Topic: MGS2=Confusing (Read 2303 times)

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You do know that MGS2 was made and written with the purpose of mocking gamers (and the ridiculousness of games themselves and as a medium) as it's main point?
Like the main point of the game was TO BE A JERK TO PEOPLE, by mocking the Solid Snake cult. Snake's butt has more polygons than any other character. Snake was in screenshots and then replaced with Raiden to poke at the hero worship Snake has. Raiden himself was made to be the antithesis of Snake, to further provoke people's awesomely oblivious reactions. The bosses are beyond terrible and cheesy to show how bad game bosses really are (for example that invincible woman was an attack on games where characters were invincible and can't be damaged until their point to die in the story), likewise the plot pokes at the ridiculousness of VG plots, the cardboard box is an absurdity and totally surreal. The game is praised on being a realistic espionage game... yet it's completely ridiculous and so deliberately over the top, to laugh at the kind of people (or "idiots" as they are commonly known) who actually believe it is a realistic espinage game (... such as many game critics such as the guys over at GamesMaster)

Man I can't believe I posted something serious in this topic :(
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You do know that MGS2 was made and written with the purpose of mocking gamers (and the ridiculousness of games themselves and as a medium) as it's main point?
Like the main point of the game was TO BE A JERK TO PEOPLE, by mocking the Solid Snake cult. Snake's butt has more polygons than any other character. Snake was in screenshots and then replaced with Raiden to poke at the hero worship Snake has. Raiden himself was made to be the antithesis of Snake, to further provoke people's awesomely oblivious reactions. The bosses are beyond terrible and cheesy to show how bad game bosses really are (for example that invincible woman was an attack on games where characters were invincible and can't be damaged until their point to die in the story), likewise the plot pokes at the ridiculousness of VG plots, the cardboard box is an absurdity and totally surreal. The game is praised on being a realistic espionage game... yet it's completely ridiculous and so deliberately over the top, to laugh at the kind of people (or "idiots" as they are commonly known) who actually believe it is a realistic espinage game (... such as many game critics such as the guys over at GamesMaster)

Man I can't believe I posted something serious in this topic :(

dude, hideo kojimia is responsible for this game. there is no way he pulled something like that off when he is pretty much the stereotypical nerdy japanese game developer
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dude, hideo kojimia is responsible for this game. there is no way he pulled something like that off when he is pretty much the stereotypical nerdy japanese game developer

I don't know if you're being sarcastic or not but Kojima is really bitter about the MGS franchise because Konami keeps renewing his contract.  MGS3 was supposed to be the last game but I can only imagine making Snake OLD in MGS4 was to piss off a lot of people.

But yeah, MGS2 was postmodern or some shit.  To avoid posting several walls of text, it's best to say that the entire point of the game was to screw with you, the player.  I remmeber pointing out how realistically rendered the character's asses where when the first trailer of this was shown in 2000.
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idk, I don't see this going anywhere now that everyone has had their chance to be dicks. Plus marcus pretty much covered all the answers to the original questions.
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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