THat's kind of what I Was thinking, though I've never played that series. Also each successive person should keep in mind what's gone before and build on it- not that I think most people here are the type to merely throw in stuff with no regard for continuity, mind you, but such things have been known to happen. So when the game gets to your turn, HB, see if all those epic ideas still make sense before proceeding.
Like I said, another idea is to actually agree on a general outline before beginning the game, which people would try to stick to to some degree.
The idea of a hubworld is a good idea if it's implemented where we can visit each section in a non-linear, or at least semi non-linear fashion, with some sort of loose but not neccessarily direct connection to each other. The creator shouldn't feel constrained by having to build upon the previous part to retain continuity, since the purpose of the chain game is to add our own distinct sections. Besides that, it adds variety in each playthrough by giving the player the choice as to which section they want to play through and complete first.
The only aspect that I agree should be 100% consistent is the visual style, in order to have variety but retain a certain evel of cohesiveness.
How's this for a storyline that implements the hubworld where each section is completed non-linearly. I just came up with this so it is somewhat vague but the central idea is still there! The main protagonist could become marooned on an alien planet that is colonized by humans; I chose humans as to not make it feel like a sci-fi game, although the theme depends on the respective creator's whim. There could be the hubworld and then a means by which to visit each section, whether it be by a boat, descending an elevator to some secret laboratory, or entering a portal created by wizardry. Either way it pans out, in each world is a piece of a spaceship or another mode of transportation that must be collected in order to assemble the entire vehicle in order to return home. You can enter an area in the hubworld and assemble the vehicle piece by piece, and you can collect them in any order that you desire, but each piece is just as important as the other.
And then at the end of the game we can create an epic scene where the protagonist is departing back home through the cosmos as we display the name of our fellow GamingW members.
In fact, it doesn't have to neccesarily be a planet that the protagonist is marooned on - it could be an island or something else that requires you to assemble a vehicle to finally leave. I dunno, any thoughts or comments on this? I think it could work, but we need a consensus here.