Topic: Full game: Final Tear 3 out!! (Read 5568 times)

  • Avatar of Maxximum
  • <Custom Title here>
  • Pip
  • Group: Member
  • Joined: Mar 2, 2006
  • Posts: 134
I half expected you would say that.
In all honesty I really can't understand why you though slow scrolling text and snail speed movement was a good idea in a game with a large amount of dialog and emphasis on exploration. Ill try playing further and see if the game picks up. One thing that is without a doubt certain at this point though, is that the game lacks polish.

If you're open to some feedback, and some elaboration on why I pined the "bad" tag on so many elements I'll be happy to share my opinion. I wont blame you if you don't really want to read any more criticism of a game you obviously spent a lot of time and effort on. Ill leave the decision up to you though.
  • Avatar of SupremeWarrior
  • I am also known as jimmy7512
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 18, 2004
  • Posts: 963
I completely agree with Maxximum, this is a finished game that needs some polishing. Your custom title says your a "Experienced Java and Rpgmaker programmer" if you are then why can't you just fix the slow scrolling text and movement speed? Even if it is a lot of work and takes a long time it will be worth it, think of it this way since you have taken the trouble of making a game you might as well look into these things and improve it.
RMN Profile
http://rpgmaker.net/games/1446/?p=2#posts

GameJolt Profile
http://gamejolt.com/freeware/games/action/zombie-outbreak/830/


  • Avatar of Corfaisus
  • Cold-Souled Sovereign of the Night Blades
  • PipPipPipPip
  • Group: Member
  • Joined: Oct 24, 2008
  • Posts: 463
Just a suggestion. In your next patch, could you include all files that your game uses so that I don't have to install your RTP if I've already got the RTP I'm using set up? It would cut a sizable chunk off your .zip size, which is already a tad bit big.
Last Edit: October 22, 2009, 07:12:49 pm by Corfaisus
  • Super Saiyan Sam
  • Group: Member
  • Joined: Nov 2, 2003
  • Posts: 68
Just a suggestion. In your next patch, could you include all files that your game uses so that I don't have to install your RTP if I've already got the RTP I'm using set up? It would cut a sizable chunk off your .zip size, which is already a tad bit big.

Good idea, I will make a new version for that soon, the patch will change only some minor bugs.
Last Edit: October 22, 2009, 08:30:19 pm by Final_tear2
Final Tear 3 will be re released begin april 2010!
  • Super Saiyan Sam
  • Group: Member
  • Joined: Nov 2, 2003
  • Posts: 68
I completely agree with Maxximum, this is a finished game that needs some polishing. Your custom title says your a "Experienced Java and Rpgmaker programmer" if you are then why can't you just fix the slow scrolling text and movement speed? Even if it is a lot of work and takes a long time it will be worth it, think of it this way since you have taken the trouble of making a game you might as well look into these things and improve it.

Because then I need to adjust all the texts in the game I believe there are more than 10.000 of them that implies a month work. Besides of that a lot sometimes those texts are synchronized with the events in the game.

I don't know if you are talking about the intro or in the real game, but in the real game the texts are made on average reading speed, and you can press them away when the text is finished. I don't think that, that is such a big deal. Yeah ok maybe a very fast reader needs to wait a half second so what? I also think that the texts in my game are not much slower than other than most other rpg games on console's.

The intro text however, is a lot slower, but this is because you need to keep in mind that there are also slow readers that play in my game. The intro is fully automatic, therefore slow readers ( often non English people ) need enough time to read, so that they understand the story as well.

These texts are made with everyone in mind, I think this is the right way to please the most of the people. If you don't agree with that I'm sorry, but these things were planned from day 1 and are not going to be changed.

