Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281344 times)

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I commented on a youtube video about Bright, about that Shadowrun game from the 90s
 
 
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has anyone played Shadowrun? Never played the tabletop game but I played the SNES one at least. And that is like, you don't even know what was a metaphor and what was just throwing random shit out there. ELVES exist ORCS exist CYBORG ORCS exist PSYCHO DWARF WEAPON STORE OWNER exists, ZOMBIES exist, URBAN SAMURAI COMMANDOS exist, SHAMANS exist ORC SHAMANS exist, sketchy surgeon in an alley exists and you can accidentally set timer on CORTEX BOMB which exists and you can save the game with the cortex bomb activated and ruin an entire playthrough. VAMPIRES exist, KITSUNE exist, RANDOM AGENT SMITH NPC exists, werewolves MIGHT EXIST, MEGACORP TEAMSTERS exist (not really but the guy's sprite looks like UPS worker), The Matrix exists but the real world is the urban environment and the matrix in the game is like when hacking you hack as this little dungeon crawler level and the monsters are computer viruses or firewalls or whatever. MOB BOSS CALLED DRAKE WHO IS A REAL SMAUG LOOKING DRAGON exists. Bright should've stolen the Drake thing but it would've been too much special effects anyway. I think I covered most of the awesome stuff about the game
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https://en.wikipedia.org/wiki/Sorites_paradox
 
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so I just remembered Dragon Warrior/Dragon Quest IV has ridiculously good motivation for the villain for an NES game, perhaps for any video game

ok so Saro guy is an elf or whatever, there is this other female elf (who might be his sister?) but either way the human villagers torment the shit out of her because elf tears turn into JEWELS in the Dragon Quest IV world. So yeah basically he has enough of this and I dunno if he like burns villagers with elf fire magic, if it goes that far but he totally loses his faith in humanity. And it could be read as the G-rated version of "he witnesses a brutal-ass... you know what"

Edit: I guess the later translations they elaborate on the story or whatever

https://dragon-quest.org/wiki/Rose

I think the original game had that part though, the rubies don't even work in the end because they SHATTER when touched

I'm trying to figure out if the extra stuff in the wiki article is good or if it diminishes the power of this minimal NES narrative. I like how this Rose character wants coexistence in spite of everything, and she's the one IT ACTUALLY HAPPENED TO I think that's kinda true to life. And then in this version Saro/Psaro is a demon? Could've sworn they were both elves in the NES version. Yeah the version in my memory is Psaro is an elf who gets corrupted by hatred etc. and maybe there's a cultural difference where calling him a demon doesn't necessarily mean evil in Japan? Who knows. I would've totally enjoyed if both characters had been elves and it becomes this generalization about men and women, yes, but also the fact that it only happens SECONDHAND to Psaro and he becomes ragelord

yeah NES version, it's probably kidnapped but definitely not /beaten/. But it's perfect example of even when you're a kid you're going to read /something/ into it, even when it's totally the G-rated version?


Edit: man the stuff they allow in the Dragon Quest remakes is totally corny and cheap but it's story-related as all hell. In Dragon Quest III you can REVIVE DEAD FATHER but the whole story was like you wanted to live in his footsteps and now he's just an NPC sprite in the starting town of the game? lol. I'm assuming the Dragon Quest IV remake thing where you resurrect the bad guy feels very mundane in practice too

Edit: even in NES version of Dragon Warrior III, you find out ur father is still alive in the final dungeon, you witness this battle between him and a hydra thing (done using the same engine as the arena fights in the game to depict two monsters fighting each other) and then your father DIES ANYWAY and it's powerful 8 bit moment

Edit: Dragon Quest IV was definitely one of the better ones through the simple decision to throw all these different chapters/narratives together and like what was the reasoning behind each individual story? And maybe it's more eventful in the Nintendo DS version with extra dialogue, do these diff characters communicate more when they're all together in the final chapter?

