We're being harsh because he's made multiple threads trying to recruit people and to talk up his past work, which I must report isn't that fantastic.
Sorry Cysma, but there were a ton of really strange design decisions that just tells me that you don't really understand how to make a good map, balance items or characters, or monsters to any such effect that could be possibly intepretted as even mildly fun or interesting by the player.
I don't understand why the ability you get at lvl 2 costs so much mana, or why the mana potions restore 3 times your maximum mana pool, or as Alec pointed out, why there is a bed (???) in the dungeon? Why did you enter a dungeon just to find a bed and leave? Why are there 3 different pickaxes when you've littered chests everywhere such that the player goes looking for them anyway? Why is the player forced to slog through 2 dungeons to get to a tournament that we don't even know why we care about? Why is a warrior who's supposed to be in a tournament only equipped with a hat, tunic and sword? Was the idea to go hunt for equipment before the tournament (what?)? If so, why did we skip that part?
I don't want to you answer why you made these decisions, or even fix them. Go make a new game, make it decent, by yourself, before you try to recruit people again because (a) you're just going to get laughed at otherwise (too late?), and (b) no one will help you anyway. Don't get me wrong, we ALL made games with these flaws on the first try, or even the second or third try (I know I did), but you tried to recruit a dedicated team for a project with only this game under your belt, which you're clearly not qualified to manage or design, and thats why we're being harsh. Oh and happy birthday.