Topic: Assassin's Creed. (Read 1668 times)

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Assassin's Creed is set in AD 1191, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history.

The story follows Altaïr, a disgraced master assassin who embarks on a quest to restore his status within the Assassin Order. After failing to assassinate the Grand Master of Templar Knights, Robert de Sable, and recover the order's treasure, Altaïr is demoted to Uninitiated (the lowest rank in the Assassin Order).

But Sinan, leader of the Assassins, offers him an opportunity to redeem himself. Altaïr must venture out into the Holy Land and assassinate men said to be exacerbating and exploiting the hostilities created by the Third Crusade. In doing so, he will stabilize the region, allowing Sinan to usher in an age of peace.







So far this game has gotten some pretty good reviews, and pretty average reviews. So is anyone amped up for this or playing it.. right now?


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I was, then it came out, and it sounds like it was really overhyped

I still want to play it though
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What system?
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ps360
Yay! Random words!

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i'm sure it was over hyped but i still have a massive hard on for this game so i really want to get it
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i actually wasn't too pumped for this until i read this topic and looked into a bit more.  now it seems pretty fun!  i never played hitman or thief or anything, so maybe it's more similar to those games, but it kind of reminds me of ninja gaiden for whatever reason.  or whatever small part i played of ninja gaiden, anyway.  here's hoping it's not frustratingly difficult in the same way!
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I'm waiting for the PC release.
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Link or it didn't happen

Overhyped IMO. The main thing the game developers stressed about it was that they used a lot of different animations for the Assassin attacking, and that you can push people in the crowd out of the way.
Last Edit: November 14, 2007, 05:36:56 pm by Aztec
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I happened to grab the last copy at Gamestop today so I took it home and checked it out a little bit.  I have to say it is very fun.  The free running is not complicated and looks awesome.  The soundtrack is great and the story (though im not far) is decent.  Assassinations are quite fun and very satisfying (even if it is a random shopkeeper :) The combat is its only downfall.  Not that it isn't fun and intense, but I can see it getting repetitive as some of the reviews say.  It is still a very sweet game and i would recommend getting your hands on it.
Can creativity be consistent?
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I happened to grab the last copy at Gamestop today so I took it home and checked it out a little bit.  I have to say it is very fun.  The free running is not complicated and looks awesome.  The soundtrack is great and the story (though im not far) is decent.  Assassinations are quite fun and very satisfying (even if it is a random shopkeeper :) The combat is its only downfall.  Not that it isn't fun and intense, but I can see it getting repetitive as some of the reviews say.  It is still a very sweet game and i would recommend getting your hands on it.

is the combat repetitive in the same way that prince of persia's combat was repetitive because it didn't bother me too much
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In prince of persia the lack of quality/qantity of combat didn't really put me off because PoP was mostly about the jumping/climbing/trap avoiding anyways. But in a game like assassin's creed you would think the combat would be more of the focus, and thus more of a downfall when it fails? How would you say it circumvents this?
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well, i'd agree about prince of persia.  the combat was pretty repetitive, but the fact that it wasn't really the focal point of the game, combined with the general WOWCOOL factor of backflipping all over the fucking place made it really not such a big deal at all to me.  but where one could say the focus in a prince of persia game is platform/puzzle elements, it seemed to me that the platform/stealth aspect of this game was supposed to be its main appeal.  if that's the case, then it might be able to get away with having repetitive combat.  from what i've seen, it in no way seems like a beat 'em up, and i was under impression that, since you're an assassin who (i think?) is given goals and objectives in terms of who to kill, you only really killed a handful of people who're your targets, and maybe a few more guards along the way if you had to.  if it's that type of stealth game where killing/open fighting is actually something you avoid, then it maybe there just won't be enough fight scenes in the game for the combat to really get old.
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the difference in combat between PoP and this is that it's not as fast-paced and you are forced to take a defensive stance relying on counter attacks (since the gaurds always seem to block your offensive strike, although you can usually get them if you combo about 4 times).  Also the combat is very realistic, in that there is no jumping off of walls to "awe" you, so you spend more time just waiting for the opposition to attack.  it's really not as bad as i think i made it sound, though, because there really are a ton of animations and it seems like there's an animation for every situation you are in, and since they all flow smoothly (graphics = amazing) it's interesting to watch
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well, i'd agree about prince of persia.  the combat was pretty repetitive, but the fact that it wasn't really the focal point of the game, combined with the general WOWCOOL factor of backflipping all over the fucking place made it really not such a big deal at all to me.  but where one could say the focus in a prince of persia game is platform/puzzle elements, it seemed to me that the platform/stealth aspect of this game was supposed to be its main appeal.  if that's the case, then it might be able to get away with having repetitive combat.  from what i've seen, it in no way seems like a beat 'em up, and i was under impression that, since you're an assassin who (i think?) is given goals and objectives in terms of who to kill, you only really killed a handful of people who're your targets, and maybe a few more guards along the way if you had to.  if it's that type of stealth game where killing/open fighting is actually something you avoid, then it maybe there just won't be enough fight scenes in the game for the combat to really get old.

If you do all the save citizen objectives, you do a decent amount of open fighting.  Haven't gotten to far in the game to say whether or not it starts to feel old/boring.
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I pre-ordered this from play.com, that and Crysis, only Crysis came, this might come today *crosses fingers*
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I haven't really paid attention to this game, but I'm kind of intruiged by it.  Hopefully a PC release will come out soon for it.
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I rented this yesterday and just finished killing the 3rd target. I'm really, really enjoying it. The gameplay is refreshing(save for the combat, which is a little boring, but not as bad as most people say), the graphics are gorgeous, and it has a VERY good story. I'd recommend this game to anyone who like stealth games.
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Got it a few days ago, but I still haven't replaced my red-lighted 360.

Shit.
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I've been taking it semi-slow through the game and so I'm not done yet. I'm on the second to last assassination.

This game is easily one of my favorites of all time. It's refreshing, really interesting, and just damn fun. The story is REALLY good and it actually keeps me paying attention to the cutscenes (which all of them are real-time and you can move around in them, etc.).


I really recommend this. It's really fun and new, has some of the best graphics on the 360 (not THE best, that'd probably be Bioshock or something), and it's just really really good. The only downfall is that the combat DOES get a bit repetitive (after a lot of it) but you can decide to go about combat in different ways to try to switch it up.


Get this game.
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The animations and the fact that you never become strong enough that you can just slaughter effortlessly has kept combat from becoming boring though, although I'll admit it's a bit repetitive.

EDIT: Finished the game today.  The ending has me anxious for the sequel I know is coming.
Last Edit: November 18, 2007, 02:16:16 pm by Evil Bob