions, comments, concerns, and complaints :3

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