to me the tribal village level really hits home... not saying that the game understands childhood EVERYFEAR across cultures and trying to bring it home to random 90s cartoon suburbia world, but... the unfamiliar village... the disembodied head of some random possibly unsavory townsdude with a single bone sticking out. the fact that even a pixels worth of TOUCH with this entity is dreadfully harmful. So yeah I think the rom hacker at some point channeled the original simpsons NES game development team who was like.... wtf are we doing here, making these random suburban child danger scenarios... development team has fully formed idea of FUN FACTOR in games but omits it on purpose/as cautionary tale. Meanwhile jealous of this random japanese guy making a game supposedly called "EARTH BOUND" which can slip shit under the radar under the guise of cultural/language barrier (o ho i am japanese i am just randomly spinning this tale of a cult that wants to paint the world blue, no way i am trying to warn of seedy underbelly of america). Also the mayan ruins with the freaking ghost of milhouse's mom - again playing into the idea that every culture's childhood fears/nightmares are linked. so yeah the game is creepy /because/ the rom hacker knows exactly what they're doing imo
like why WERE the simpsons games all about wandering away from home and or nightmare world and not just wandering into shelbyville going all the way to freaking china and egypt and this constant sense of dread/danger when they could've just made a shitty cart racer instead
the VR one was hilarious like, hmm we have to make a simpsons game, god i hate this, stuck doing videogames, need a plot... plot... Bart is stuck in a video game. It's like a last-minute version of the Warioware games where the intro is Wario going "Huh, this Nintendo DS is a great video game system... perhaps I can make a lot of money creating and selling games." lmao But instead of doing, like, fire world, ice world or whatever, global fear of simplified caricatures of foreign countries.
And Simpsons had like... a very clear relationship with games. They should've just made one of Dash Dingo I wanted to play that and explore mysterious isometric Australian mazes so bad. later in the episode Lisa makes it sound like an rpg or metroidvania too
https://www.youtube.com/watch?v=shLt_HXNls0 edit: Nightmare constitutes most perfect video game setting, along with two other standbys, "Literally in Hell" and "I'm Stuck in This Video Game". These premises allow you to do anything you like for no reason. (Another big one is "My Job Sucks" but that limits you to certain themes relating to chosen profession. cf. BurgerTime, Chubby Gristle, Metroid) The big 3 premises encourage inexplicable conflict and entail fucked-up monsters as a matter of course. Doom takes place in Hell, Yume Nikki takes place in dreams, Mario takes place in dreams and in hell*, and they're some of the best games of all time in their respective genres. Oh, there's also a Simpsons game where Bart is stuck in an American Gladiator ripoff? So it's like this dreary kid's game show where Bart fights full grown men and crawls through a fake warzone with minefields to win 10,000 $.
* Mario Bros. - Plumbers delve a monstrous sewer. This is about their job and why it sucks
Super Mario Bros. 1 - Dead Bostonians defend indefensible kingdom from an invincible enemy forever.
Super Mario Bros. 2 - Someone else's victory is played out in dreams.
Super Mario Bros. 3 - See 1.
Super Mario World - A vacation lasts about a minute. See 1.
Rest of Mario series - See 1.