well, i'd agree about prince of persia. the combat was pretty repetitive, but the fact that it wasn't really the focal point of the game, combined with the general WOWCOOL factor of backflipping all over the fucking place made it really not such a big deal at all to me. but where one could say the focus in a prince of persia game is platform/puzzle elements, it seemed to me that the platform/stealth aspect of this game was supposed to be its main appeal. if that's the case, then it might be able to get away with having repetitive combat. from what i've seen, it in no way seems like a beat 'em up, and i was under impression that, since you're an assassin who (i think?) is given goals and objectives in terms of who to kill, you only really killed a handful of people who're your targets, and maybe a few more guards along the way if you had to. if it's that type of stealth game where killing/open fighting is actually something you avoid, then it maybe there just won't be enough fight scenes in the game for the combat to really get old.