Topic: [RM2K3] Sex-themed battle system (Read 1339 times)

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I'm making a sex-themed RPG in RM2K3 in which battles represent sexual acts. I didn't want to make a custom battle system (which would be my obvious choice) because I thought it would be fun if it looked like the Default Battle System. So I'm using an evented version of the DBS.


Originally I was going to use the simple DBS, but I couldn't make sense out of the fact that the enemy attacks you. I mean, sex is something of a cooperative act.


So here's what I came up with, and I want some input.


Battles are usually 1x1. Sometimes there's more than one enemy, but always a single player character.


There are no regular attacks, only skills, and they all turn on a switch that will trigger an event.
Every skill consumes the character's own HP.
The basic skill is f***, and it deals standard damage.
Other than dealing damage, it lowers the character's attack, which basically means that if you take too long to finish the battle, you get weaker.
Special skills consume HP as well as MP. They have additional effects like lowering or increasing your own attack, lowering enemy's attack.


Enemies also have their own skills SOMETIMES, but their speed is set to a low level so they don't use it often. They have similar effects as the character's skills.


There's also a rest command to regain HP. So it's really hard to die (of exhaustion).


The real challenge in battles is achieving a high performance. At the end of a battle, you get rated on a F to A scale. Factors that will influence performance:


- Battle duration (the more the better, that's the point of having skills that lower your own attack).
- Variety os skills used (that will depend on the enemy; some enemies will give greater rewards for specific skills, etc.)
- Maximum damage.


This rating will determine the amount of XP you get.
You gain levels as usual, but you get points to raise your stats however you like.
Enemies get progressively harder.


Opinions?

More info on the game.
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Enemies get progressively harder.
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is there much grinding involved because I prefer to get straight to the big guys

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I'd play your game.
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Oh, I'm sure there's a lot of "grinding" involved. *wink* *wink*
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Thanks for the jokes, can I get some feedback now?
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I think it's good feedback on how people are going to react to your battle system and potentially the rest of your game as well.
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If it's suggestions you want I'll give you one

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insanely disappointed that there is no mention of status ailments in your design document

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Originally I was going to use the simple DBS, but I couldn't make sense out of the fact that the enemy attacks you. I mean, sex is something of a cooperative act.
More info on the game
Pull away from terms like "battle" and "attack" and redefine the events as cooperation rather than aggressive conflict. I think the "death" mechanic provides stakes you expect from an RPG but subverts your intent to portray sexual exploration as benign.


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Death would most likely be the girl (I'm assuming you're male and going with hetero here) pulling out of the event not wanting to participate any longer. Perhaps you are boring her, not paying attention right, or she's just tired.

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boss battles should be 1x2.
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I won't use terms like "battle" or "attack", I just used them here for explanation.

Yes, there will be status conditions (STDs mostly). And a condom item.

I am considering taking away the death condition. Since HP = energy/stamina, it would mean giving up due to exhaustion, or just "lose the boner" or something.

I'm just not sure about the performance rating system now. One possibility is having enemies NOT get too harder, but you'd have more tools to be successful. So in the beginning you'd tend to get low rates, but as you gain levels and skills, you'd be able to get higher rates, even with earlier enemies. Does that make sense? Should I make an objective rating system (same criteria to all enemies), or make the rating relative to the enemies (early enemies are easier to achieve higher rates)?
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I won't use terms like "battle" or "attack", I just used them here for explanation.

Yes, there will be status conditions (STDs mostly). And a condom item.

I am considering taking away the death condition. Since HP = energy/stamina, it would mean giving up due to exhaustion, or just "lose the boner" or something.

I'm just not sure about the performance rating system now. One possibility is having enemies NOT get too harder, but you'd have more tools to be successful. So in the beginning you'd tend to get low rates, but as you gain levels and skills, you'd be able to get higher rates, even with earlier enemies. Does that make sense? Should I make an objective rating system (same criteria to all enemies), or make the rating relative to the enemies (early enemies are easier to achieve higher rates)?
Yeah, I just don't think "death" in this context makes a lot of sense. However, if you want to incorporate ratings for performance, I think you should make up, like, astral sex deities represented by nude giants in space (possibly with animal heads, like the ancient Egyptian pantheon.) You can incorporate them into the narrative. Sex gods pass judgment on all sex acts. Temples built to honor sex gods with crocodile heads. Huge vaginal archways and phallic fountains. In this context, I could see some kind of "death" condition being the result of losing favor with a cosmic being.



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Therefore: how can mankind claim true sex freedom? Ascend to the level of Godhood (for representations of Godhood in art: Thor and The New Gods by Kirby) through supreme fuckcraft + meditation, engage God, dismantle God's ego-barriers through intense, mutual pleasure; merging of consciousnesses; constructs formerly identified as man + God united in erotic harmony. http://www.youtube.com/watch?v=vVW_W9JKJzo&t=5m16s
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his screenshots had a lot of plants that looked like dicks.
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his screenshots had a lot of plants that looked like dicks.
The screenshots are rad!!!


Follow the link in the OP if you didn't see them.
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Yeah, I just don't think "death" in this context makes a lot of sense.

Spend a few minutes on google and you'll disagree

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Haha I'm excited to try this game. I will play the fuck out of it.