Contest SW-JAM 2013 Welcome Page (Read 12375 times) Game Jam 14-22 September

  • Avatar of MaD
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Got some basic AI working.  Currently it's hard because the enemies can attack just as fast as the player can and have the same range, have to figure out how to handle trades or make the thugs slower.  I know adding combos and pushback would help here which may be the next thing after a health bar.
 
I've yet to clear all the thugs myself.
 
http://saltw-jam1.herokuapp.com/
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Why is everyone sick <img data-cke-saved-src="http://saltworld.net/forums/public/style_emoticons/default/sad.gif" src="http://saltworld.net/forums/public/style_emoticons/default/sad.gif" class="bbc_emoticon" title="​" />
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this was kind of a break day for me. all i did was play terraria. hopefully i can solve a quick ini problem and then work my ass off tomorrow
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title screeeeen
SW Jam 2013 Entry - Pumpkin Moonshine - http://nurseostsaudy.itch.io/pumpkin-moonshine


 

 



 


 
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let me find a less clunky way to do this, hmm
Last Edit: September 20, 2013, 06:53:53 am by Neuropath
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okay salts, if you want to see some of the junk I am gonna feed into AGS, here's the first vignette of Witch King of Decadencia:
 
http://neuropathtoenlightenment.com/test.html
 
I'm usin twine as a prototyping tool, and if AGS fails me, I could probably fall back on it pretty comfortably
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haha oh gosh I just realized that arch looks like a looney toons magnet, gotta fix that
 
edit: I think that's better now.  whew
Last Edit: September 20, 2013, 07:23:22 am by Neuropath
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hell yes!! here's mud in yer eye!!!!!! *GULP*
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dreaming of you
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okay I just finished, and handed it in.  Really really hope there aren't any game destroying glitches i don't know about.  I  haven't slept yet from last night.  off to a world of repsonsibility and accountability! 
 
here is the link.
 
http://nurseostsaudy.itch.io/pumpkin-moonshine
 
...now found a totally player-pointless number that I just realized I forgot to not display.  oh well no redo's for nursey left.
Last Edit: September 20, 2013, 12:33:15 pm by nurseOstsAudy
SW Jam 2013 Entry - Pumpkin Moonshine - http://nurseostsaudy.itch.io/pumpkin-moonshine


 

 



 


 
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So pumped on you, nursie.
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okay I just finished, and handed it in.  Really really hope there aren't any game destroying glitches i don't know about.  I  haven't slept yet from last night.  off to a world of repsonsibility and accountability! 
 
here is the link.
 
http://nurseostsaudy.itch.io/pumpkin-moonshine
 
...now found a totally player-pointless number that I just realized I forgot to not display.  oh well no redo's for nursey left.
congrats!!! this is a real nice lil game

i found a couple glitchies, but only minor things not game-destroyers...

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congrats!!! this is a real nice lil game

i found a couple glitchies, but only minor things not game-destroyers...
Hey thanks denzquiz!  man I can't believe that second glitch still exists...  oh well i guess that is what I get for programming well past the 24th hour of conciousness gets me.  coulda probably used a good 3 hour testing session.  We will see if I can get to fixing those before the deadline occurs, but I think I'm going away for the weekend.  i'll get a laptop someday...
 
Actually, is resubmitting even allowed?
 
 Anyway, thanks a ton for letting me know about those bugs!  Cheers and good luck!
SW Jam 2013 Entry - Pumpkin Moonshine - http://nurseostsaudy.itch.io/pumpkin-moonshine


 

 



 


 
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Much like Velfire, I may have to drop out. I planned on getting my game done over the weekend because I thought a certain family trip was canceled. It is not canceled any more and I'm definitely going. Its mostly up in the air but I'm leaning towards not possible to finish. Urgh, I should have put more effort on weekdays I mostly came home from work and vegged.
 
I might say fuck it and finish the game late anyway though. Probably gunna do that in fact.
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so i don't know if i'm out or not. i was totally stumped on the creepy halloween theme and was prepared to admit defeat when i inexplicably picked up an older project of mine and begun creating it in twine after i stumbled onto some neat macros that let me do all the things that were keeping me from making it in twine to begin with. i thought about just releasing a demo of this project for this jam, as it's a rather large game and it will take me a really long time to actually finish it completely. feels like this is totally against the spirit of the jam, to just pick up an older project i spent a ton of time on years ago, squeezing a demo out that i didn't spend a ton of time on. will probably hold off on releasing versions of this until i actually have time to finish it.
 
totally rocking game though, i got totally obsessed with it back in the day and it basically ruined my life and many of my friendships for a long time. cool that the game jam kinda prompted me to go back and survey the damage, actually find a way to make it, hopefully next time without loss of life. A+++ WOULD BRING THE DEMONS BACK INTO MY LIFE AGAIN
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I've been working on AI, some UI and other elements.  Got a life bar, a combo counter (although you can only throw three consecutive punches and that's it).  Added a a temporary speed boost you can use which was part of the original design, but I need to give him a new animation for it since just limping faster isn't very exciting.  As usual, you can play the latest build here: http://saltw-jam1.herokuapp.com/
 
Here's a screenshot
 

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hey look a church area is almost done, just gotta add fonzo's room and the minister.
also look again this is a nice song
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Oh fuck. I can't even test my game now, somehow it's always not responding :(
  • Avatar of sambr
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i give up. a massive error just occurred after i spent hours optimizing the ini, and now it's not even being written to for whatever reason. i've spent at least 2 hours trying to figure out why.
religious alligator in the dark must remain a dream for now.
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There's still time!

Anyway, I just found out what was causing my problem and was able to solve it. Now I just need to make the battle system work and add few more enemies then I'd have a "game". An unbalanced, untested, unpolished one. But still a "game".