Of course I'm still open for other suggestions.
Last Edit: October 22, 2009, 08:44:48 pm by Final_tear2
Final Tear 3 will be re released begin april 2010!
  • Avatar of SupremeWarrior
  • I am also known as jimmy7512
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 18, 2004
  • Posts: 963
I was talking about the intro, hey instead of showing a wall of text why don't you show some scenes or interaction between characters so that the intro is a bit more interesting, I really do hate intros that are like that.
RMN Profile
http://rpgmaker.net/games/1446/?p=2#posts

GameJolt Profile
http://gamejolt.com/freeware/games/action/zombie-outbreak/830/


  • Super Saiyan Sam
  • Group: Member
  • Joined: Nov 2, 2003
  • Posts: 68
I was talking about the intro, hey instead of showing a wall of text why don't you show some scenes or interaction between characters so that the intro is a bit more interesting, I really do hate intros that are like that.

Hm ok, I will look for some ways to make the intro some faster.
Final Tear 3 will be re released begin april 2010!
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jun 2, 2005
  • Posts: 2014
You shouldn't be comparing your game to a console game because console games allow you to skip/scroll text faster by pressing a button so slow text is justified in console games.

As for this game, just hold shift :D Whenever a game has auto closing text boxes, I just hold shift and skip it all. I hate boring/long intros and I just want to start playing something within 5 minutes of pressing "new game".
  • Super Saiyan Sam
  • Group: Member
  • Joined: Nov 2, 2003
  • Posts: 68
You shouldn't be comparing your game to a console game because console games allow you to skip/scroll text faster by pressing a button so slow text is justified in console games.

As for this game, just hold shift :D Whenever a game has auto closing text boxes, I just hold shift and skip it all. I hate boring/long intros and I just want to start playing something within 5 minutes of pressing "new game".

You can skip the intro
Final Tear 3 will be re released begin april 2010!
  • Avatar of Maxximum
  • <Custom Title here>
  • Pip
  • Group: Member
  • Joined: Mar 2, 2006
  • Posts: 134
I was talking about the intro, hey instead of showing a wall of text why don't you show some scenes or interaction between characters so that the intro is a bit more interesting, I really do hate intros that are like that.

I wasn't though, I mean the regular "walk up to NPC and talk" text scrolling speed its incredibly slow. Even if someone is a slow reader the text stops and waits for input before moving to the next box so there really wasn't any reason to give it the slo-mo treatment. The fact that "these things were planned from day 1" makes it all the more baffling.

Since you didn't reply to my question about feedback I'm gonna assume you don't care for any more criticism.
I suppose all that's left is to congratulate you on finishing this game since very few people have the patience to complete a project of this size (or any size for that matter).

Well done, looking forward to more from you.
Last Edit: October 22, 2009, 10:02:39 pm by Maxximum
  • Avatar of SupremeWarrior
  • I am also known as jimmy7512
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 18, 2004
  • Posts: 963
Hm ok, I will look for some ways to make the intro some faster.
The problem with the intro is two things here:

- It's boring a wall of text
- It's slow

Now if we take out the slowness out of the equation, it's still a boring wall of text... The intro is supposed to make me hooked to play your game further, your not exactly doing a good job if your just showing a wall of text.
RMN Profile
http://rpgmaker.net/games/1446/?p=2#posts

GameJolt Profile
http://gamejolt.com/freeware/games/action/zombie-outbreak/830/


  • Group: Member
  • Joined: Mar 25, 2004
  • Posts: 62
wall of text? we see an alien spaceship lay waste to a planet, I thought the intro was pretty darn good, much better than most intros I see. A bit drawn out maybe, but otherwise very good, it's certainly got me hooked.
  • Group: Member
  • Joined: Jan 19, 2009
  • Posts: 25
Hmm downloaded and play abit.
Like most comment the intro is kinda slow and long.
(the good is we get to skip it. but for most who dun wish to miss intro. we have to get through the long intro.)
But luckily it still hook me.

The battle tutorial is kinda slow too, player got to go through all of it.

The graphic-i dun really like the rtp style battle character set, but thats just me.
                   Map design and some of face set kinda crash and dun seems to match well.
But i only play alittle so i cant judge or tell whether later on maps will be improve.

