Games SSBB Discussion - USE SPOILERS FOR ANYTHING NOT REVEALED ON THE OFFICIAL SITE (Read 33753 times)

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Surprises suck. In all seriousness though, they won't show everything on the site. Besides, we'll probably know everything about Brawl the day after it comes out. And it'll still be just as fun to play either way though, whether we check the site or not.

And the old topic got locked cuz of some retarded shit.
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I guess we just can't get enough to look forward to.  I'm sure the Dojo will still leave plenty of surprises for us, but that doesn't mean we don't want to know RIGHT NOW GODDAMMIT.
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I guess we just can't get enough to look forward to.  I'm sure the Dojo will still leave plenty of surprises for us, but that doesn't mean we don't want to know RIGHT NOW GODDAMMIT.
Quoted for the GODDAMN truth!
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Mondays update: Advance Wars, the AT.
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Good to know custom controler configurations will definitely be able to be taken to a friend's house easily enough.
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What an interesting update title, but yeah pretty interestins.

I personally don't have a Wii, but those Wii/Numchucks seem a little difficult.
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They're really covering all the angles here. Now all we need is CREATE A NINTENDO SUPERSTAR! I wanna create a dark Mario, give him a motorbike and guns and make him swear in a pathetic attempt to appeal to the "mature" crowd!

I hope I can assign movement to the d-pad.



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Awesome update, and about time we get one. Now if only we could get a character update this week... that would be sweet.

Also, damn straight:
Quote from: 'Smash Dojo
Wow. I hate to say it' date=' but we really have thought of everything.[/quote']
Last Edit: November 26, 2007, 03:30:38 pm by Mr Epic Hero
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Quote from: 'Smash Dojo
With this function' date=' you just shake the Wii Remote to do a Smash Attack in the direction you shook it. It’s a little bonus we added.[/quote']
I called this back in the other topic when I was saying how Nunchuck + Remote controls could work. Never expected it'd actually be in the game though. Although like I said before this is as far as I can see motion controls working in Brawl & I'm glad that's as far as they took it.

I never thought that when people said you could completely customize your controls they really meant completely, you know like everything. Heh I'm gonna set my controls up so that it actually feels like a side-scrolling platformer game (Classic controller: Y = Attack, X or maybe a = Special, b= Jump).
Last Edit: November 26, 2007, 04:55:06 pm by Leric

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I'll stick to the Gamecube controller, can't go about learnin new things.
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at the risk of sounding like a huge dingdong, i am really, honestly glad they gave us the ability to turn control-stick jumping off.

Because I am a LINK PLAYER in Melee, and the difference between a ground Up+B and a jumping Up+B is pretty important! One is a very useful move with reasonable recovery time, and the other is a massively shitty move that leaves you floating hopelessly in midair with your dick hanging out for a full 5 seconds

It's also going to be nice for Up-tilted A attacks, which are really hard to pull off with any consistency (because if you tilt it too fast, it's a smash, and if you tilt it too far, it's a jump).

ugh

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geez trash head calm down its just a game.....
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Well, he does have a point.  I do all my jumping with x and y anyway, so this is good news for up-move fans.
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Cool. All I gotta do is take my Wiimote over.

The Wiimote and Nunchuck combo doesn't look too comfortable; chances are i'll stick with the Wiimote and see if it's good. The Wiimote with Nintendo's new grips feel pretty great side-ways!
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Why the hell do all these shitty punks like Generic Pokemon Trainer and Kind DeDeDe get to be main characters while Saki is just an assist trophy? Come on you have Diddy Kong who, idunno does he even have anything useful? Does anyone even care about him? When you could have had Saki, who in his Super Smash drowns the entire stage in blood. But I guess we'd all rather have misfiring peanut popguns eh?!?

Man i've only played Sin&Punishment for two days and i'm already nerd fury over this.

EDIT: And Little Mac! Throw Sonic in the bin since he apparently sucks anyway and put in Little Mac instead.
Last Edit: November 27, 2007, 03:46:24 am by Bisse
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at the risk of sounding like a huge dingdong, i am really, honestly glad they gave us the ability to turn control-stick jumping off.

Because I am a LINK PLAYER in Melee, and the difference between a ground Up+B and a jumping Up+B is pretty important! One is a very useful move with reasonable recovery time, and the other is a massively shitty move that leaves you floating hopelessly in midair with your dick hanging out for a full 5 seconds

It's also going to be nice for Up-tilted A attacks, which are really hard to pull off with any consistency (because if you tilt it too fast, it's a smash, and if you tilt it too far, it's a jump).

ugh

HEH MAKE WAY, POWER PLAYER COMIN THROUGH.

It's also good for doing tilts instead of accidentally jumping. I use X and Y to jump but if I try to tilt and hit up too quickly, I'll jump and screw myself over out of a hit. This feature makes tilts ten times easier. I wonder if I ever use up to jump though...I've been trying to see if I do while playing earlier today but I don't think I do, so having this option turned off won't mess with my play style.
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I'm not sure what to do really. On one hand, this option will help immensely in case I happen to screw up an attack (lol Link's up+b). On the other hand, I think that I'll feel a bit "noobish" for using it. I use the X button to jump normally anyway, but... I-I don't know.
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wow

they really are scraping the barrel now :/
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Donkey Kong song owns.
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wow

they really are scraping the barrel now :/
I think they kinda have to because of that pushed back date... They're doing everything they possibly can to keep the weekday updates.

I do like that widescreen thing.