RPG Final Fantasy XII - greatness. (Read 2167 times)

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that game was so gay is fucked it's uncle man.

Anyway, I wasn't arguing that FFXII having a limit of 9999 damage was a problem; I was arguing that it is a problem that one reaches that limit long before reaching the end of the game without going out of their way to break the game mechanics.  Even during normal play, inflicting more damage becomes a question of attacking faster and not harder.  Games like these rely on the phenomenon of numbers going up, and Final Fantasy XII has serious issues with handling this properly during the endgame.

It's still one of my favorite games on the PS2 and one of the best games I've ever played overall, but I'd really like to see Final Fantasy games do away with bizarre, arbitrary limits on damage figures.  It's damaging to the numbers going up mechanic that I am so in love with!
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heh fuckin schooled that fool tomohawkjoe

oh and hey "lainge" (whatever) if you like medievil shit so much do you think ff9 is the bes ff of all time? cos if you do, then you opinion is void. that game was so gay is fucked it's uncle man. apart from trance kuja, but he was an exception he prolly belonged in ff7 i guess but then sephiroth just would've went "heh fuck u bitch" and struck him down like he struck down that cheap slut aeris who gave it away for free.

back to my point - don't like politics huh "lamge"? well guess what you probably live in a country with politics so that means your a fucken communiss.

lol calm down, no I didn't really get into FFIX. Hakerker kerker... Wow it's people like this who give games bad faces... etc rant and crap.

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Destroyed alot of the- What the fuck does that have to do with anything. FFX was definitely more futuristic than most FF games combined. The main Character jumper 1000 years into the future.

Yes but most of the future tech was thrown away, except blitzball and by the al-bhed stuff (spelling?) I dunno... I guess you got me there, I'll admit that FFX was the most futuristic. But it was the most fun (not my favourite).

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Actually, its a bow now. Apparently the International Version has change alot of things from the regular version.
Well that sucks, never heard about that one.

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That is debatable
Really? What redeeming features did it have? this is a FFXII thread not Final Fantasy.



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what ill give you a bad face you dont watch your steps
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what ill give you a bad face you dont watch your steps
Cool. But no I'm not going to argue with you because I'm not going to start a flame war.

Back to the game, yeah it's just kinda boring watching people fight over their country using law/words and things like that. Sure it makes sense but that's not why I play FF games.



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The main Character jumper 1000 years into the future.

What, did you pay attention to the story in FFX? Tidus didn't jump 1000 years in the future; there was no time travelling at all in the game.
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What, did you pay attention to the story in FFX? Tidus didn't jump 1000 years in the future; there was no time travelling at all in the game.
Can't remember how it works been a while.



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Can't remember how it works been a while.

Close.
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I loved FFXII. I didn't really like X, or any of the Nomura influenced Square-Enix games, so seeing something different made me feel good.

I thought the battle system was great. I don't really get to play MMOs, so having a nice and similar one-player game made me happy. The Gambit System felt great since you didn't have the other people to control the other characters. I also liked the License Board system a little better than the Sphere Grid b, and it's a shame that they have no plans to use it for XIII. The Liscence Board felt a little constrained and linear. If your character was a White Mage, and you wanted him have something else, you had to turn him into a White Mage, then a Breaker, then a Black Mage, etc. unless you had a key too break out of that loop. With the License Board you just had to follow a general area to become that type of class. I haven't played X in a while so I could be wrong.

The only problem I had with the battle system was that it wasn't wacky enough. The game could've used more effective commands other than attacking, and some more skills like Bubble and Oil. I don't think I've used a single negative status effect on an enemy other than Oil. Perpetual Moogle mentioned this once in another thread, but Final Fantasy X's status effects were extremely hard-hitting. I actually liked X's battle systems, but I would like to see those same effects put into a game like XII. It felt like all I was really doing was attacking and healing.

I enjoyed the story to XII. It felt like a nice change of pace from the other FF stories, especially X. Usually in those games the stories are over-the-top and anime influenced. I don't really watch anime, and I don't understand why ALL of the Final Fantasy games have to be anime styled. They got rid of the melodrama, the plot-twists, the end of the world/existence plot for a nice realistic one. The characters didn't have these ridiculously long backstories or these extreme amounts of character development either. They acted like people who could exist in our world. XII also had a set theme and a lot of allusions to the war in the Middle East today. XII would've made a really nice book, and that's a compliment you can't give to most JRPGs.

I do kinda agree with what angry black man was saying. The story was way to tame. Compared to a lot of other game stories it was nice, but compared to the other Matsuno games it was shit. They could've gone more in-depth with the effects of war on a country. It also would've been nice to have seen Rozzaria and to have them affect the storyline. There should've been more political backstabbings and horrible topics in the game like racism and famine like the other Matsuno games had. Those games actually felt medieval and gruesome. Tactics had its characaters stabbing each other left and right. Vagrant Story had a villian who ripped another man's skin off. I loved the Tactics Advance setting being blown up into a full world, but the game would've been much better off with a darker and deeper storyline.
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What, did you pay attention to the story in FFX? Tidus didn't jump 1000 years in the future; there was no time travelling at all in the game.
Fuck, I knew I was forgetting something. I guess you got me there.

The characters didn't have these ridiculously long backstories or these extreme amounts of character development either. They acted like people who could exist in our world.
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FF12 is not a bad game, and I do like the fights. The game as a whole, however, is just...bland. It's pretty boring, actually, and I don't see myself remembering anything from this game after I beat it (if I can make it that long, that is).

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12 was also the first FF that I beat, watched the ending (dont remember jackshit about it) then turned off  when the credits started to roll. BORING!
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12 was also the first FF that I beat, watched the ending (dont remember jackshit about it) then turned off  when the credits started to roll. BORING!
. I was disappointed by FF12's ending. Does Revenant Wings pick up on it?
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You people need to start talking to NPCs more!
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Nicely summed up JC :D

Well, I last played it in 2004, so Im a bit rusty XD
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Oh yeah, just to clarify (and as I said before), Dream Zanarkand is an actual physical location in the ocean in Spira, not in some alternate dimension or whatever like a lot of people think.
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Yeah, it's all starting to flood back to me. I think I can remember alot about it know, which is why FFX-2 pissed me off so much.
But more importantly I always wondered, was FFXII before FFTA or after. I never really payed attention to the dates or anything like that, but from what I could get from it was that it was after which kinda makes me wonder why Montblanc's Clan isn't called Nutsy. (Or was it...)



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Yeah, it's all starting to flood back to me. I think I can remember alot about it know, which is why FFX-2 pissed me off so much.
But more importantly I always wondered, was FFXII before FFTA or after. I never really payed attention to the dates or anything like that, but from what I could get from it was that it was after which kinda makes me wonder why Montblanc's Clan isn't called Nutsy. (Or was it...)

FFXII is before FFT, not FFTA.
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When that happens in end, all Aeons are gone, including Tidus, Jecht and Zanarkand.

I completely forgot, but how does Final Fantasy X-2?

better yet, don't tell me.  I beat the entire game 100% on the first play and I don't ever want to relive that horrible experience again.