Yeah my initial design of Map01 only calls for 9 Mancubi and a paltry 5 Pain Elementals. There's only one Archvile as well. Should be no problem..
heh...jk (or am I??)
No but seriously, I'm still just screwing around so if someone BESIDES Warlin who isn't just being a cockblocking fagbagger claims them, I wouldn't mind at all. My idea for Map01 can be easily adjusted and expanded to fit into Map02 or even 04/05 etc. I'd just have to scale the weaponry/monsters up a little.
Personally, I'd rather see the game scale a little more than Plutonia Experiment, which I think is supposedly the most difficult commercially released Doom wad. I mean, the first level of Plutonia has TWO Archviles I think, and multiple Mancubi/Pain Elementals/Cacodemons, at least on HMP. It's a swell wad and I loved it, but I like to start things slow, limiting the first couple of levels to Former Humans/Imps/Demons, with the odd Revenant or Cacodemon thrown in to mix it up. I guess I ultimately liked how Doom II scaled things, though a player wad should be more difficult than regular Doom II.
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA