Topic: What's on your mind 2010 the Next Generation (Read 170358 times)

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can we please just agree that art is piss because thats something i feel pretty strongly about!!!!!!!!!!!!!!!!
 
ludum dare game is goin ok now that i've accepted that this thing is going to be a horrible mash of tonal shifts
 
want to finish it up quick so i can brush up on sql and excel for a j*b int*rvi*w next week because it will involve some kind of stats test. idk how indepth it'll be. its a mystery to everyone.
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martin creed works on the principle of nothingness. He's done works like screwed up paper balls, or a light going on and off.

I've just got this really cool vsti that can sound so much like Miles Davis' trumpet. It sounds so good I got an erection.
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Dutch artist Wim T. Schippers once emptied a bottle of soda into the sea at the beach in Petten while the press took pictures (Manifestatie Aan Het Strand Te Petten). He himself described it as "immensely uninteresting".

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I assumed art is the conveyance of thought and feeling to others through a medium. And the greatness of an artist can be determined by the ease in which they can convey these things to as many people as possible compared to the complexity of the portrayal and the subject being mentioned.


If there is no apparent thought or feeling behind the work, the medium doesn't make sense, and no one gives a fuck I think that puts Kaworu's kind of interpretation out. Like, there is the starving struggling artist and the guy that thinks he's an artist because he can make some ambiguous or even the total opposite, recycled thoughtless garbage ass shit. I think thats pretty much been said though.
DEUCE: MEETING THE URINE UP CLOSE AND PERSONAL AND REALIZING IT'S JUST LIKE ME AND MY PREJUDICES  THIS WHOLE TIME WERE COMPLETELY FFFFFFFFFFFFFFFFFFF PTTTTHTHTHH GOD IT'S EVERYWHERE<br />DEUCE: FUCK THIS TASTES LIKE PISS<br />PANTS: WHERE IT SHOULD TASTE LIKE COTTON CANDY OR PICKLES<br />DEUCE: OR AT LEAST LIKE URINE NOT PISS
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farren just popping into the conversation without so much as a hello! what nerve. we missed you pal. I thought you might like this song http://www.youtube.com/watch?v=abknt3qO8_g
hmm. i would think that it's an error to say that games should typify interactive media or offer experiences exclusive to them. it's interesting at the moment but I don't think it's the only possible avenue of exploration. games have a lot of interesting cultural properties aside from their essential literary qualities as a medium. i also think that the computational part of video games is more interesting than the interactive part. interactive games are old. computational games are new.
I don't know what computational games means, but I was talking about the interactive element of gaming, which is the only significant aspect of the medium. otherwise it's a visual novel or a video. and I was saying the art of nifflas's games is in the way they're experienced, as opposed to most other games, which are more like an amalgamation of verbal, visual and aural mediums with the interactive 'game' element just loosely tying it all together and possibly enhancing the experience. I do think if a game is going to try to be art, the creator should be cognizant of the medium, understanding the concept and importance of controls rather than just unconsciously developing them as some derivation of some other game's controls. gamers are the only ones who fall victim to this

There's this female artist who pisses onstage and stuff to reclaim it in the name of women.

Also Art Blakey <3
yeah I think Marcus made a topic about her a long time ago with the title going something like "feh, this is considered art now?"
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wassup dude, I'm glad I was missed. My absense wasn't purposeful I got carpel tunnel syndrome in both of my wrists at the end of september at work, one morning my hands locked up and I couldn't do anything with them so they sent me home and my computer and stuff got left on the ship because I thought I was coming right back...........well two and a half months later I'm back and glad to be here on the ship and here at Saltworld thinkin with my friends. I'm renting a 3 bedroom brick house with my little brother and his gf which I got all tricked out before I came back so I might take pictures when I come back.

Also I took a Dynamic Positioning course with Kongsberg inc. which is a maritime/weapons development company based out of Norway. The whole transferrence of military methods of logistics and progression of technology into the maritime industry is so interesting. I never really understood how much of what we do is directly taken from our own military/foreign national military/ and weapons development companies. I was taught the class by this badass salty old ex-norweigen navy captain that looked like an aged jaded version of ferris beuler. I dunno if Dada has ever heard of them but I think they're pretty big over in norway and they know their shit. Really after going and taking that class and learning about norweigen maritime, I really like how organized they are and how they operate and am very interested in checking it out if I ever get a chance to head to that part of the world. They're a pretty cool people and seem further along the curve as far as developing the industry.
 