Edit: Dragon Warrior VII also has some mundane story cheating type stuff as an extra mode, you can fight God in DWVII but then God just gets revived anyway and offers to fight again? So it's completely inconsequential lol
Last Edit: April 18, 2018, 09:35:47 pm by Ragnar
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in the fight for attention on youtube/internet, even native English turns into video game language

the whole FATTEST GUY DESTROY(S) SUPER FIGHTER MUSCLES DON'T MATTER IN FIGHT, wasn't that the tagline of an episode of DBZ
Last Edit: April 18, 2018, 09:39:02 pm by Ragnar
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http://h14s.p5r.org/2012/09/0x5f3759df.html

dayum, I knew about this before but this goes pretty in-depth/balls deep with the math behind it

I was proposing in saltw chat that MOMENTS OF ZEN existed in early game programming out of the need to do stuff efficiently (and there's less chance for this anymore because PS4/Xbox One you can just draw a billion things onscreen and there's no reason to make things efficient. Although RE7 has some good real-looking goop/filth physics it seems), and this quake thing is pretty much what I meant. It's totally WORKING KNOWLEDGE of some high-level or low-level stuff or whatever but a little ingenious too? And then I'm hoping if you looked into NES/SNES/Genesis games there'd be some NOT EVEN MATH stuff but just pure ingenious stuff with bit hacks maybe?

Also Tomb Raider camera system, even Tomb Raider 1 used quaternions (4D math). You'll hear it mentioned even now in tutorials for making a 3d engine

Edit: But yeah the quake thing says only multiplication and bit shifts. I did a high-precision (more than floating point) EQ, that I'm still using for calculating the coefficients at least, runtime was a stupid idea tho. And like when you get into stuff like, having to reinvent the wheel and how does a computer even divide numbers in the first place? it gets pretty surreal. There are methods of division that never involve actual division, it's multiplication and addition and makes an approximation of the actual division amt?

https://en.wikipedia.org/wiki/Division_algorithm#Goldschmidt_division

Quote
The Goldschmidt method is used in AMD Athlon CPUs and later models.
this is it, this is how Athlon processor natively divides numbers. lol

and then it is like, you gain so many digits of precision with each iteration, even if it's a weird amount like 1.7 digits it's kind of measurable I think? And then floating point, they just repeat it enough times where it's stupid and redundant with that version of floating point to do it any more iterations

Edit: and then supposedly PS4 is still 64-bit actually, it never advanced to 128 bit because past a certain amount of bits, you can represent stuff so accurately in the 3d space it becomes stupid and pointless? Like by 128 bit you could place like ELECTRONS or QUARKS accurately in the game world lol

Edit: and then there was a game like Spore or whatever where you can zoom 2 scale of universe but it's easier to just hack/fake the effect, lol

Edit: I remember the scale of the universe is this ridiculously small number, it's just in 3d space it's /plenty/ of space apparently

Edit: I hate how it was tomb raider of all games, there's like some serious math going on but then people are gonna mention how they were more concerned about high detail lara boobs engine

Edit: there is also a way to multiply large numbers pretty fast with FFT I think, and like the decimal stuff in the floating point number is the error and you just leave enough digits in the multiplication to account for the error? But I never got it to work, maybe Reaper's language doesn't do FFT right or in a weird way? It was hella confusing
Last Edit: April 19, 2018, 01:16:21 am by Ragnar
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Damn so if you had enough hd space, like on a farm of strong computers, you could model something (not to real life but extrapolated) down to the subatomic level? That's kind of fucked don't tell the AI nightmare nerds
 
edit: Yeah I'm kind of cautiously optimistic about lots of games coming out nowadays, like we've finally hit the point where the realistically mucky and gross-looking technology can make up in interest for an AAA game lacking in art direction or passion. There was a while there where I just totally gave up on games that didn't have some special style to them because of how boring and fake everything was looking but in 2017 and 2018 i guess environments started getting so show-offy detailed it's kind of exciting to see even trite ones. Not that RE7 is trite.
 
And even the phone games are starting to look charming and N64-ish. Maybe I'm just in a good mood?
 
https://www.youtube.com/watch?v=SqPRI30D3yo
Last Edit: April 19, 2018, 06:01:11 am by Tony_T
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Damn so if you had enough hd space, like on a farm of strong computers, you could model something (not to real life but extrapolated) down to the subatomic level? That's kind of fucked don't tell the AI nightmare nerds
ha, I didn't quite mean it that way. I meant you could have like, normal sized character/object and then an subatomic sized one and like zoom in to the level of the subatomic object. Not populate every single atom on the screen. Imagine it like, Reaper is 64 bit float, that means complex effects are gonna sound sketchy maybe but you can do a -6000 db gain (I think, a few thousand db anyway), it's essentially just multiplication, and then set the gain back and like, no distortion



maybe this helps, like freaking PLANCK LENGTH, if exactly one unit, versus diameter of the universe would supposedly be around 10^60? (10^62? I dunno) it's like A LOT OF ZEROES but doesn't really feel like enough especially when the first 10^35 is stuff below a meter and only after that are you getting into like outer space shit? (eh you know what I'm getting at, zooming out instead of zooming in) and then like, it's a little sketchy how floating point actually WORKS, the significant digits are limited, in reaper 64 bit float you get like 16 digits, but the thing is you can represent very large or small numbers and hence the whole 'floating' thing? The largest number you can represent is like 10^300 something and the smallest is more or less 10^-300 something but a little less maybe. So you could definitely do UNIVERSE ZOOM in a vidyagame only faking some things, like eventually hiding objects that are too small and simplifying textures or something?

