Art - Digital art Post a screenshot (Read 23724 times)

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  • DragonSlayer o_O
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that looks sweet as hell skarik.

and you should be able to use irc by using mibbit.
To Never Be Known Is The Worst Death
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Not even mibbit works. I don't think I'm going to get anything past my dad. He knows his shit.
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i want to meet that dad.
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@Skarik homg that is one shiny shmup <3 Is it bullet hell by any chance?
New page so I have to post this

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It looks nice but the backgrounds kind of clash with the character sets to me.
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To me, it's not so much clash, but more of perspectives slightly off. If a different perspectives for the backgrounds were used then oh yeah, just played Odin Sphere for the first time yesterday.

And it's not a bullet hell, although it seems like it at some points, and I've actually been optimizing the game so I can deliver nearly hundreds of beams, missiles, and enemies before there's a noticeable FPS drop. Well, not that many, but enough to cover the screen.
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It looks like this forum has died a horrible horrible death. But if people are still lurking:

"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts
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unlike all the other naysayers i think it's both crazy and great that you are making this game. i think it helps that the graphics just look right from an rpg maker point of view. it's not horrible mismatched rips and yet it looks like THE RPG MAKER VERSION rather than a straight remake

how far have you got with it? give us the juicy details
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wow that does look pretty good fuck the haters
http://djsaint-hubert.bandcamp.com/
 
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I took a HUUUUGE break, so in terms of gameplay not a lot ever got done. My goal is to finish the bombing mission by the end of Febuary. :)
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts
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The train's perspective is in platform view whereas everything else is not. You should be able to see the roof of the train a bit.
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In anycase I won't be redrawing the train as (a) thats ridiculous, (b) the perspective is correct as the roof of the train is curved and you can see a bit more than half of it.
"the way you speak about rm2k3, like "modules, arrays, pointers" sounds like
you're some badass c++ programmer stuck in the past and only has rm2k3 to
work with"
-Gutts
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(b) the perspective is correct as the roof of the train is curved and you can see a bit more than half of it.
You can see a bit of it, but not enough. You should be able to see much more of it from that angle.

In any case, it's your game; you don't HAVE to fix it. It was just a suggestion.
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fixing the perspective isn't ridiculous, recreating ff7 in rm2k3 is.
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Hello what do you think of this general interface:


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Concept:



Well all working but for the spells and obv the layout.

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Looks cool! Is it a dueling type game (1v1)? The layout is clean and simple, which I like!
Working... slowly...
http://www.youtube.com/watch?v=ZZJZeN8xls4
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All battles are 1v1, yes. It's an MMORPG created in PHP/javascript (so playable from just about any web browser with no need to download anything). But because it's web based the layout has to be simple, with large clickable areas etc.

Visual equipment is working just not implemented yet. So the head, body, armour, weapon etc all change when you change them in the inventory.

The game's released, just not this part of the battle system yet (it's currently just attack attack attack with animation).

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It gets better.
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uMMMMMMMMM;;;; it think you have an error? sir

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