Games ALSO don't have thousands and thousands of characters because that is possibly the biggest turn-off for a fighting game. Man, once I get this, i'm trying out every character and getting all the secret ones immediately. So, obviously I don't want to test out 30 clones in between the 15 original characters, or something! Clones. Suck.
They're CLONES. They have tiny changes that, with some adjustment, people wouldn't even notice if they played with the original characters. Dr. Mario and Mario, for example. Visually different, but conceptually identical except for cape length, pill patterns, and maybe a couple other small details. But the point is, someone could use Mario when they usually main with Dr. Mario and have no trouble at all. They might as well not be there; they take up space. They look ugly in the character selection screen and they're damn near useless. Why have them? It's not cramming as many characters as you can into a game, that's stupid.
Every character should be unique, original, easy to pick up, and play an important part in the 'ecosystem' of the game.
EDIT: To Dapper, obviously.
