Topic: Whats the hardest turnbased RPG youve played. (Read 3205 times)

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The hardest turn-based RPG to me was probably one of the early Dragon Warrior games.

Oh, and what is with all of the comments about Xenosaga? I found Episode 1 to be fine in terms of difficulty.
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The hardest turn-based RPG to me was probably one of the early Dragon Warrior games.

Oh, and what is with all of the comments about Xenosaga? I found Episode 1 to be fine in terms of difficulty.

To me at least it wasn't the difficulty itself being too high so much as how frequently the curve would go up and down like a rollercoaster.
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I know it's been said, but:

SHIN MEGAMI TENSEI NOCTURNE. wtf @ the Moirae. oh my god.

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Saga Frontier 2. That damn game was nigh impossible. The final boss had some ridiculous insta-kill / Insta-stone skills. Before the final boss, there was this one psuedo tactical battle mini game, this particular battle wasnt too hard, but once you defeated all of the regular units, some ridiculously powerful, impossible to kill units began to mobilize. Since the forces you had were static; it was essentially impossible to just level up and beat it.
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I know it's been said, but:

SHIN MEGAMI TENSEI NOCTURNE. wtf @ the Moirae. oh my god.

The Moriae sisters themselves were pretty easy.

Their puzzle thing, however, was not.   :fogetunsure:
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I'd say any Shin Megami Tensei game in which Hama is an instant kill spell. Oh, and when it is, it's usually coupled with the wonderful concept of "main character dies = game over". Some parts of the Amala Labyrinth in Nocturne (Maniacs version) made me want to throw my controller at the TV.
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Vagrant Story is ridiculous. Pretty much the only way to beat the hardest boss in the game is to be equipped with a really powerful two-handed sword, attack as much as you can, and then just before it uses its big ultimate attack switch to a really powerful shield.

Dual Orb 2, Legend of Legaia, SMT Nocturne, and Xenogears 2 are all pretty ridiculous too.

Dual Orb 2 is like... holy shit. I think I beat once, though I'm not sure, but I tried to beat the first boss about a month back when I started a new game and I got killed in 3 or so turns.

I'm probably remembering wrong, but I don't recall Xenosaga 1 being very hard. At least, I remember 2 being harder. The battle system in 2 was really frustrating though, because as Rowain has said, if you accidentally hit the wrong button you are pretty much guaranteed to lose. 3 is stupid easy if you do the hidden shit (which is pretty easy in and of itself really). I killed the final boss in 2 turns, and one of those was just to buff MOMO. It is fairly difficult near the end if you don't get the hidden stuff though.

But yeah Vagrant Story is probably the hardest because, while most bosses don't have timing quite as important as that (if you don't switch to a shield I'm pretty sure it's impossible to survive), they'll still fuck you up if you are off a bit.

Anyway... I played a bit of this... And I'm not so fond of the setting. I hate that whole ghetto "gangsta fo life" thing, and I've never been much of a baseball player.
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Vagrant Story is ridiculous. Pretty much the only way to beat the hardest boss in the game is to be equipped with a really powerful two-handed sword, attack as much as you can, and then just before it uses its big ultimate attack switch to a really powerful shield.

Nah. The best way of surviving the final boss (which, I'm assuming, is the one you mean by the hardest one) - and really every boss in the game - is to understand the RISK system and your weapon's affinity. If your RISK reaches a high number you receive one hell of a blast to your HP when the final boss uses his uber-attack. If you keep your RISK low, you're only going to lose about half your HP. And keep in mind that enemies/bosses have multiple affinity stats (monster type, element, type of damage), and they are opposed. A Lich isn't likely to fall easily to a dark-affinity weapon, for example. The fact that you can forge new weapons in the game, coupled with one of the best soundtracks of all time and a great storyline makes VS the top game on my list. :)
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Final Fantasy 5, I had a lot of battles overturn very quickly from some of those bosses overpowered attacks. The end boss took me so many tries, that I actually GRINDED, and I never grind in RPGs, makes them too easy, and I feel like I'm cheating. It's very rewarding to play with the minimal amount of grind, and know that you're playing the game in it's most challenging state. For this same reason, I played Final Fantasy tactics without any grinding, and after beating it that way, decided on a minimal battle run, where I would reset and load my last waypoint if I hit a random battle on the way to a story battle. Needless to say, it was overwhelmingly difficult, I don't think I got more than halfway before I gave up from the stompings the bosses kept handing me.
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at least three other people I know screwed themselves with a save just before Wiegraf, found it impossible, and had to start the game over from the beginning.

