Also, do you think more time has been spent on the game, or dealing with this topic and individuals who somehow compromise the systematics of the game getting done efficiently?
Mostly people committing to program the next chapter, and then 4 months later they might say "Sorry, my internet's been shut off for 4 months," "Sorry, I forgot about Gaming World," "Sorry, I'm busy with classes now," etc.. It's uncanny how smoothly the first 85% of the game was made, and how problematic it became towards the end. If there's ever a Chain Game 5, here's two things I would change about the organization...
a) There would be a notepad that keeps track of who is alive, who is dead, who is aligned with which organization, who has secret motives, etc.. That way, you can review all of the facts in two minutes, instead of the 5 hours or however long it takes to play through the game.
b) There needs to be some fail-safes against people dropping the ball. For example, when someone completes their chapter, they should need to send the game to everybody (everyone ahead of them in line, the person running the project, the second in charge of running the project, etc.), and they should need to make some sort of status update in the forum to prove that they aren't dead, internet shut down, computer broke, etc..
c) By sending the game to everyone ahead of you in line, it gives them the chance to play through each chapter as it happens and keep current with the progress of the game. That way, when it's someone's turn to make the next chapter, they don't have to start from scratch and play through the whole game to get caught-up.