Even Super Mario 64, supposedly someone hacked into the game and they hyped it up as A BUNCH OF MINUS WORLDS but the reality was there are enough possible coordinates you can address in the game, that you can place yourself in one of like 65535 copies of the game level that are invisible or something? Think of how 64 bit Windows allows you to address more hard drive space, that sort of idea
Last Edit: April 19, 2018, 11:12:44 am by Ragnar
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OK I get it, so we could more or less represent the relative distance between really disparate sizes, like particles vs. a macro thing or a bug vs. several planets? That's cool to think about. And I knew a little, layman-style, about Planck measures, but I didn't know the difference between a Planck length and the known universe size was that - yeah, like you said, seems a little small a ratio for such tremendous detail.
 
Like those SUPER HUGE theoretical numbers like Graham's number or TREE(3) where like they represent values that count far beyond anything you could ever even write down if you used the whole of known space as a super compressed medium. So does that mean those numbers might contain... like, the representations of one or more permutations of the universe? On the same principle as this:
 

 
(It's the Borges "infinite library world contains every book" thing but before I read Borges I got it explained to me from a hentai webcomic.)
 
BTW thanks for talking about pi calculation earlier, because I was actually wondering all my life how the fuck computers figure out numbers that they don't know the ends to, and it turns out the resources to learn about it pretty much assume you already know a bunch of shit you don't need to grasp the idea.
Last Edit: April 19, 2018, 09:01:32 pm by Tony_T
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I'm a total layman so I bet this idea is completely bypass but doesn't the whole universe sort of seem just like a fake-3D projection of one value moving along a 1D track? I've heard the string people argue there must be upwards of 11 dimensions but like, come the fuck on, why would 11 be the magic number of detectable axes our information can move. Like every process we know about can be MOSTLY explained as a single point with a value growing and shrinking and because humans are a collective part of that value certain aspects of it seems crazy complicated/mysterious and excitingly detailed to us? If you graph a function there might be parts of the result, like a certain domain or space inside the graphed function, where the function itself is sort of quasi-fractally hinted at, but you don't get the full detail you need to create it, which is just how it feels to be a human who is almost able to understand the universe / why every piece changes like it does until you approach 0 and it stops making sense. I don't know if nobody looks at it like that because everyone's 1,000,000 years past that already, or because it would end up being a defeatist way to study things, or because you can't sound impressive to grant writers and half-assedly solve quantum mechanics and space problems before admitting you didn't.
Last Edit: April 19, 2018, 09:14:15 pm by Tony_T
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General Relativity is that space and time are actually the same thing, or both part of one larger thing, right? Because you can detect them stretching one another if you make the distances big enough. (And if you look at time on the universal scale, it changes and expands space.) Doesn't that sort of imply the three space axes are the same, too, and we're just really heavily designed to not notice. If you had a human large enough for their neurons to be separated by the relativity distance and their thoughts were distorted by the travel across pressured time......... WHAT IF
Last Edit: April 19, 2018, 09:17:53 pm by Tony_T
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Last Edit: April 27, 2018, 08:08:03 am by Tony_T
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Quote
 I (seriously) have a whole bunch of just batshit revolutionary ideas for representing space and time that will never be implemented until I learn how to make a data structure to do them.
 
 
 
the thing is it IS kinda easy for a computer to comprehend batshit insane amount of dimensions, like the whole n-dimensional array thing. I theorized even some Nintendo game could implement n-dimensional array type idea, just that the memory usage would increase quickly so it'd have to be like 4 entries to an axis or something.
 