I had to restart the game twice because of this.
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the hardest ones i have played has to be Wasteland and Bard's Tale 2.
wasteland has to be one of the best turn based RPG's i have ever played. but very hard to get started. You would get ripped and beaten into a pulp the fist 5 exp levels if your not careful.

bards tale 2 was just a pain in the ass. every dungeon had fall through floors that a level 30 dragon\creature would spawn on. or if you stepped on a the wrong tile it would teleport  you to the entrance of the dungeon. or tiles that would spin you around and shift you in a different direction. i dont know it's strange those games were exciting because you never knew if you you were going to get your butt kicked by a random mob even if you were high level. SO ANti Oblivion or MMORPG's.
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I had to restart the game twice because of this.

You guys know, if you are talking about the PSX version that you can just use Rubber Boots to negate his Bolt Sword attack. After that just kick his ass. But yeah, ironically Im playing the PSP version right now and im just got to him, and they took that trick out.

=\

This is some bullshit
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As a few people pointed out already...

7th Saga: You're playing alone most of the time. I remember the first fight against this Pison (I think) guy and lost after taking 2 hits. And I grinded. Got even tougher later on. I think I stopped playing after 6, 7 hours.

Secret of the Stars: There's about 16 characters to play with and still 11 of them are useless until very late in the game. You can switch parties anytime, but you never really need to. It's bad enough you get low exp. and grind for hours, the bosses still kick your ass with spells hurting the entire party. Mage users attack for 10, 15 damage tops in the end and their spells don't help them (100 to 200 damage tops). When you're about to finish the game, you need to grind another group for 10, 15 hours to get through a boss or two because you can't use your main party. This game is frustrating and not rewarding, unless you got 40 hours of your life to lose where you'll spend 30 of them grinding.

Final Fantasy I on the NES: I'm surprised no one mentioned this when they were talking about the FF series. I thought it was really hard. If all your characters attacked the same enemy and it died before the enemy party was killed and all of your characters used their turn, the system would not redirect the attack on another enemy. Instead, you'd waste a turn and got the grand prize of taking a beating from the other enemies. You could never know which equipment was suited for which character when you were buying, much less with spells (but I'm not 100 % sure about the last one though). System was slow, leveling up took forever too.

Phantasy Star I and II: Enemies hit way too hard even if you were overleveled... Pretty much the same as the others above.
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You guys know, if you are talking about the PSX version that you can just use Rubber Boots to negate his Bolt Sword attack.

There are a lot of things you *can* do but if your only save is right before that battle and you happen not to have anything like that in your inventory you are screwed.
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There are a lot of things you *can* do but if your only save is right before that battle and you happen not to have anything like that in your inventory you are screwed.
True.

Alot of people take Ramza for granted, I suppose.

Also, I thought the first major battle with Gaffgarion was pretty tough. (At the guillotine gallows)

Edit: Nope, you guys were wrong. I just found an incredibly easy way to beat Wiegraf.
Last Edit: April 19, 2008, 09:30:58 pm by Katsuya
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I'd say any Shin Megami Tensei game in which Hama is an instant kill spell. Oh, and when it is, it's usually coupled with the wonderful concept of "main character dies = game over". Some parts of the Amala Labyrinth in Nocturne (Maniacs version) made me want to throw my controller at the TV.

You realize that in most SMT games where Hama is instant death, the main character is automatically immune to it, right? Like, I think the Persona* series and SMT3 are the only ones where Hama is instant death and can hurt the main character.

*Even then, P3 is the only one where the main character dies = Game Over
Last Edit: April 19, 2008, 10:31:53 pm by Cho
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You realize that in most SMT games where Hama is instant death, the main character is automatically immune to it, right? Like, I think the Persona* series and SMT3 are the only ones where Hama is instant death and can hurt the main character.

*Even then, P3 is the only one where the main character dies = Game Over
No, it's the same way in Nocturne. If skinny asian kid gets hit with hama it's game over.
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No, it's the same way in Nocturne. If skinny asian kid gets hit with hama it's game over.
Yeah every monster and their dog's brood has a death spell or two in megaten.

By the way, I think FF4 hardtype is impossible. Every attack Zeromus has is BIG BANG or NUKE or DESTROY or HARRY TRUMAN or something. Seems like he goes through the moves like tissues, too.
Last Edit: April 20, 2008, 01:48:48 am by Master Tea
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No, it's the same way in Nocturne. If skinny asian kid gets hit with hama it's game over.

Just FYI SMT3's full title is Shin Megami Tensei 3: Nocturne.
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Mother 1. I guess the hard thing about it is that you need to powerlevel for 3 hours as soon as you leave your house.

But still.. the monster are hard and encounter rate is off the roof..