played Perfect Dark today, I kind of don't think it's very good now because it is somehow devoid of early N64/Goldeneye strangeness Joanna Dark jumps DIRECTLY into the airvent. It also tries too hard to be realistic with reloading instead of Goldeneye move gun momentarily away from screen. I dunno maybe there's just too much slowdown to be fun have to try the XBox Live version. It totally reminds me of James Bind ridiculous amount of systems for this 12-minute game
I still play this from time to time(including the hi-res, online-compatible, xbox arcade version) and it's still fun to play, although some people would argue that it hasnt aged pretty well, and theyre probably right but its still fun on some level. Probably whats more jarring than anything else is how each multiplayer level seemed to be designed by some sinister sleaze who wanted to make claustrophobics cringe while they navigated around them. Maybe its just me, because there are some spacious maps, but it seems that even these have these windy, narrow corridors in them that cause you to resort to a corner in paranoia because of the prospect of a dark sim blazing around the corner with dual cyclones with a tinge of death in his eyes, which sends a fleeting chill sent down your spine as you lay in your own pool of blood 'til you choose to respawn and try it all over again. The overall design of some of the maps is poor, too, because they feel like these cookie cutter corridors and rooms were slapped together and there was nothing novel or particularly interesting about their individual design. Anyhow, to their credit, not all of the maps suffered from this confined space curse design and instead it felt more fitting, such as the facility classic GE map - it was closed quarters at points but it was tiny and there was this overall cohesiveness to it that made it feel right.
One thing that the game was highly acclaimed for was its sheer level of customization, and huge arsenal/diversity of weapons thats hardly even paralleled by most games of its kind thatre released today. Its nice how each weapon has their own primary function and then a secondary function to accompany it, it adds a new level of fun of fun to the game to keep things interesting. I think that if a true remake for PD were in order, then the developers should revamp some the maps and update the engine and possibly incorporate the ability to jump around.