last time i checked the plunges were just 99% luck when the only thing you can do yourself is selecting which attack you use and prior to the battles you can link some shit to them, which is also luck based iirc.
So i dunno man it was pretty stupid like theres the basic damage that goes according to some stat + luck, and then theres the random AI (luck), possibility to proc the skills linked to the attack (luck) and critical hits (luck). Why is the majority of it all based on luck when its such a vital part of the game that you need in order to progress. At least this is how i recall it.
Like I remember how i first got my ass handed to me in this one mandatory plunge then reloading the game and oops i won effortlessly.
EDIT:
also you could level up all the first weapons you get but even when they are 100% complete they still suck ass and completely lose to the later ones that have not been leveled at all, but then again there was some abilities gained through them so i dunno i gues that balances it out except that even the abilities from the later swords just wiped the floor with the early ones. But goddamn its so unrewarding and disappointing leveling up the shitty slash and stab and whatever the fuck swords expecting them to be great in the end, but, no. It doesn't happen.
So in the end you can collect all the plunge skills etc but it all depends on luck anyway so you just might not even bother, and then theres the case of normal battles in which you absolutely need to know what weapons to level and what not to level. I remember that one minecart dungeon near the end of the game and oh boy those monsters were some gayass shit to deal with when i had the wrong set of abilities leveled.
or something like that
Last Edit: April 14, 2008, 07:43:15 pm by Supra Mairo