Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281350 times)

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hey guys here's a cool video idk maybe you should watch it and idk who made it but it's COOL so watch it
[media]https://www.youtube.com/watch?v=I2Pmhl3os34[/media]
 
 
youtube.com/teamhibbert
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Ahh so much good stuff
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Sources for hanging pic and the others below it in that post? I love love love the second to last with all the lines. It would almost be a shame to see it move, but I'm curious. The dead woman in the red dress is very fmtownsmarty blog. And I dig these 3d spaces with the clumsily tiled textures.

Is panorama toh fun? Is it playable without learning Japanese?

Ps y'all should play haunted house linked on the saltygaming.club.  I haven't been updating :( but I'm still doing research. Posts upcoming.
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I think the thread's folding in on itself.
[media]https://www.youtube.com/watch?v=FW8jksGAvG8[/media]
 
[media]https://www.youtube.com/watch?v=jJONIhDnL-o[/media]
 
[media]https://www.youtube.com/watch?v=4wWTmjpxUhE[/media]
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Sources for hanging pic and the others below it in that post? I love love love the second to last with all the lines. It would almost be a shame to see it move, but I'm curious. The dead woman in the red dress is very fmtownsmarty blog. And I dig these 3d spaces with the clumsily tiled textures.

Is panorama toh fun? Is it playable without learning Japanese?

Ps y'all should play haunted house linked on the saltygaming.club. I haven't been updating :( but I'm still doing research. Posts upcoming.
 
hangin pic's "Desperation". one of the earlier Game Maker artgames, like 2006. it's one of the three possible endings, i recommend playing through at least one sometime.
 
3d are hidden testing/holding rooms for Harry Potter and the Sorceror's Stone (PC 2001). very important game in my youth.
 
dead lady is actually from this thread! i forgot. thecatamites posted a dump of PC-88 shots earlier here. this thread contains hidden paths to all sorts of crazy places on the internet. there are more "salt crystals" waiting to be mined from the web than all of us could get through in our lifetimes, i think.
 
cool kanji room is a test_room from Super Mario 64 DS... top-down it looked very powerful to me. here it is from the side.

 
i have no idea where Cyber Net Cool Punk Magazine Quote came from.
 
Hardcore Gaming 101's blogspot blog did a thing on Panorama Toh recently, it's extremely interesting and has a ton of neat visuals! i haven't played it myself so i can't say, but the blog goes into detail on its play.
 
 
 
 
 
the SM64DS map seemed very kokoro-close and strong for me,
because it reminded me faintly of Rose Au Monde Club's maps of my first love, LSD: The Dream Emulator.
the site is unfortunately gone now, but some of it's archived.
 

 
there is nothing more evocative of purestrain mystery for me than Japanese Web 1.0 sites with hand drawings of salty PSX games.
 
https://web.archive.org/web/20070906174200/http://homepage3.nifty.com/rose_au_monde_club/LSD/character/deathmask.htm
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all I want to do with game development is recreate these bizarre worlds and experiences. when I was little LSD The Dream Emulator scared the shit out of me, i couldn't play it for long without getting unnerved and stopping, and that gave it a horrible power over my brain. my life is forever tainted by association with these synthetic nightmare worlds. I have submitted to them completely and given my soul over to them. Now all I can do is attempt to recreate those feelings, but I've searched so hard and long for terrifying mystery games that I'm becoming inured to them, and there aren't that many with similar powers. my addiction to the feeling of being overwhelmed and consumed bodily by something unreal grows ever tougher to feed. my only recourse: peruse the past and ponder my feelings and try to replicate them on my own with meager conversions of unconsciousness into computed underreality. but there can be no mystery arising from my own mind that I cannot defeat - the only true frontier of the unknown that lies within myself is that of dreams. And at this point, I fear that I can only ever emulate them.
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A tesseract web space. Message board as Klein bottle? Has anyone read William sleator's the boy who reversed himself? That's an important book.

Do you read horror, goddesses? Most of it is terrible, but there are some horror and crime books/stories that give me feelings like those I used to seek in video games.