The course I took is necessary in order to operate a vessel that uses a Dynamic Positioning System: http://en.wikipedia.org/wiki/Dynamic_Positioning And was/is my first step into obtaining a maritime license and becoming a licensed officer aka: a "mate". I took the class with a bunch of Crowley http://en.wikipedia.org/wiki/Crowley_Maritime captains. There were nine of us there and I was the only one not from crowley. I tried to work for crowley for eight months with my union before I joined Mcdermott inc. I was about 19/20 then and they turned me down everytime I tried because they said they were full up (probably bullshit). I was also the youngest person there. The seven captains were all 40 years or older with atleast 30 years experience each. The other guy was their port captain which is alot like a navy admiral. He's the captain onshore that manages all of crowley's captains he was in his 30s which is very young for a port captain but also went through an academy which explains part of it, the other part is that the dudes a fucking genius. Well I'm not one to stroke my own dick but I schooled them on how to use the operating system and reletively understand it with a fifth of the experience. They were asking me to come work for them and I must admit the offer was very convincing because they have any kind of ship I'd want to sail on that go all over the world (and stay in port). But I had to turn em down because I'm after a license and I owe it to my company to finish what I started. But I was forced to take the port captains number ;)
 
I actually had about three different people trying to get me to come work with/for them while I was home.

Also Dietcoke I'm still going to seattle as soon as I get off. My birthday is on February 1st and I'm supposed to get off on the 22nd of january so I'm gonna try to head up there around that time as long as my buds still up for it. And he said he's waitin on me so we'll see.
 
 
 
Edit: you're right earl that song is cool as shit, hit the nail on my head.
DEUCE: MEETING THE URINE UP CLOSE AND PERSONAL AND REALIZING IT'S JUST LIKE ME AND MY PREJUDICES  THIS WHOLE TIME WERE COMPLETELY FFFFFFFFFFFFFFFFFFF PTTTTHTHTHH GOD IT'S EVERYWHERE<br />DEUCE: FUCK THIS TASTES LIKE PISS<br />PANTS: WHERE IT SHOULD TASTE LIKE COTTON CANDY OR PICKLES<br />DEUCE: OR AT LEAST LIKE URINE NOT PISS
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http://www.saltw.net/index.php?topic=75866.msg1422175#msg1422175

It's like someone predicted the future or something
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i dont think im going to finish this shiny piece of shit
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I don't know what computational games means, but I was talking about the interactive element of gaming, which is the only significant aspect of the medium. otherwise it's a visual novel or a video. and I was saying the art of nifflas's games is in the way they're experienced, as opposed to most other games, which are more like an amalgamation of verbal, visual and aural mediums with the interactive 'game' element just loosely tying it all together and possibly enhancing the experience. I do think if a game is going to try to be art, the creator should be cognizant of the medium, understanding the concept and importance of controls rather than just unconsciously developing them as some derivation of some other game's controls. gamers are the only ones who fall victim to this
Computational games are games that use programmable computers as a significant element. I should have really defined it because I don't know anyone else who makes the distinction. Sorry 'bout that.  I certainly agree with your point - up until very recently, that is exactly what I would have said. That's the reason I brought computation up. Chess is an interactive game, but it's not usually a computational game. A better example would be a pen and paper role-playing game, which cannot feasibly be translated into a computational game - it's run by a brain, which might be a computer but is certainly not programmable. Similarly, Cricket is an interactive game that can't be computational. So if you want to look at computer games then you need to look at how interactive experiences, virtual sports, etc are created through computation. It's a subtlety, but I think it's an important one. Computer games are a much, much more specific subject than interactivity or games in general. What I'm proposing is, I think, an additional point on top of what you said. While interactivity is important to understanding games and game software, it is not just the essential properties of a medium, be they computation or interactivity or paper, that need to be considered, but also the cultural properties in a given context. Both Cricket and Street Fighter are devoid of meaning without the people that engage with them, but in context they're quite interesting.  But yeah. Just elaborating because this is a subject of great interest to me.

To put it in context, earlier this year I read a paper by this dude called Henry Jenkins that tried to argue that game design can be seen as what he calls narrative architecture. Everyone thinks they're an architect these days, says my sister. His real thesis is that video games are fundamentally spatial, or at least that that's the way they've become as a medium. I decided to investigate this theory by building the most general mathematical model I could that I thought adequately represented computational game. The input and output devices, update rate, etc are all parameters, so in theory the model includes a game that renders its world by mechanically controlling a fake haunted house and getting input from hidden cameras or a chess board controlled by magnets with an AI inside. It was clear from the start that not everything in the model would create space, so I instead started looking at how space is produced and what creates the illusion of space. The facts of it might be obvious to someone with an architecture background, but I'm new to the line of inquiry so I read a lot of different stuff. A few video games articles and a bit of philosophy, but I didn't get much about how to represent space in my model from the phenomenologists. People have a lot of different ways of looking at spaces, but what struck me most is that (as a whole bunch of people pointed out ages ago, apparently) space is culturally constructed and so are our representations of it. So our representations of space have a lot to do with how spaces are. This is as true, I think, for the spaces that show up in video games as it is for the spaces in real life. I still haven't figured out how to talk about space in my mathematical model. The easy answer would be "using polygons in R^3, silly!" but clearly that misses the point. There's a spot somewhere between abstract space, commodity, are and physical location that's inhabited by all sorts of software entities like irc channels, facebook walls, and forums. I think that interactivity is a good hypothesis as to how this software produces the illusion of spatiality. What I'm trying to come across is how software can produce spatiality in general. Or at least try to catalogue the ways it does in practice. But you could rip off another game's engine ant make a totally fascinating commentary on games. Like I think that Vanit's Final Fantasy 7 remake unintentionally does this. It reveals the nature of the final fantasy 7 engine by perfectly replicating the content in a different technical framework.