 
 
Also um, the thing about physics and the 11 dimensions is I like half joked about it on reddit (but nobody can take a joke or detect jokeyness). I proposed Michio Kaku was batshit (probably better reasons if you look into him) but SOLELY based on the '11 dimensions of real reality' thingy? I know dimensions in an algebraic sense and it's a hella easy/occam's razor type solution to just do POWER OF TWO number of dimensions with algebra? I think there are ways to do like, 7 dimensions but I never fully understood it. Supposedly when you see those Mandelbulb videos on youtube, the whole motivation behind quaternion stuff was they were searching for 3-dimensional math and NEVER FOUND IT but 4-dimensional turned out to be relatively simple? So the mandelbulb code is actually a hack or approximation? Maybe I was just underwhelmed but I felt 3D FRACTAL would be something way more dramatic, full on nature looking shit
 
Edit: fuck it's just a random plaque, I remembered it being his epitaph which I think would've been way cooler
guy's gravestone, the epitaph is literally quaternion formula lol
 

 
but yeah I think I mentioned that I'm using it for MIDI generation, a slight but fundamental mod to one of these multiplication tables?
 
https://en.wikipedia.org/wiki/Sedenion#Sedenion_multiplication_table
 
the whole thing with these higher algebras is kind of JUST AS WEIRD as quantum stuff it's just more 'virtual' so nobody cares. But those commutative, associative kind of properties people sorta remember from grade school, those properties get LOST as the table increases in size, like as if you /lost/ skills when you leveled up in an RPG lol. And then there's a theory, the properties are only known up to 16 or 32 but there's the idea that more properties would get lost but they're just too weird and abstract to be known yet?
 
The table is also kind of a fractal, the top left corner of the sedenion table is the octonion table
 
but yeah like the reddit argument was that any link between algebra and physics stuff will never be 'known' and ok maybe but I was arguing from the algebraic background, the non power of two dimensions to reality (is it ALWAYS an odd number like 7 or 11) always sound druggy and insane to me. Some of it is I don't care enough about physics, some of it is joking about that one guy on drugs on youtube who comes to the same conclusion it's 11 dimensions or something but for the most arbitrary reasons (6th dimension of reality is knowing God, 7th dimension is knowing u are God, 8th dimension is knowing Sega Dreamcast is God, 9th dimension is knowing the amen break is God, 10th dimension is knowing Hulk Hogan theme song is God, 11th dimension is knowing God is a fractal and God and an amen break and the amen break is also a fractal and also God)
 

 
michio kaku - 90% of my body is also movies, but they are all movies about weird physics stuff
Last Edit: April 19, 2018, 11:33:51 pm by Ragnar
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did you see this guy? Probably really good at math but then like goes on rants about 'the big mistake of math was not making it secular' but then says "God" like probably 172 times if you do a word count of the webpage?
 
https://www.mapleprimes.com/posts/124913-Visualization-Of-The-CayleyDickson
 
 
Quote
This new theory mean that the universe is swirling within three space-time-light regions called, Euclidean, Riemannian and Lobachevskian, thus explainng our region appears to be expanding.  The theory also mean that we have three realms within each region called, space, time, and light. Yes, Einstein was right, "GOD does not play with dice!"  Relativity and Quantum Physics is now unified with the unification of space-time-light.  There are 11 hyperdimenions of different sizes: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024.  Gravitiy is 1D.  Time is 2D.  Space-Time is 4D.  Magnestism is 8D.  Electricty is 16D.  Weak is 32D.  Strong is 64D.  And, Space-Time-Light is 1024D.  Each of the 11 hyperdimensions are not all the same size!  Everything in the universe is just a different form of light.  Even matter, space, and tme are all forms of light.
 
and then he believes in the 11 dimension thing, is he just fitting the data to make sense with 11 dimensions. And then the 1024D thing, I'm pretty sure the dimensional doubling thing I was talking about earlier can be done forever with enough computer speed/memory. He is basing 1024D on this thing where the dimensions supposedly 'cycled back' after 1024D. I thought on the forums he might have encountered a precision error, and what if he fit a PRECISION ERROR to data he liked? aaaaaaaaaaaaaa
 
and then I have the actual formula as a script, all it is is like 5 rules it's following
 
WEAK IS 32D STRONG IS 64D definitely has to be fitting to the data/to 'feels' that it has to be 11 dimensions
 
yeah here's the important parts of the script, you just run a loop nested in a loop after that
 
 
Quote
define sgn(x,y){ /* computes the twist or sign function of integers x and y */
 auto p,q,lp,lq
 scale=0
 p=x
 q=y
 lp=p%2
 lq=q%2
 if(p*q==0)        return 1
 if(p==1 && lq)    return -1
 if(!lp && !lq)    return sgn(p/2,q/2)
 if(!lp && lq)     return -sgn(p/2,q/2)
 if(lp)            return sgn(q/2,p/2)
}
define kbitx(x,k){ /* returns bit k of integer x */
 auto y
 scale=0
 y=(x/(2^k))%2
 return y
}
define pxorq(x,y,k){
 auto p,q,r,i
r=0
  scale=0
 p=x
 q=y
 for(i=0;i<2^k;i++){
  if((kbitx(p,i)==1 || kbitx(q,i)==1) && !(kbitx(p,i)==1 && kbitx(q,i)==1)) r+=2^i
 }
 return r
}
 
