Topic: coffee mafia (Read 1303 times)

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yeah the number is a seed, there's actually only the first stage of the generation that is random, when it places the first points on the grid, the rest is deterministic.
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holy SHIT is this finished?>??
 
https://dl.dropboxusercontent.com/u/8943931/%7E/CoffeeMafia1%20%2842%29.swf]
PLAY IT[/url]
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Fantastic.
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holy SHIT is this finished?>??
 

PLAY IT
Looks good, but when I die the screen just fades to black and is stuck there. I have to reset the entire game.
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"real nice coffee you got here... be a shame if something were to... happen to it..." *slurp*

love it!! just played it through twice
Last Edit: April 21, 2013, 03:59:11 am by denzquix
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unguided: ugh dangit theres always something i forget to put in. press R to restart (i'll have it do it automatically too)
 
denzquix, wapred: thanks guys!
 
 
also false alarm i'm adding tons of cool shit to it haha
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Awesome! Though I managed to get myself stuck outside the screen with a combination of moving in that direction plus the knockback of the gun pushing me off.
 
edit: went back and beat the game again. Now I found myself humming the music that plays in the first level.
Last Edit: April 22, 2013, 10:55:13 pm by hobo2
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Www.jmickle.com/coffeemafia

I'm done this is out play it if you want
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congrats!! I see you've changed how the cheat system works for the final release..

btw did you have ideas for other big "boss" type dudes like the vomiter in level 1 that didn't make it in?
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he was supposed to just be another enemy, but he didn't make it into any of the other levels. I'd love to have added bosses to this game though, but I didn't have any planned.
 
i'd like to make a game that centers around bosses, like banana nababa
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hey wow woah what i released the soundtrack??? http://jmickle.bandcamp.com/album/coffee-mafia
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Holy shit banana nababa is 6 years old?
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