Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281211 times)

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h8 nicovideo, but
http://www.nicovideo.jp/watch/sm18190206
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http://ddtpv-txmx7-bbgj9-wgy8k-b9ghm.kubasik.biz/err_list00.htm
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https://www.youtube.com/watch?v=RzkAUpSZfpY
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=cLbr-n19Meg
 
Amiga music is phenomenal, it's sample-based but you can always tell if some track's an amiga module
 
https://www.youtube.com/watch?v=UZu__z0YHek
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Source of 1 and 2?
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The first one is an exe on the Pikmin disc allowing it to be played on Windows. Check tcrf.org 4 more detail!
 
The second one is Quake 2 having some graphics incompatability problems. Check quakelive.com for Quake news, tips and tricks!
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http://djsaint-hubert.bandcamp.com/
 
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THE WIGGLEMUCH
 


 
THE TEMPLE OF SILENCE
 
works by Herbert Crowley. the wigglemuch is a whole comic strip. via Jim Woodring's facebook page recommendations
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http://www.youtube.com/watch?v=erMg4UeEkaw
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on the other hand I love the style of this book
 

http://djsaint-hubert.bandcamp.com/
 
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Xp I love games that are more about giving you a series of things to do or a series of set pieces rather than giving you a challenge, although I admit that game has several challenging parts to it. I like games as rides (I used to be disappointed that Pokemon Snap didn't allow you to explore off-track, but I appreciate it more now). Games a excellent when "things happen." Things should happen in games. Like in Demon Attack for the 2600, the changing palette and demon sounds and demon shapes and attack patterns are all "stuff happening" for an otherwise pretty minimalist game, and those things give a sense of progression and movement to what might be called repetitive gameplay occurring in a static space.

Space! I also like the space in Roller Coaster. It's very asymmetrical and organically arranged.

My favorite coaster was the dark coaster, where you could only see the track in a flash of lightning. I can appreciate the amount of exploration required for the author of the video to be able to take us to all of the different tracks and rides they take us to.
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so I've come to a conclusion about anime vs. western cartoons
 
western cartoons the characters are vivid and full of life but the backgrounds are often soulless
 
anime the characters are soulless but the backgrounds are awesome tumblr noirlac shit
 
http://animationbackgrounds.tumblr.com/
 
http://anime-backgrounds.tumblr.com/
 
you decide
 
 
as far western looney tunes backgrounds probably can be good but this is the quissential one to me
 

Last Edit: August 16, 2014, 08:47:19 pm by Ragnar
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holy crap
 

http://djsaint-hubert.bandcamp.com/
 
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log cabin inside a larger log cabin
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Hm, it'd be cool if there was a game where you kept getting smaller as you approached, like, dollhouses and ratholes other small entrances. Each new level was smaller and smaller, and sometimes you could see differently-scaled objects in the distance that were formerly normally-sized. Maybe the items and walls would change to alternate "blown up" textures once you became small, or become texture-less when you became much larger than an object.
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I had a post about cartoon backgrounds but safari for iOS ate it. Why arbitrarily reload a page after a few minutes away?

Basically what I said was: American cartoon backgrounds seem necessitated by the virtuosity of the animation they foreground. They become less detailed but adhere to principles of good design that mesh with the style of cartoon. The cartooniness in American 40s/50s/60s animation is borne out of this same virtuosity, the animators' full use of the syntax of animation.

But I also wanted to point out that besides the famous more "artistic" heavyweights, Mary Blair, Eyvynd Earle (sp??), etc., there were a lot of interesting minor background/layout people: Maurice Noble, Art Lozzi, Bob Singer, etc. Their work was far from soulless!

There were times when Chuck Jones took cartoons off the "good design" deep end, when they became too planned and fastidious, and I think he had a bad influence on cartoons whereby his influence made them less funny, more sitcommy, more genercized, and more beholden to design/beauty rather than humor. I think Chuck Jones' influence ultimately led to the very un-Chuck-Jones-like generic town-and-country backgrounds with exaggerated proportions that you see in 90s "cartoony" Saturday morning cartoons; and UPA and Jones both are responsible for the horrible "designy" backgrounds you see in Dexter's Laboratory and its inferior imitators.
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The generic town-and-country 90s "cartoony" Saturday morning cartoon backgrounds seem very salt, btw.
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soulless was a strong word, but as far as the "liveliness" of the scene I think the backgrounds are secondary?
 
ok eyvynd earle is p good, but I meant like even very average anime the bgs seem like a good amount of emotion was put into it. Like even WISTFUL. And I know they're two different styles and all, I'm probably thinking more of 80's-90's cartoons which definitely come off as lazy to me w regard to backgrounds.
 
I dunno my feeling is more with anime backgrounds I get the feeling I COULD LIVE IN THERE. I was thinking more of disney films and like even with some stupid anime TV series I often get a pretty immersive feeling and like COMPOSITION is pretty tight. Maybe it's just because composition is easy when only your character's mouth moves lolol
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https://www.youtube.com/watch?v=ki9IiJzt92I
 
listen to the fucking music on this ragnar... skip the cracktro opening but that's cool too, go to 4:03
 
i dont know how much of this is youtube compression but the music is some of the sickest dreamy gross game tunes ive heard!!! it's very sad
 
edit:when the game starts music stops being so remarkable but around 6:53 it picks up again
Last Edit: August 18, 2014, 05:59:58 am by goddesses17
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Burger Man was already posted way way back, but this is a different and woozier version.