Edit: it is pretty crazy though, a 256 table took days to compute for me
 
Edit: also people who use digits of pi for musical sequences are corny/gimmicky, the digits only increase precision, thinking it's gonna like, make the music get 'deeper' when run in sequence is a little insane
 
Edit: At least the method I'm doing, produces 'snowflake' type stuff I hope
Last Edit: April 19, 2018, 11:56:09 pm by Ragnar
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Oh yeah I remember him! Now I can understand what he's talking about a little better. When really crazy people are talking about high-level math I always think if even 1% of it wasn't bullshit and was capable of being understood, it would make me smarter to listen. Dang also public school curriculums totally do not prepare you for appreciating the concept of "PRODUCING A SEQUENCE OF ALGEBRAS" that's some impressive shit. reading about quaternions sedenions helped me to start to understand the idea behind the Cayley-Dickinson math. thanks quake
 
And yeah re: representations I can totally see how a computer would handle what I'm trying to do with no problem! It's just a matter of me learning code well enough. I'm playing it up but it's sort of like, a simplified way of looking at representing living in a space and time-warping fantasy universe with greater potential complex results, not a more complex way of doing simple stuff, and i'm not sure why other people haven't done it yet, so I must run into some unmentioned or obvious impossible problem but maybe not. Actually I have seen, in roguelike development circles, people implementing "ECS systems" which are essentially a more flexible approach than what I had in mind, but focused on more bland use cases? Like no one is really interested in putting ALTERNATE DIMENSIONS or TIME TRAVEL in their roguelike unless that's their whole gimmick. (singular) I was thinking basically just what our friend Michael Carter says, an extension of the old "make the monster and the player characters the same sort of thing", plus the old Disgaea item world idea - which is still incredibly post modern sounding to me, why haven't more games ripped that off? I only know one other game that does that incredible "the items in your inventory contain levels" gamey conceptual mindfuck, and that's The Flowering Nose in Slugland, a fucking sick ass game - but with just everything, up to and including stats.
 
Also jesus google images just turned into some pinterest looking shit. What the f....
Last Edit: April 20, 2018, 12:48:42 am by Tony_T
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Also jesus google images just turned into some pinterest looking shit. What the f....
 
haven't checked yet but Youtube if you go to youtube search the video /keeps playing/ a la soundcloud. Except soundcloud's more neutral than youtube!! You're not gonna stumble upon someone's weird fetish as likely on soundcloud and be like abort abort
 
 
Quote
thanks quake
 
actually thanks tomb raider lol
 
 
 
Edit: um to say more stuff, I guess I'll say one thing that's kind of impossible for a computer to understand is FEEDBACK? As far as, like modular synthesizers, the real things allow you to route the wires in such a way where you could like, manipulate a sequencer even maybe, with feedback? A computer can do feedback to some extent but it's always gotta like quantize it to a speed the computer can actually handle. Reaper allows feedback but it's really maybe oversampling and there's a cap on oversampling, like maybe 4 or 8 times. There are certain ways you can patch up a real modular synth, but the software one is gonna crash or disable you patching the cable when the routing would involve feedback. Stuff like Milkdrop (the old Winamp plugin) which is supposed to be like old time VIDEO FEEDBACK is just an approximation as far as I know. It's pretty easy to guess that it isn't real feedback because a computor only has so many clock cycles to work with, serial rather than parallel. Maybe quantum computers will be a little different and allow feedback-type stuff.
 
