Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281343 times)

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http://fuckyeahbrutalism.tumblr.com/
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=nk-g6ax-ByI
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=hzDXLMKh_DQ
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the intro !!!!! So... There's no other word for it -- Great! Bravo!!! But the level design gives me the fucking creeps, stomach drops, I can't watch... /me skipping through... ...All of it.
 
Holy christ even the 2d parts are horrifying. sudden swerve away from dark pit. tiny creature in hell. One frame flash of mtn bg???????
 
edit: Aha haha the exit... Bravissimo... Encore..
Last Edit: December 05, 2016, 12:36:02 pm by WeedWizard420
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so guys question, what do I do with whahay.com?? I mean I've got this domain, bart set it up years ago when GW was down temporarily and it's kinda cool I guess
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ahhaha struttin down the memory lane... hi dada!! yeah that IS a good domain name, where did we get all this shit from?? we need some business conferences over the name... careful planning, smooth moves...
 
 
what inspiring domain name btw, truly makes me feel like bellowing straight outta guts " :imfree: "
Last Edit: December 06, 2016, 07:10:15 pm by bonzi_buddy
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https://www.youtube.com/watch?v=m4hDNCyyoSY
This guy thinks the pope is the Antichrist and causes crop circles or saomething.

On topic: did you guys play 78641? i did either the year it came out or the year after and was totally mystified. what is "targ"? i still haven't fucking beaten it!!!!!! i can't sell enough dildos or something, i can't recall, i gotta go play it again!!! BRB.
Last Edit: December 07, 2016, 10:05:00 am by WeedWizard420
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i'm still working on the perfect 'make shit sound analog' plugin (not white noise). I stumbled upon something where it's like doing a convolution but then it convolves the thing it's convolved with every sample in a certain way and normalizes it so it's maybe hopefully rearranging the character of the distortion into every permutation (not sure about that part). Also like I'm exploiting that i'm doing 8-dimensional multiplication for the convolution which is like... NON-COMMUTATIVE so x*y != y*x  (aaaaaaaa what the fuck is going on what is this witchcraft) and so I'm reversing the coefficients randomly/crossfading/bleeding them together in a way that should be white noise but it would hopefully be coming out as some kind of textured/colored noise? Gonna have clips soon although the noise floor won't be so noticeable cause i'm lowpassing it afterward n stuff. I'm messing around with that belgian elmo album cause the reception was kinda cold (well reception was great actually but people were like SOUNDS KINDA COLD)
 
a lot of analog fetishism shit is kind of stupid but there definitely is a nuance like i say to people the way you can use an oldschool tape recorder and go BWWWWOOOOOOAA and it sounds awesome and fuzzed out but if you did it/do it digitally on some space age audio interface it sounds bunk. But I'm hella interested in how to reproduce that effect rather than have to buy/obtain the one reel of reel-to-reel tape that sounds right or BRITISH CONSOLE what is the deal with those anyway is it just cause beatles rolling stones or do chinese consoles not sound as nice. Or Japan must make some mixing consoles natively. Or is it like something bizarre to do with DC power/50 hz hum (pitches down everything 7.9133892475 cents so it's '432 hz' and it's really just because lower sounds sound naturally warmer placebo effect/also aliasing) as far as distortion there is some stuff that makes sense, mostly harmonics/whole concept behind electric guitar i hear is a popular instrument. Supposedly in real life circuits only make odd harmonics while tubes make even or the other way around? Meanwhile in digital realm if you add some asymmetry/distort top of wave differently than bottom of sound wave you get even AND odd harmonics
 
by the way this is hella good plugin for the price (free) http://klanghelm.com/contents/products/IVGI/IVGI.php but I wanted to go FURTHUR with the idea/something you could finetune forever
Last Edit: December 08, 2016, 12:57:56 am by Ragnar
http://djsaint-hubert.bandcamp.com/
 
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Everything about that sonic video except the level design is great. The yoshi sounds, the intro, the secret room. A good Sonic level should be about going as fast as possible while dodging obstacles, not hitting your head against near-kaizo levels of game design. That invisible floor section especially.
Last Edit: December 08, 2016, 05:39:01 pm by Unguided
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https://www.youtube.com/watch?v=m4hDNCyyoSY
This guy thinks the pope is the Antichrist and causes crop circles or saomething.

On topic: did you guys play 78641? i did either the year it came out or the year after and was totally mystified. what is "targ"? i still haven't fucking beaten it!!!!!! i can't sell enough dildos or something, i can't recall, i gotta go play it again!!! BRB.
 
lol let me know if you can't figure it out, you need to basically destroy every location you visit. also there's a really tricky thing you need to do in the desert.
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https://www.youtube.com/watch?v=Z9sGQmXhr6U
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=Z9sGQmXhr6U
the "get fire flower" noise is the best
Last Edit: December 09, 2016, 01:51:50 pm by turdcool
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I like the kung fu PUNCH THWACK when he jumps onto the flagpole.
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http://www.theverge.com/2015/9/9/9274915/graphics-card-boxes-weird-art
http://djsaint-hubert.bandcamp.com/
 
