About the camera: from an interview I found
Unlike Oblivion, the game was designed around the 3rd person viewpoint. Obviously the further you zoom out the harder it is to effectively judge depth and distance but the game's combat sounds very much like Mass Effect which (despite a few bugs and dumb AI) was a pretty solid combat system.
Yeah this was said in like the second interview ever. speaking of interviews, though I do try to keep up with all the latest fallout 3 info, I usually avoid the boards, so I believe I missed the Karma one you were talking about, do you have a link to that one? While Mass Effect's battle system was solid, I personally spent most of my time in battle using my powers(I've only played as a sentinel so far), which Fallout 3 won't have, though i suppose vats may provide similar effects on occasions. Of course, I would have preferred turned-based combat(or real time/turnbased hybird, like Fallout Tactics or Kotor) the maybe my main tactic would have been something other then 'stand behind the wall right in front of the entrance for cover and wait for the enemy to poke its head out'. Also maybe then I'd actually get full control of the party, lack of which being my main complaint with FO1 and 2, something the Van Buren beta looked like it was gonna fix, Fallout Tactics style, and fallout 3 seems to be completely ignoring(all you get is dogmeat and one merc last i heard).
Also, it's been confirmed that there's about 200 endings. I'm certain these aren't COMPLETE ORIGINAL endings but like in Fallout, your choices will determine how the world evolves after you beat the game.
They still got their work cut out for them, Fallout 1 had about double that and 2 had about 500. Much better then the 16 they originally said they had planned at least.
Oh yeah, addictions and diseases are in the game. Apparently you can actually spread diseases but this hasn't been OFFICIALLY confirmed yet.
I hope that includes STDs, that would make getting the Gigolo title so much more interesting.