Topic: Tell me your Persona! (Read 814 times)

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Man I love Persona 3! I got so hooked that I went around doing research and found out my Arcana and my Persona,turns out my Persona is Deimos[Devil ][/Devil]

What about you folks?
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I bought Persona 3 when it first came out and never even removed the plastic.  I just bought Persona 3 FES and kinda sorta feel like playing it but with GTAIV coming out in 2 days I'm far from motivated.

Am I missing anything?  Is this game awesome on the same level as Persona 2 because reviews seem to be pretty mixed and I definitely DO NOT like the idea of playing as Japanese emo teenagers who proceed through a demonic Hogwarts (yet still have time to play awkward dating mini-games, note passing, and finish classes).
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I bought Persona 3 when it first came out and never even removed the plastic.  I just bought Persona 3 FES and kinda sorta feel like playing it but with GTAIV coming out in 2 days I'm far from motivated.

Am I missing anything?  Is this game awesome on the same level as Persona 2 because reviews seem to be pretty mixed and I definitely DO NOT like the idea of playing as Japanese emo teenagers who proceed through a demonic Hogwarts (yet still have time to play awkward dating mini-games, note passing, and finish classes).

I have only played Persona 1(which sucked balls) but Persona 3 freaking rocks my pants,theres always something interesting to do and I actually enjoyed the sim parts as much as the rpg parts...Why do I like it? I dont know man...the idea of being in a place where the human psyche takes physical form is kinda awesome.
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I bought Persona 3 when it first came out and never even removed the plastic.  I just bought Persona 3 FES and kinda sorta feel like playing it but with GTAIV coming out in 2 days I'm far from motivated.

Am I missing anything?  Is this game awesome on the same level as Persona 2 because reviews seem to be pretty mixed and I definitely DO NOT like the idea of playing as Japanese emo teenagers who proceed through a demonic Hogwarts (yet still have time to play awkward dating mini-games, note passing, and finish classes).
Persona 2 is infinitely better than Persona 3, and I to some extent actually regret wasting money on Persona 3.  The primary difference is, where P2 was a legitimately great RPG, P3 is a repetitive and uninteresting piece of shit.  Just imagine a really boring dungeon crawler mixed with a fucking anime school sim and you basically have Persona 3, because aside from a little it of story progression at the end of every game month (i.e. a small amount of story every few hours), that's literally all you do.  Dungeon crawl, go to school, have inane conversations with stupid friends, go to the mall and drink coffee/sing karaoke to get SKILLUPS that I don't even remember the point of getting, go on dates, build relationships with hollow characters because you have to so your persona don't suck, and then dungeon crawl some more.  It is seriously one of the most tedious games I've played in a while; I was so disappointed that this is what they did with one of my favorite series.  The story parts are decent, but they're really few and far between, so if you don't like the idea of talking to your friend about his crush on your teacher, you probably won't find the game too fun.  Also, it practically plays itself half the time.  Sometimes it will actually go through an entire day without letting you do anything.  You wake up, you go to school, you sit in class, you decide to head home, you study, you decide to go to bed early.  It will literally just decide MOST of that for you and the rest of the time you just choose between options.

The combat is probably the saving grace, if you could call it that, but it's marred by the fact that a) you don't control any character but your own, and b) party AI is laughably retarded.  They do things like blaze through all their magic points, use abilities that have already proven to be ineffective (hey it's a fire monster let's use fire over and over even though it's immune to it), and so on.  You might like it, though.  Hiret admitted the school sim elements were gay, and the story wasn't prominent enough, but he was really keen on the combat, and there's definitely no shortage of that.  I personally don't enjoy grinding in an RPG, but if you do, you might actually enjoy it, especially if ANIME SCHOOL SIM doesn't sound awful right off the bat to you.
Last Edit: April 28, 2008, 12:37:48 am by Homo-Welfarus
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Actually ANIME SCHOOL SIM sounds awesome to me. I'll have to check out this Persona 3...
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Actually ANIME SCHOOL SIM sounds awesome to me. I'll have to check out this Persona 3...
yea def. check it out you'll love it
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b) party AI is laughably retarded.  They do things like blaze through all their magic points, use abilities that have already proven to be ineffective (hey it's a fire monster let's use fire over and over even though it's immune to it), and so on.
No they don't, they specifically go out of their way to not use skills they know the enemies are immune to. Also, if you use tactics, it is extremely easy to get them to do what you want them to do.

I liked the sim parts too, and it doesn't really feel awkward or anything. Persona 3 is ultimately about people and their relationships with each other, and the Social Link system shows this really effectively.
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No they don't, they specifically go out of their way to not use skills they know the enemies are immune to. Also, if you use tactics, it is extremely easy to get them to do what you want them to do.

