I liked the video store game from that L.A. gamespace comp, but I'm leery of L.A. cool person kitsch. Regardless of intentions or what flavor of digital hall of mirrors they employ, I get gatekeeper feelings from those people and venus patrol and people like that.
Where in Indiana are you from, Warped? I was born in Lafayette. I have a little cousin who drives a combine for his family's farm.
I intended to reply to gods17 a few pages back. I agree with you about several things (everything?). I agree that it's a "morass of many aspects." I wouldn't want to be reductionist, so I think the aesthetic should be described from as many points of view as possible. You mention a lot of distances, reflections, and others, and I think these are very romantic modes of seeing, and one of the main things I'm interested in is the aesthetic's function and appeal to its audience.
I guess there are different levels of "intentionality" in the creation of these games and digital spaces, but when I talk about the aesthetic being independent of time and context, part of what I mean - and this is a tendency of mine - is to give artists the benefit of the doubt that they are in control of their art. I don't want to ascribe the effects of their art to accident, or upbringing, or mental health, or whatever (acknowledging commercial concerns, corporate authorship, and actual accidents do exist). I mean, not ALL of the people responsible for the aesthetic can be unwitting participants. There must be those who would say, if asked, "Yeah, we knew what we were doing."
Last Edit: November 13, 2013, 07:57:49 am by bamcquern