Another few obnoxious gaming moments were...
1. Watching my friends play the fabled Xbox360 game "Gears of War". At first, Gears of War had this ridiculously shitty commercial that used Fears for Tears "Sad World" playing in the background. This pissed me off, because I had intended to use the same song in Take Down Legacy Episode 2's opening movie... And didn't want my game associated with Xbox (at the time I hated Xbox, now I'm indifferent). The commercial looked and felt pathetic. I really don't see why people were hyped. THEN, I saw my friends play through the whole thing. They were having a blast, and I STILL don't see why they were hyped. The graphics were appalling, when attacking monsters it didn't matter where you shot them (even the arm) they'd explode in a ball of blood. When doing some 'cool destruction' like chainsawing a couch, it would split up the same way every time. Preset destruction, shitty graphics for the age, crap gameplay by comparison to other Xbox games (my friends even confessed how much they loathed the grenade system)... Gears of War pissed me off then, and continues to as it's cited as one of Xbox360's better games.
2. Assassin's Creed - Mobile.
I just downloaded Assassin's Creed on my cellphone. It looks and plays smoothly, like Gameboy Advance. I was REALLY impressed. I mean REALLY. The gameplay differed from the Xbox360/PS3 counterpart in that it was a 2D platformer. The game felt smooth, there's that word again, as you leapt over spike pits, bounced off walls, slinked down a narrow passage, wall crawled, flipped your ladder around so you could walk it along the wall, or even used the four weapons: Sword, Grappling Hook, Bomb, Crossbow.
The swordplay was a simple attack, block, parry shtick that worked exceedingly well.
Grappling hook just got you through some areas, and if you were across from an enemy (between which was a spiked pit) you could grapple the enemy and use him as a platform to clear the spiked pit. Bombs, well, blew up. Crossbow had this crosshair you could angle up and down, and generally felt great to use.
All in all a great game, yeah? Well, the boss battles felt Megaman-esque (another awesome thing) and the levels were generally well laid out with enough variety that it never felt repetitive. So what's my beef?
Well, length. I was done in about an hour (excluding the deviously Tombraider1 load times). Sure, it's a cellphone game... but HOLY FUCK. By the end of the game you're given all those fancy toys and for WHAT? It was just one cool tutorial---then Game Over. I don't even recall the ending, but it was dog too. The whole thing felt like someone gave me a big ol' two scoop ice cream cone, with sprinkles and fancy dribbled chocolate syrup and a waffle cone and then slapped it out of my hand so it fell into the face of a filthy hobo. I was so agitated.
3. Toy Home for PS3... I think that's what it's called. Sports! Skydiving for PS3. And other games that utilize the Six-Axis only.
To all game designers: Six Axis is the worst thing to happen to PlayStation since GranStream Saga (see earlier post)... Don't FLAUNT it!
The only game thus far that I've seen to use Six-Axis in a great way was Heavenly Sword. You could control arrows and canon fire with the Six Axis, and it really felt 'OK'. I still would have preferred an Analog option.
Sports! Skydiving is a formation skydiving game, and there's a few others that follow suit in using ONLY Six-Axis. No option to switch to Analog. It drives me insane. The game might be slightly "bored to hell" play-worthy... if not for that idiotic feature.
I truly praise Ratchet and Clank Future for their Six Axis use. In falling from the sky, you dodge missiles, cars, rocks, etc as you fall using the Six-Axis. However, if you suck enough (like me) it opens up the option for Analog. This is also true in their little electrode circuitry minigame. (though not for that damn Tornado gun)
I suppose what I'm bitching about is that perhaps the most frustrating, and endless, Worst Gaming Moment is the Six Axis for PlayStation 3.