I'd like to make radio games. Maybe like oculus rift radio games. The images would be to relax and maybe dislocate the listener. I wish I was half the writer wyllis cooper was, but even then I'd need my Ernest Chappell. Narrative audio art is maybe my favorite narrative art.

I need to catch up on some of these vids.

I'm in a public bathroom tryin to fart. I still think this micromovement will need its Edward Said.
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I think the thread's folding in on itself.
 
all I want to do with game development is recreate these bizarre worlds and experiences. when I was little LSD The Dream Emulator scared the shit out of me, i couldn't play it for long without getting unnerved and stopping, and that gave it a horrible power over my brain. my life is forever tainted by association with these synthetic nightmare worlds. I have submitted to them completely and given my soul over to them. Now all I can do is attempt to recreate those feelings, but I've searched so hard and long for terrifying mystery games that I'm becoming inured to them, and there aren't that many with similar powers. my addiction to the feeling of being overwhelmed and consumed bodily by something unreal grows ever tougher to feed. my only recourse: peruse the past and ponder my feelings and try to replicate them on my own with meager conversions of unconsciousness into computed underreality. but there can be no mystery arising from my own mind that I cannot defeat - the only true frontier of the unknown that lies within myself is that of dreams. And at this point, I fear that I can only ever emulate them.
Now We're Talking!! *grainy/noisy/artifacty slurred grunt from a cowing pilot called Butch in a Top Gun/starfox - like airfighter game*
 
*could be a bad imitation of a muppet show - esque muscle/sergeant puppet character as well*
 
*you get the gist*
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over at ilx some people were talking about their sense that early computer game culture was an offshoot of hippie subculture, and I've kind of gotten a similar impression from Levy's Hackers book and a few other bits and pieces of infotainment throughout my life. I don't assign any purity of intent or soul to hippies and I don't consider them a monolithic entity, but I do wonder about the aesthetic or experiential intents of early computer game designers; like, we (as contemporary humans rather than dump topic Salt Worlders) often think of early(-ish) computer games as being primitive due to limitations of hardware and software and because of a simple lack of experience for making software, buying into progressivist notions of history, when actually designer-programmers could have had every intention of making their games just about exactly how they turned out, whether because the results were evocative or transcendent or psychedelic, etc.

I know there are hundreds of counter-examples of programmers saying, "If I could have I would have," etc., but I'd like to read accounts of, "I wanted to experience walking through gauze" or "I want to drift through a degraded reality."
Last Edit: September 06, 2014, 06:08:13 pm by bamcquern
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psygnosis definitely was made up of druggies (psy+gnosis)
http://djsaint-hubert.bandcamp.com/
 
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makes sense. silicon valley and california is a pretty good spot to find hippies (i was surprised and pleased as a child to find out that the first atari buildings were in grass valley, which is also where i'm from and otherwise pretty bare of cool history) and there are plenty of stories about how the higher-ups couldn't stand visiting because it was full of hippies and stank of pot + used needles on the bathroom floor + Nolan Bushnell greeting corporate head in a t-shirt reading "I LOVE TO FUCK"
 
lmao
 
i think a lot of early arcade games have very awed descriptions of these new electronic universes, like how people would talk about experiencing something as hectic as robotron for the first time. that and, i don't know how this ties in with hippies but 80s british computing era also, seemed to have an honesty and straightforwardness in "this flip screen platformer or whatever depicts a crudely-built fantasyworld that exists exactly as it is".
 
so some games ended up with very deliberately otherworldly, transcendent, unique when viewed through a lens of what they were at the time rather than comparing them to what our sphere of understanding of game mechanics and atmospheres have become. Forbidden Forest nods knowingly, sinks into the shadows. The scream of the Wraith fills the air...
 
and because i've got them ill post some psygnosis cover arts...
 



Last Edit: September 06, 2014, 01:03:36 am by goddesses17
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These are beautiful! I saw the Ork box in a gis after Ragnar made his post, as well as screens of Deep Space, Barbarian, etc.