Technically digital EQs resemble feedback but it's like quantized to the sample realm. It's really cool such a formula exists to do the quantizing and get the right formula tho
 
https://en.wikipedia.org/wiki/Bilinear_transform
 
I think when it says DISCRETE TIME you can basically read 'samples'
 
 
I wonder how much Aphex Twin knows about this stuff at the end of the day. He definitely did engineering stuff in college and he has tracks called like POLYNOMIAL-C but how much is real and how much is finding terms in a textbook 'cool' and song-title-worthy? I definitely do the same thing
 
https://djsaint-hubert.bandcamp.com/track/number-theoretic-transform
 
but I still had some basic idea what the heck 'number theoretic transform' meant at the time
 
like the aphex track could involve chebyshev polynomials which people use for distortion but it's kind of a digital thing I think and he was still super-analog back then. A Richard D James Album track called chebyshev something would make more sense
 
also aphex twin XTAL track I think is just crystal, but like I've seen synth diagrams and it gets abbreviated exactly as 'xtal' in the diagram
 
 
there is a vst plugin called EngineersFilter, It allows for types of filters you usually don't see, and then even when you do see those things, it's never stuff this plugin touts like CHEBYSHEV PEAK FILTER, allows you to make an EQ gain in almost a rectangle shape (pure rectangle would like be against the laws of physics or acoustics I guess. There's FFT ways to do it but that's not really the same, it's kind of a cheat) the whole chebyshev thing is really weird, it lets you get closer to the kind of breaking physics situation where you could make a rectangular peak but there's a catch where it makes these RIPPLES in the frequency response, and it feels sketchy like does sound/frequencies behave like water then? lol wtf But there is also a BESSEL type filter, and the special part about the Bessel filter is that it's supposed to be as close to linear phase as possible (like almost no phase change?) That's another sketchy part, digital filters still cause the sound to go out of phase and if you try wet and dry mixing with an EQ it'll do weird canceling out type things with the sound. But the bessel thing um, there are also ways to do bessel filters that can be looked up online but it isn't really. It's just giving you the bessel filter SHAPE which is kind of the most boring aspect of it? lol There are also FOURTH ORDER SIXTH ORDER filters but that just might be 'stacking' second order filters in a clever way aaaaaaaaaaaa. But yeah still not sure if the EngineersFilter thing is true kvlt bessel filter. It might even be impossible on a computer/when not in analog realm
 
 
Edit: why I said a rectangular EQ in FFT would be a 'cheat', FFT sort of reduces the sound to FREQUENCY PIXELS which is probably inaccurate but accurate enough to illustrate my point maybe. First of all the frequencies in an FFT are linear like 100 hz 200 hz 300 hz etc., while any sane parametric EQ plugin is going to display the frequencies logarithmically cause actual music is in OCTAVES. So yeah it's weird, the FFT doesn't interpret sound in octaves so it's maybe not gonna sound as musical solely based on this. And then like you're gonna get this disproportionate amount of pixels/bands in the high frequencies, and if the FFT does start at 0 hz 100 hz 200 hz your whole KICK DRUM is going to get one pixel of sound essentially? So they say you lose 'bass resolution' I think. Also normal digital EQ that's based on phasing, FFT EQ involves no phasing unless you intentionally phase things out. But erm the regular EQ, if you boost the bass frequencies the 'bass resolution' thingy would be better because you're using a form of phasing/feedback to get the frequency response and the effect could sort of 'trail off' for entire seconds of audio POSSIBLY. In FFT version it's gonna be limited to the buffer size of the FFT, let's say 8192. So it's seeing the audio in these 8192-sample long snapshots and to be honest I'm not sure how it interprets the 'edges' of the audio. I hope the trailing-off effect explains what I'm trying to say well enough though. Or like once you FFT stuff you're treating it as this different realm of sound where even though the original audio is sample-based it can have a vague memory of stuff that happened 12 seconds ago when with FFT a 12 second memory is not only gonna overload the computer it's gonna give you 12 seconds of latency, lol
 
There are actually like 8 million sample long FFTs but in scientific settings and they're not working with audio, they're working with maybe not RADIO but you know what I mean? The signals are in Mhz. So they're not encountering the 12 seconds of latency thing, the sample rate is just way higher
Last Edit: April 21, 2018, 12:33:21 am by Ragnar
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https://forum.watmm.com/topic/95075-anybody-want-to-start-a-topic-about-music-production-feels-or-philosophy-rather-than-tech/?p=2626000
 
I'm starting a topic for random thoughts about music making that tries to steer away from gear/technical-related stuff that tends to dominate an electronic music forum especially. Probably varying degrees of success but enjoy another human's thoughts I guess
 
I also expose this CONNECTICUT HARDCORE scene I grew up hearing secondhand, a lot of my musical atmospheres at times were maybe trying to understand my brother, not only the white guy who likes gangsta rap mindset but in Connecticut at the same time? We do live near Bridgeport but still there's a feeling in the background at times to me, like is my bro experiencing a distortion of living in a suburban town in CT? It's not like really nice part of CT and our local government is a little careless about making the town as nice as it could be (I could say more specifics but it'd eventually reveal where I live, fine I'll say it's a 'sister town' at least and the local gov does nothing with this fact, they don't fund the programs they should maybe). But at the end of the day it has the comforts you'd expect
 