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I was going to say some developer should just make The Game on Every Graphics Card Box Ever but they already did that
 
https://www.youtube.com/watch?v=nKu3Nvh5z4s
http://djsaint-hubert.bandcamp.com/
 
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from thecatamites tweet:
 
fictional videogames by suzanne treister
http://www.suzannetreister.net/Ampages/Amenu.html
http://www.suzannetreister.net/Software/Software.html



 
Last Edit: December 13, 2016, 06:08:29 pm by denzquix
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anybody here do graphics/sprites?
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anybody here do graphics/sprites?
 
not since 2005
http://djsaint-hubert.bandcamp.com/
 
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games simulate the passage of time. who wouldn't want to get into a videogame to simulate and examine the passage of time? think of goblin grotto, magic wand, 78641, marios, etc... the player is searching for a deeper answers from the videogame, looking under every nook and cranny for possible acheological artifacts and hints for the secret of life and thus oneself... the enigmatic monkey level in 64, the mysterious winds that billow within that level for no reason, the giant leap of faith onto a gigantic murhsroom (a subtle nod to the early yonder days of psychedelics use and silicon valley days, no doubt from miyamoto's part...).
 
 
i felt like magic wand reminded me most of marios than jrpgs
mario 1 is a fever dream of KILNG PILIGN KLOONG KLANG TRHROMKHROOM etc, with hysterical strange-but-realized soundtrack, all this against either eye-watering sepia blue, orange or black. truly the simple design beauty-amalgam of nes arcade days (ninja jajamarukun...) and the expansion and ambitions of a larger narrative
kinda mysterious how mario 2 is so subdued compared to mario 3 and 1... there is just the heart-signifier, but apart from that everything is left for other cues = most immersive and mysterious of the trilogy. that's something to think about.
then again, mario 3 comes almost like a total dream, in how completely systemized, rule-bound and detached the whole game is. all the props and environment in first world is almost by rule a strange patchwork of clearly-defined geometric shapes, similar to a children's playbook. even your running and running speed is being estimated by a meter at the bottom of the screen!! and it doesn't help that when flying (that occurs by running at full speed), the parallex scrolling doesn't perfectly and smootly match the scrolling at different occasions, further emphasizing the strange dream-like feeling where you get a feeling you are running against props and backdrop and then probably see who is puling the string behind...
it's probably most closest to a catamites game, in both esthetics and mechanics and narrative. there are also the strange reminders, like how every map ends to a black curtain/background and thematic, almost empty warehouse-like set of simple signifiers - all dreams and journeys must come to an end... sometimes player desperately ascends the very top corner of that map to find SOMETHING else than the melancholic end to every "experience" but alas. doesn't help that the colours scheme has become washed-out from the prior instalments - the player sees mario bigger, and curiouslu mario has non-descript mysterious dot-eyes and hard-to-explain look in the face. why am i playing... why did i start playing? why am i here?, asks the player staring at this lonesome wandering stranger at the ends of the world. ending of mario 2 would had been extremely apt in mario 3 (especially fitting to the Monster Party - esque insane final world of mario 3. who the fuck also thoughts that the battleship levels were somehow appropriate to the settings??? maybe this was the same splitted group who designed ff7, i love it. it's almost like a kafkaian pressure/narrative, of the everlooming threat of SOMETHING violent and life-like is threatening the dream and peace of the dreamer's world). oh and it's pretty great how after every level ending you are thrusted into the stylized boardgame - perspective of the world you are examining, with occasional hints of depth with the items and secrets you find (hammer, flute, sleep box). then you are thrusted into lullaby-like choose a chest - minigame, or the gambling minigames with toad or match a pair - cardgame.
so weird how all of them come of so dream/nightmare-like in structure despite the varing levels of rules and tasks it throws the player in. i originally started writing these thoughts because I realized the feeling I got when I first saw super mario sunshine or galaxy, i felt something had clearly gone off course. this is not the psychedelic fever dreams or even the continuation to the existential exploration of mario 64 (it's a miracle that game even exists at the time, in the black hole called 3d and lifelike-ism (HEH. GUNS DONT KILL PEOPLE-PEOPLE KILL PEOPLE.)) - you outright see it the way mario is forced to talk and interract with the cartoony NPC's and story characters of the world. cue in glass-breaks - sound - the npc's look out of place, because in mario's the world was not based on cutesy cartoons, cartoon logic, narratives, but on dreams, folk tradition esque pictures (middle-age european stiff pictures), of vague signifiers, of a world not really akin to a world. mario doesn't talk to characters, maro talks to the world. it doesn't feel too bad then that everything in mario world is either hostile or an observer or a relic with some vague meaning.
 
anyways im not complaining, cos we've talked lot about this elsewhere and whops looks like it took me too long to get to point. the solution is get back to existentialism and dreams... i can't say the creators knew what they were doing, or if they are somehow holy eg theres giana sisters and other weirdo canon of stuff, but i do think they sort of hit this curious balance of otherness and accesibility somehow. i can see why it would get popular at the time-

ahhaha
Last Edit: December 14, 2016, 02:05:25 pm by bonzi_buddy