I had a dream about a vr/online argument about equal representation in online game stores, and the game at the end of a list was Suitgut, a vr arg (I think?) about what it's like to live wearing your insides as a suit on the outside of you.

Last night I saw some gifs of a new (?) 3D sex game. Some were glitch gifs, some were gifs showing the physics of the game, like launching a 3d model of a woman into the air with a flick of the controls, and a couple of gifs showed how you could enter inside the body of the 3D model, how you could go inside and see the now gigantic teeth and tongue and mouth, and then go further and see more parts (flesh?) inside the head. This might've influence my dream this morning. The first viable fantastic voyage game is going to be a minor hit.

I was thinking about the 80s/90s cyberpunk dream of dropping out of the physical realm by entering the virtual one, and how, when entering a virtual reality is so nearly on the brink of becoming a quotidian reality, people will start to seek a way to drop out of the virtual reality, how they'll want to find a back door or a rabbit hole or a magic mushroom to take them out of their ordinary second life into a third life.
Last Edit: September 06, 2014, 06:11:11 pm by bamcquern
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some new to the internet H.E.X. songs from the reverse of certain zx spectrum cassettes. acquired and graciously digitized by 0A9 http://0a9.tumblr.com/ 
 
https://www.youtube.com/watch?v=DUaKjyGvmnw
https://www.youtube.com/watch?v=441BtmwGczw
https://www.youtube.com/watch?v=-pHu_IBUDFo
 
a few months ago I talked to the Wayne, the musician who recorded these songs (goddesses was the one who successfully identified his epresence). in summary, the tracks really were, as it seemed, written and recorded for their exclusive release on the reverse side of ZX spectrum game cassettes.
 
Wayne was in a band with Andy Wood, who, according to WA, was publisher of the power house/alpha-omega software. Wood had the idea to let WA release songs on the empty space of the game cassettes as bonus content. concerning the unusual style, my interpretation is that it is a UK impression of american rock/pop of the 80s (Wayne: "I've loved American music since I first started to play at the age of 12"). it's been several months, but if I hear from him again I'd still like to find out more about the other contributors and if any more tracks are available.
Last Edit: September 07, 2014, 04:58:03 am by E-Z Chips
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the creator of H.ouse E.lectronic X.perience, now a dad, sends a very business-tone email about zx spectrum easter eggs from a fb page about his hit christmas song and american rock appreciation band. livin a ragnar dream
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I really like the box art to Attack Animal Gakuen.
 

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when I was little LSD The Dream Emulator scared the shit out of me, i couldn't play it for long without getting unnerved and stopping, and that gave it a horrible power over my brain. my life is forever tainted by association with these synthetic nightmare worlds. I have submitted to them completely and given my soul over to them. Now all I can do is attempt to recreate those feelings, but I've searched so hard and long for terrifying mystery games that I'm becoming inured to them, and there aren't that many with similar powers. my addiction to the feeling of being overwhelmed and consumed bodily by something unreal grows ever tougher to feed. 
 
this is exactly my experience with ps1 supertitle LSD after I first discovered in years ago. i found it much easier to watch people play it once youtube was a thing. Being in my room playing LSD would lead to sweaty palms and my curiosity being withheld somewhat by the unnerving nature of seemingly undeterminable systems running the game. i'd be interested to hear about any 90s video games which weren't concerned with the common trappings of what games were supposed to be. it is for this reason that i trawl cutting room floor looking in particular for debug menus/levels because they are not designed to be beaten, but exist for a purely functional basis, making them infinitely more interesting to me. there is so much to write about this subject so i'm glad this place exists
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btw monster party japanese prototype rom was released
 
http://www.retrocollect.com/News/unreleased-japanese-famicom-platformer-parody-world-monster-party-rom-released.html
 
biggest difference are the bosses apparently, ripping off various movies without abandon
Last Edit: September 14, 2014, 07:40:42 pm by Ragnar
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=R7BmJOM_Ci4
 
best if you mute and put some dream game techno on.
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http://www.shapeways.com/model/882692/templar-fractal-mug.html?li=shop-results&materialId=100
 
fractal mug
http://djsaint-hubert.bandcamp.com/