I mention Sandy Hook, there is like a subculture of people in Connecticut who are pretty cushy but their beliefs get stupid proportionally I guess? Want a bunch of guns but they're in this isolated part of CT with no need to protect oneself
 
I could say the same thing about health food stuff maybe especially in this state, but it could be everywhere. More money and free time, more obsession with some kinda immortality
 
Edit: I also posted a little in another topic, how I never even met eccentric music-obsessed rich CT people. They always just had Bose speakers, just the more expensive models maybe. I think some outsiders think that the elite all live in CT and sacrifice babies here. I say no, the rich probably have the most boring lives ever
 
Edit: That's right I worked for a guy once, he had some expensive speakers in his office but I think it was still Bose, he was listening to some kinda chillout ambient music and I had happened to find a Brian Eno CD at college I guess. I put it on legitimately thinking he might like it/share musical taste but Eno is too 'intense' or something lol
 
Edit: haha I said in the other topic, once you go down the path of Bose, pro audio becomes a JRPG where the most expensive model is supposed to give you most 'sound power' like a stat. "aesthetic value" becomes a 0-255 stat in some unseen menu somewhere
 
Edit: the AUDEZE headphones are horrible too but I think it's more they're overpriced, the speaker technology might be a legit idea but it's like from /1972/ and the cost still hasn't gone down? fuck that. There's a Monoprice version and it's still really expensive but it's like half price at least. I agree with the sentiment at least, make GENERIC VERSION to prove it's not really that big of a deal
 
Edit: yeah that's what I have gathered about the rich by living here. Price even if not intentionally a measure of prestige becomes a JRPG stat, also fear of /actual/ intensity in media. That's why I love dumbtopic, we almost treat 'intensity' as an in-joke? Or something. There's that subtext that 'it's still never going to equal reality'. It can't equal actually traveling to Syria, or whatever would be real life intensity
 
Edit: I found an actual good art sale once, but the irony is it might've technically been in Bridgeport. But yeah, some actual intensity there. There is an art gallery in town that is made up of people who were probably CT Hardcore back in the day, total fake intensity in art. Some overlap with conspiracy stuff. Conspiracy as 'fake intensity'
 
 
Edit: https://www.innerfidelity.com/content/how-planar-magnetic-headphones-work it was 1976, but still that's pretty damn old technology to be selling for like $800 or whatever the headphones are
 
 
Edit: also the guy I worked for who thought Eno was too intense, his son was probably kinda autistic, son probably has infinite access to expensive GAMINGSHITS but like the house was so damn big/monticello-like that it's like a half a mile away to son's super gaming rig room. Son is placated by gaming shit anyway, no need to ever be in contact with dad. Felt kinda abusive
Last Edit: April 21, 2018, 05:16:23 am by Ragnar
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haha this guy definitely taps into my fear of making 'placebo music'
 
https://www.youtube.com/watch?v=VVclRYTc1EM
 
but even this stuff isn't exactly what I'm talking about, I heard a different album of his and I actually found it kind of MORBID when I started and by the end it had become something mellow
 
but some of the fans are definitely a little cancer
 
 
Quote
 
nikki hay
5 months ago
Listen when the alpha waves are high 4-6 am.
 
'placebo music' to me would imply impossibility of multiple interpretations, probably distributes music on Bandcamp in 432 hz at some point, worrisome theories on what sound and different synth noises are supposed to 'do' to you. Implies music can be 'healing' but never explains their meaning too well because it'd either imply something kooky or something boring and underwhelming and what people GENERALLY FEEL about music I think, like 'music can take you out of yourself for a moment' I think is a healthy thing to say about music but it's also kind of a boring and general thing to say
 
brian eno can be annoying but he never said his music was 'healing' I don't think, I think if I ever heard that it was always a fan saying it. And his music never came across that way, it always came across as a dude exploring soundz
 
does anyone actually legitimately like the sound of TIBETAN SINGING BOWLS or do they think it's going to cure cancer listening to it or something
 
I'm also worried the feelgood tibetan singing bowl angle of music is a little fascist, might narrow scope of 'pleasant' sounds a little each time on repeated listens, some Aphex Twin stuff might be intentionally annoying but I think other times he legitimately likes it as a unique texture or something? That one time I heard of the American guy/Japanese woman husband wife architect combo who makes intentionally hard to navigate houses that are almost like adult playgrounds, they believe BEING UNCOMFORTABLE is the true secret to staying young and if they're not to the point of kookery with their opinion I'd be ok with this?
 
