Topic: The Nintendo 64/Playstation One Generation (Read 2007 times)

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That controller wasn't THAT bad. I guess you just need big hands for it to fit like they meant for it. But at least it had usable analog sticks, unlike the gamecube controller.... which brings me to...
The thing had it's own gravitational pull!

Seriously, unless you're Shaq, the thing was awkward to use.  However, the Xbox Controller S is awesome.  It's one of my favorite controllers.

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The thing had it's own gravitational pull!

Seriously, unless you're Shaq, the thing was awkward to use.  However, the Xbox Controller S is awesome.  It's one of my favorite controllers.

I read an interview with some professional gamer girl with small dainty hands and way too much slutty makeup on who said that all real gamers use the massive classic XBox controller exclusively.
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do you guys remember the stage in super mario 64 where you swam through that tunnel and ended up in some concrete box with a little town inside, and you could change the water levels and shit. i loved the song in that level. i think they also used that song in the level with the sunken pirate ship and that cave with the treasure chests and columns that fall over as you would walk by them.

I think you're talking about "Dire, Dire Docks." I've got that song on my iPod. :D

Also, Gamecube-controller-wise, the Z button was poorly handled. You might not have to shift your hand to use it, but you certainly couldn't use it as easily as the trigger on the N64 controller. I always hated when they made the Z button important in Gamecube games.

I never had to shift my hand on the N64 controller really, because I can't think of many games that used the d-pad or the L button for much on N64. But it's still the most comfortable controller I've ever held.
Last Edit: February 15, 2008, 04:16:48 pm by Shadowtext
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Most of the Gamecube games use the Z Button for like a map or something (even with shooters).
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That controller wasn't THAT bad. I guess you just need big hands for it to fit like they meant for it. But at least it had usable analog sticks, unlike the gamecube controller.... which brings me to...

...the analog sticks! the controller was horrible for fpses of any type. and the non standard button layout just futher complicated things just cause they wanted to be different (and wtf, two right shoulder buttons, but only one on the left??). and if you had your thumb on the right analog, you couldn't hit any of the face buttons so not all buttons were accessible at all times.


first of all, what was the problem with the analog sticks? they worked just fine for me. and the button layout? video games are played by pressing buttons, so i don't see the problem with having a button layout that's a little different. how long does it take to get used to? ten minutes? also, the fact that you couldn't press any buttons while using the analog stick isn't really any different than any other controller, but it would be nice if game companies started putting the sticks in the center and ABOVE the buttons, instead of below,  so you can use the pad of your thumb for the sticks, and the base and joint for buttons and digital pads.
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That tiny little right analog stick! That thing was hard as fuck to aim with. Course maybe its just my Shaq-like hands I need to operate the original xbox controller!
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I object to the SNES being called "ancient." I grew up with that. :o
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I object to the SNES being called "ancient." I grew up with that. :o
Man, you're young.  I grew up on the NES.

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Man, you're young.  I grew up on the NES.

Yeah well I grew up playing outside!
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Yeah well I grew up playing outside!
When I was your age, I only had a piece of wood with a nail in it!   And by the time I got it, it had no nail!

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Most of the Gamecube games use the Z Button for like a map or something (even with shooters).

It was secondary fire in Timesplitters. The Z button was a fuck up. Nintendo always have to fuck SOMETHING up with each new console. I remember when they were thinking of not even including a fucking dpad on the Cube's pad!



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Man, you're young.  I grew up on the NES.

No, it's just that my parents didn't get me a console until the SNES came out. I ran around outside pounding on trees with hammers. I have the home videos to prove it. :P
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The PSX/N64 era was truly great, but only because production costs were so low. Consider the amount of time, manpower and money that must be spent on a mainstream game today as opposed to the ones they could pump out back in the day? There were countless terrible games on both systems back then, as well as a large few that were awesome. Littered here and there were a few brilliant gems no one noticed. It's different in today's gaming age because all those countless shitty games can't get the OK for production; or the odd gem won't be produced because it isn't solidly included in the mainstream ideals. So we get some amazing games still, and some shit games. It's just that the magnitude of selection has decreased with the increase of production cost. That's my opinion.
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The PSX/N64 era was truly great, but only because production costs were so low. Consider the amount of time, manpower and money that must be spent on a mainstream game today as opposed to the ones they could pump out back in the day? There were countless terrible games on both systems back then, as well as a large few that were awesome. Littered here and there were a few brilliant gems no one noticed. It's different in today's gaming age because all those countless shitty games can't get the OK for production; or the odd gem won't be produced because it isn't solidly included in the mainstream ideals. So we get some amazing games still, and some shit games. It's just that the magnitude of selection has decreased with the increase of production cost. That's my opinion.

Well you know, while it costs 50 million dollars to make a game today it still cost like 3 million dollars or whatever to make a game for the Playstation or Nintendo 64.  Either way you're still talking about a huge amount of capital that either needs a large corporate backer, a lot of venture capitalists, or both.  When you're talking about any development cost that exceeds a few tens of thousands of dollars, you're talking about a serious financial risk and a project that needs to appeal to your "mainstream" in order to recover its investment.  Like I don't want to be the guy that says NUH UH YOU ARE FULL OF CRAP but you know you really are if you're saying that games made for the Playstation are somehow less driven by market research and the quest for a dollar or two you're actually pretty much completely wrong. 

If you want to talk about games not made with mainstream ideals in mind the closest you can get is probably the mod scene or homebrew scene like RPGMaker and GameMaker games (even though stuff like the Torque homebrew scene are now completely inundated people selling their services and their games and real indie producers who want to make free games in their spare time aren't taken seriously by the community and it's pretty lame).  But you know if you have been paying attention even those scenes are dominated with the dream of being the most popular nerd on the internet so that's pretty lame too.