ok so i actually made a game for this. i'm late, since the deadline for this was half an hour ago, but seeing as how there's been a notable lack of entries for this, i figure it doesn't really matter. i spent all day finishing this just to get it off my plate.
it's bullshit twine again, so just click the link and enjoy, no downloading. plays in your browser!!! i am so accommodating!!!!
Those summer fields
i took the theme and turned it into cannibalism, which i then turned into the donner party. also it's CREATIVE NONFICTION, which adds an extra layer of BULLSHIT PRETENSION to what is otherwise an already nuisance story.
too cool for school eh...this was good! even if you had a distaste on the dramatic parts, i think it's a good achievement if you can calm me (you? who? mysterious way of english) down and make me become enthuastic/interested to see what happens in the story (like the written part of the game BECOMES the focus naturally). idk it's like instead of having this inner critic having a blast on everything you see, you instead become absorbed into the game/like you let your imagination run free/imagine how it must feel to be there or the guy or figure out his story etc. i was genuively moved but not in the sense of screaming drama and getting caught in the grandeour events/lesson of the game (i didn't even necessarily agree with the theme/it's take on life) but it made me thoughtful/made me think of it or things a lot. i liked that feeling. it could borderline on dramatic/predeterminism/familiar story taking place but thankfully it's whole lot better than that, i think that was a suspicion i had at the beginning.
yeah i guess i mean that it IS well written even if it's sort of a familiar theme but you made it alive/genuively lifelike groan how do you say this? i would imagine that thoughts like that would happen in your head at that place/moment. I liked that the tone changed slightly but wholly depending on what choice you did, kinda making you favoure one narrative over another (which is interesting, mumble mumble...)
It's like an genuively interesting exploration on how to take a fall or finding a narrative/inner story in situation or something. idk i became interested in this vehicle, this form of storytelling and i did lots of playing/threw ideas in my head, i have an idea... but making something like that would require a lot of "groundwork" so to speak. i liked another part at the end of the game relating to choices but i can't say it here without major spoilers. idk i also liked the space you created with just WORDS alone, like physical places. i guess i don't read much literature so maybe you can shit on my opinion but there was nothing that screamed on me ugh like hugely descriptive or forcing the envinroment to serve the narrative strictly or something. fuck dissecting words is hard!!!!!!!!
i just liked a lot of small things in it. i liked the story. i liked the...construction of reality, the space given to picturing/imagination, the things that were not said. man i wish i was better at this, i can't bring myself to make a really good summary/bottom-line of this but i'm not doing this out of "service" or whatever. i wish i could like make this sort of game/narrative work with eg doing my daily life but i realize it must be hard to write this stuff.
HOW DO WRITERS TOLERATE IT, ITS JUST BARE WORDS GRINDING AGAINST YOUR VERY NAKED WORLD/NARRATIVE/LIFE jesus. aaaa im getting inspired/excited again, my mind is...like i can feel phyusically where the weight in my mind is. fucking damn not now. musician desperately looks where ha can insert ANY kind of familiar chord progression or jazzy chord in it, alas the wind howls......i need to check that site!!!! got me interested groaannnn. aaaaaa.
EDIT i actually really liked the game! damn... i feel more about it as more time passes/like i like how... i like the strong points okay i can't explain it further. fuhrer. gulp... i won't gloat anymore...
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also sok, that looks ridicilously good. i love the hippie carrot/liek this sort of strange mishmash of clearly-sierra/adventure game sprites but somehow swimming/fusionign with other game genres. this sort of cartoony/viewtiful joe (aaa i really hate to bring comparisons these days in general) meet day of the tentacle but i don't get like a STIFF FEELING of the game, again you get this sort of flashback/image of promises within those esthetics or screens. i hope you can finish it! i like how you selfisshly kinda pioneer any kind of game (like you get this feeling that holy shit this guy might like old AGS games but he's fucking throwing that vague style on any kind of game or narrative or anything. it looks so fucking good holy shit.) this your own world of how life/esthetics is portrayed than HERE'S MY COOL STYLE. just this raw explosion on nerves!! haha i exaggarate but it's hard to explain, it's bit like how i would compare ragnar's stuff to venetian snares but he could just do that style/take/his own world on any kind of music because there's no social other to please or to scream LOOK AT MY STYLE. LOOK AT HOW PRETTY IT IS. BECOME IMPRESSED.
man i'm going overboard... bonzi throws himself over the boat fence & vomits slowly a 90's 3d vomit in a 90's gif animation.
EDIT please forgive me for comparisons. burn all comparisons in hell. i deserve no better *to everyones astonishment bonzi threws himself into the raging flames*