Legend of ZeldaRm2k3 RemakeAfter some time of working on this, ripping resources, all that easy-to-do nonsense, I've decided that I'm just not feeling the urge to work on this anymore, almost like it was doomed from the start. If you can find a use for anything here, that'd be great. Tragically, not even the first dungeon was completed, though a fair amount of work was put into it and the world map.
Screenshots
Changing equipment will change the graphic of the hero, event graphic, and face graphic, while changing swords will change battle graphic and how much damage is done on field enemies, as is true to the original game.
Slimes : 1 HP
Bats : 1 HP
Skeletons : 3 HP
Pigs : 3 HP
Sword : 1 HP per attack
White Sword : 2 HP per attack
Magic Sword : 3 HP per attack

Attacking has been set to either the action key or the space bar to work around the sticky key problem that many games have, since all others insist on using shift instead.

Many animations have been created for each item picked up, minus rupees, keys, and hearts, as these would normally disappear after picking up.

Those familiar with the original Legend of Zelda (should be everyone) will notice the work put into making each scene as close to the game as possible, minus the fairy fountain, which was admittedly my most hastily made animation.
If at any time you walk through the side of the map, you will know that that was where I stopped working on the world map, so just walk back out of the black to the field.
Also, I have left the testing events in the game, such as the one in the first cave where you obtain the sword. This one can be used to get the white and magic swords, and the blue and red rings. There is also another test event in the shop at map "4-11" where you can obtain rupees. The counting for each map works as if the lowest left map is "1-1", or Row 1 Field 1.
Began : Nov 14th, 2008
Ended : Mar 6th, 2010
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