 
Edit: I might've made ACTUAL 432 hz songs at one point as parody, like the 432 hz people are probably just pitchshifting the music as far as I know, but there is some kinda Pythagorean tuning where whatever note is 432 hz and then the other notes are these whole number frequencies which seems like MIRACLE when you read about what the ratios between the notes are? It sounded kind of cool I guess. Like the 432 hz thing comes out of some reasoning like an anti modern tuning sentiment/Nazis invented 440 hz as standard (literally supposed to be invented by nazis and a mere pitch shift is supposed to increase human aggression) but then all they're doing is pitch shifting the modern music, lol
 
any 432 hz version of an existing song, like on youtube is definitely just pitch shifting, lol. With electronic music it gets more possible to actually retune synths but they probably still take the lazy route because if they overthought things they probably wouldn't believe in the 432 hz thing in the first place. With 'real' music you would have to build custom instruments or tune the heck out of a guitar or something
 
the only interesting thing to have come out of the 432 hz obsession is that some old classical music probably was nowhere near 440 hz at the time, in context. But not necessarily 432 hz, maybe something like 434 hz is closer to what Mozart actually would've heard and intended the music to sound like
 
 
Edit: even the 'music is meant to get u high' opinion is weird, I'm pretty sure plenty of accomplished musicians meant for the music to get you 'low' at times, or high and low at the same time even. Even within the context of 'music getting people high', I'm pretty sure that is WAY MORE OPEN TO INTERPRETATION than the people who say that kind of thing realize? Like you look into the person/find their youtube account and it's all tutorials on dubstep drops lol
 
Edit: like there was an venetian snares interview where someone is like "this music makes me upset and disturbed" and snares is like "why is the music meant to /serve/ you or something" I'm totally paraphrasing and even the non-paraphrased version would probably sound douchey but I totally understand if it was said in a moment of frustration, about that one guy who will be satisfied with listening to Deadmau5 "I Remember" for all eternity
 
but yeah Deadmau5 doesn't even upset me, it's more elements of the trance scene and some ambient stuff probably who think some formulaic as hell stuff is 'spiritual growth'. Maybe some of these people are just involved in that scene and mixing up it had something to do with the actual music? Album art trying to convince me Jesus existed and had chakras
 
and then it's not even to do with 'no sense of humor' to me either? aaaaaaa, it's just like the intent of some music feels, so wrong and bad
Last Edit: April 21, 2018, 06:11:03 am by Ragnar
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I was always weirded out by those old fashioned descriptions of different keys as being emotions... like that one table from wikipedia where the guy is like D MAJOR is... FLIRTY... C MINOR is... DUPLICITOUS.... F MINOR is... CRAZY
 
Did they really just sit there playing random shit on their piano and writing down their impressions of their personal improv tendencies lol And how many people... read it and arbitrarily decided he had to be right
 
Even the "major = happy, minor = sad" thing is sort of bullshit. When I was a dumb kid I started listening to stuff with weird tunings and challenging harmonies, and that's not me bragging I listened to SHITTY, tasteless MUSIC, so when I started trying to teach myself theory everything real about it seemed wrapped in traps and mysterious lies (the major scale... IS the minor scale???!!! and acting like it's normal for every song to just harmonically be all about resolving to the 1, and anything that doesn't is WEIRD. I don't get why people act like that's a cool blanket statement to make, it's as bad as like "every song has drums" or "in the western tradition every song has an associated dance".)
 
One thing that blows my mind normal, untrained humans singing crazy microtonal, technical stuff by accident. In my sacred harp singing meetings there were a bunch of new singers (and in general everyone listens to one another for their cues) and on the songs that nobody, even the strong singers, were confident on, you could hear five, six people go for different ideas and end up with these INSANE chords for half a second - like just impossible sounding intervals buried into them - that you could never, ever get them to do on purpose. It would be almost in tune but far enough that you'd need to go way past 12-tet to reproduce them. Nobody else cared, lol I would constantly be looking around wide-eyed and nudging people like DID YOU HEAR THAT? DID YOU HEAR HOW COOL EVERYONE SOUNDED FOR A SECOND THERE and everyone would just not have heard it or act embarrassed. God damn it it was the best part.
Last Edit: April 21, 2018, 10:36:29 am by Tony_T