In my game making, I am obsessed with controls at the moment so if this nifflas guy is good at them then I will definitely look into him. I think I got NightSky in my indie bundle the other day but idk if it works on Linux yet since meat boy segfaults.

Welcome back Farren!
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Guess which one of them is a racist
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No thanks. I'm trying to decide what to do now. As for the Chain Game, while part of me really wanted to go with an all-original idea for the next act, I don't want to risk biting off more than I can chew.  Since the underlying theme so far seems to be media, I'll run with it. Expect something quite familiar, with a twist.
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http://www.saltw.net/index.php?topic=75866.msg1422175#msg1422175

It's like someone predicted the future or something
I predict it's going to rain somewhere, sometime next year. SEE HOW GOOD I AM AT THIS.

Also that guy's a typical Ron Paul libertarian so that's why he doesn't like Obama/McCain, but it's not like he's any better.
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i finished my ludum dare game and am too disgusted with the result to bother making a topic about it so here's a link http://gamejolt.com/freeware/games/adventure/drill-killer/6799/ blink once and its gone....
 
will possibly join gamechat once im less verytired but dont bet on.. Anything At All >:] >:] >:]
 
also welcome back farren, forgot to post there but i really liked the "everything good is bad" track from your mixtape
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I predict it's going to rain somewhere, sometime next year. SEE HOW GOOD I AM AT THIS.

Also that guy's a typical Ron Paul libertarian so that's why he doesn't like Obama/McCain, but it's not like he's any better.

Yeah but why not give the guy a chance, it's like people are more interested in electing a bunch of nobodies that will keep doing the same thing rather than trying something new. Ron Paul is probably going to die before people realize he could have been the change we could believe in.
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Plus none of it even matters any way. The only point of presidential elections is for people to pick a face they can later blame their problems on. In the end it's a bunch of people who came out of no where that end up governing things.
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Yeah but why not give the guy a chance
Because he's a racist, homophobic, ultracapitalist oldpeople conspiracy theorist whose only noteworthy feature is accidentally being against war?
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NO WAR. no blacks. no gays. no planes on 9/11.

ron paul 2012
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And no FDA, a gold standard, pushing for segregate states, just to name a few.

man can you even imagine if some asshole just let the states like florida and texas do pretty much whatever the fuck they feel is necessary. Gays would get the death penalty...
DEUCE: MEETING THE URINE UP CLOSE AND PERSONAL AND REALIZING IT'S JUST LIKE ME AND MY PREJUDICES  THIS WHOLE TIME WERE COMPLETELY FFFFFFFFFFFFFFFFFFF PTTTTHTHTHH GOD IT'S EVERYWHERE<br />DEUCE: FUCK THIS TASTES LIKE PISS<br />PANTS: WHERE IT SHOULD TASTE LIKE COTTON CANDY OR PICKLES<br />DEUCE: OR AT LEAST LIKE URINE NOT PISS
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Because he's a racist, homophobic, ultracapitalist oldpeople conspiracy theorist whose only noteworthy feature is accidentally being against war?

So what? It's not like he's going to ship a bunch of black people to Liberia. Or like he's going to booohooo ban gay marriage. Or exploit the poor. Which are things everyone else has already attempted to do / is doing anyway.




And no FDA, a gold standard, pushing for segregate states, just to name a few.

man can you even imagine if some asshole just let the states like florida and texas do pretty much whatever the fuck they feel is necessary. Gays would get the death penalty...


No they wouldn't. They do in africa and the middle east, however. But it's their culture right?
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I dunno dude. Look into the dumbass laws those states already have, are creating, and are in the process of enacting. And thats WITH constraints. You got alot of ignorant motherfuckers that are a majority in those places that elect ignorant ass people to run them most of the time. Imagine if there wasn't a strong federal government to buffer that shit.
 
Kind of only a half relevant because it was not intentional. The state of florida (or a subsect of it I cannot specifically remember) recently passed a bill to stop people from having sex with animals but accidently banned sex all together. It was repealed but honestly how in the fuck do you do that.
DEUCE: MEETING THE URINE UP CLOSE AND PERSONAL AND REALIZING IT'S JUST LIKE ME AND MY PREJUDICES  THIS WHOLE TIME WERE COMPLETELY FFFFFFFFFFFFFFFFFFF PTTTTHTHTHH GOD IT'S EVERYWHERE<br />DEUCE: FUCK THIS TASTES LIKE PISS<br />PANTS: WHERE IT SHOULD TASTE LIKE COTTON CANDY OR PICKLES<br />DEUCE: OR AT LEAST LIKE URINE NOT PISS
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