Lastly thumbs up for the effort for making finish the game.
  • Super Saiyan Sam
  • Group: Member
  • Joined: Nov 2, 2003
  • Posts: 68
Patch 1.02 is out, all please update:

http://www.zshare.net/download/673783813cec21a3/

Changes list version 1.02

•   Made some minor script changes in the beginning
•   A bug with Lance & Jessie losing the guard command at the advanced stacking tutorial is fixed
•   You will now get fully healed after the advanced stacking tutorial.
•   Fixed the light error when traveling from dies tower back to palmer, this means that it will stay dark until you reach Palmer.
•   Fixed the grave moving.
•   Changed the sprite of the old man that gives you a magic herb in Palmer village.
•   Increased the free roulette credits on the ground of the inn from 5 to 10.
•   Removed the last bugs in the synchronize summon system.
•   Changed the points you will get after defeating a boss:
Beginner  1  -> 1
Normal  3 -> 5
Hard 6 -> 9
Hardcore 10 -> 16
Final Tear 3 will be re released begin april 2010!
  • MURRY CRITSMATS
  • PipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 26, 2004
  • Posts: 756
Props for all the effort and hard work you put into this dude, but there is like 100% for sure an alien knob and shaft rockin' your title screen. No offense.

R.I.P Steel
  • Super Saiyan Sam
  • Group: Member
  • Joined: Nov 2, 2003
  • Posts: 68
Props for all the effort and hard work you put into this dude, but there is like 100% for sure an alien knob and shaft rockin' your title screen. No offense.

He he says more about u than me, I didn't see anything sexual in it whatsoever, until you guys said it.
Last Edit: October 23, 2009, 09:26:03 pm by Final_tear2
Final Tear 3 will be re released begin april 2010!
  • Avatar of Maxximum
  • <Custom Title here>
  • Pip
  • Group: Member
  • Joined: Mar 2, 2006
  • Posts: 134
Will my saves be ok after the patch or will I risk bugging up if I don't start over?

On a side note, you might want to optimise or split your overworld in the next patch. I'm getting some rather nasty slow down that I don't get anywhere else in the game.
Last Edit: October 23, 2009, 11:00:08 pm by Maxximum
  • Avatar of Eliminator
  • Pop > Soda
  • Group: Member
  • Joined: May 18, 2003
  • Posts: 17
He he says more about u than me, I didn't see anything sexual in it whatsoever, until you guys said it.

Looks pretty sexual to me.
  • Super Saiyan Sam
  • Group: Member
  • Joined: Nov 2, 2003
  • Posts: 68
Will my saves be ok after the patch or will I risk bugging up if I don't start over?

On a side note, you might want to optimise or split your overworld in the next patch. I'm getting some rather nasty slow down that I don't get anywhere else in the game.

Nope you can still use your saves.

About the worldmap, it was even around 5 till 10 times worse in the beta  :naughty:​, now it runs fine on most machines.

Is it that bad then? Because nobody else complained about it yet. The size of the map is not the problem there are a lot of custom event running, it only happens on old pc's But I try to look for ways to reduce the lag. However splitting the map is unfortunately not possible for many reasons.


You might want to consider to register on my board, you can better post the bugs or suggestions there so that I have 1 place where I can find them all ;)

http://finaltear3.freeforums.org/

As well you can post you favorite characters talk about the game, help other people or ask help from other people etc.
Last Edit: October 24, 2009, 11:04:51 am by Final_tear2
Final Tear 3 will be re released begin april 2010!
  • Avatar of Maxximum
  • <Custom Title here>
  • Pip
  • Group: Member
  • Joined: Mar 2, 2006
  • Posts: 134
Well, let me put it this way. The screen pretty much freezes after a step or two and then refreshes a moment later, a few steps and it freezes again ect. The character still responds to key input and if I visualise it right I can still make him go where I want, very annoying though.

If you have a lot of looping events you should make sure you have a "wait 0" at the end of the loops/events. Apparently it reduces the lag significantly.