I liked the sim parts too, and it doesn't really feel awkward or anything. Persona 3 is ultimately about people and their relationships with each other, and the Social Link system shows this really effectively.
don't be an asshole.  i could understand maybe the second part and an argument that WELLLL YOU CAN EFFECTIVELY FORM STRATEGIES IN SPITE OF THIS because that's true, but uh, i like the part where you somehow magically know the intricate details, not only of a game's ai, but of how that ai behaved in other peoples' homes while they were playing the game.  for the 40+ hours i played the game, they regularly used attacks that the enemy was either immune to, or that were just less effective against them and then, afterwards, continued using them.  but please rayne tell me more about my experience with the game that you would have no way of knowing about, i'm eager to learn what happened when i was alone in the room while playing it (without you there)!  because i mean, clearly i don't know, what with all my first-hand experience and all.

the fact of the matter is, you shouldn't have to use "tactics" to get your party members to do what you want; it's asinine and an incredibly lame way to encourage tactical thought within a battle system.  want your party members to not act like idiots?  heh... try thinking strategically.  there have really been very few games that i've played where the ai was advanced enough to yank control of 3 party members away from players and just let the computer control their actions.  it cripples the fundamental idea behind a turn-based combat system, but this might be excusable if it wasn't for the fact that no one seems to be able to program legitimately intelligent ai in rpgs.

also idk i'm not STEEL so i really don't feel like just saying "well your tastes are bad" but the gay anime avatar kind of gives me a clue as to why you found the sim elements acceptable.  it's great that it's all about "people and their relationships" but that sort of falls apart when you realize there's not a single character in the game that isn't really fucking superficial.  main character's a blank slate, which is imo a narrative copout, the supporting characters like jun-pei are all pretty one-dimensional, and the schoolmates you meet up with and have to foster gay relationships with are even worse.  they're quite literally husks, with MAYBE one or two shallow personality traits ascribed to them.  i don't even know what to say in response to someone arguing that this game is a well done examination of relationship dynamics.  to be one of those, you kind of have to have characters with some amount of depth to them!  buuuuut i guess if you are entertained by generic anime and think that things of that nature are paragons of characterization, then i can see why you would like this.  if this is the case, allow me to also suggest scooby-doo, where are you.  it has impeccable character interaction and often provides keen, insightful analysis into the criminal pysche.


edit: also marcus another thing you might be a little disappointed by is that, unlike in persona 1 and 2, you can't talk to enemies anymore.  i thought this was one of the coolest/most unique parts of the combat in persona, as it really made it seem like the demons you were fighting were sentient and intelligent, and not just mindless creatures.  also, it was sort of a cool alternative to actually fighting without running away, and something i always thought of as a trademark of the series, so i don't get why they just neglected to include it!
Last Edit: April 28, 2008, 03:07:54 am by Homo-Welfarus
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don't be an asshole.  i could understand maybe the second part and an argument that WELLLL YOU CAN EFFECTIVELY FORM STRATEGIES IN SPITE OF THIS because that's true, but uh, i like the part where you somehow magically know the intricate details, not only of a game's ai, but of how that ai behaved in other peoples' homes while they were playing the game.  for the 40+ hours i played the game, they regularly used attacks that the enemy was either immune to, or that were just less effective against them and then, afterwards, continued using them.  but please rayne tell me more about my experience with the game that you would have no way of knowing about, i'm eager to learn what happened when i was alone in the room while playing it (without you there)!  because i mean, clearly i don't know, what with all my first-hand experience and all.
did you use the analyze ability at all? if not i can see how this might be a problem, but once analyzed your allies will stop using skills that are useless. This is how the game works, so unless you are the one person stupid enough not to analyze new enemies, your game is broken.
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did you use the analyze ability at all? if not i can see how this might be a problem, but once analyzed your allies will stop using skills that are useless. This is how the game works, so unless you are the one person stupid enough not to analyze new enemies, your game is broken.
only when i encountered new enemies the first time.  do you have to use it after an ability is used and shown to be useless?  i'm actually pretty sure i had a ten minute conversation with hiret where we talked about party members' penchant for using abilities that aren't ideal repeatedly, so it's not even as if it's just me.  buuuut considering that i typically analyzed an enemy every time i found one i'd never seen before, i don't think it was only happening on ones i didn't.

also, i don't even think you should need to use analyze.  if JUNPEI uses a fire spell and the enemy is immune to it, he shouldn't use it again, whether i've analyzed the monster or not.  that's what any person playing the game would do, and if they're going to give control to the computer, they should probably make sure it's vaguely intelligent in it's decisions.  this is actually a pretty decent example of why giving party control to ai is dumb at this juncture.  i shouldn't have to formulate strategies to circumvent the lack of intelligence in the artificial intelligence system.
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only when i encountered new enemies the first time.  do you have to use it after an ability is used and shown to be useless?  i'm actually pretty sure i had a ten minute conversation with hiret where we talked about party members' penchant for using abilities that aren't ideal repeatedly, so it's not even as if it's just me.  buuuut considering that i typically analyzed an enemy every time i found one i'd never seen before, i don't think it was only happening on ones i didn't.
once i analyzed an enemy, my guys would pass their turn if they didn't have any action they could use(i remember junpei using stat boost every other turn and passing all other times since the enemy had reflect fire/slash). it seems strange to me that my guys would do this consistently, but your guys wouldn't, espically when it works the same way for pretty much everyone one gfaqs and shit.

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also, i don't even think you should need to use analyze.  if JUNPEI uses a fire spell and the enemy is immune to it, he shouldn't use it again, whether i've analyzed the monster or not.
I'll admit, its annoying, the only excuse i can think of is that some enemies have protection spells that were off after one hit, and it would suck even more if my the ice chick stopped using ice spells just basic the enemy had 'reflect magic' up for one turn.

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that's what any person playing the game would do, and if they're going to give control to the computer, they should probably make sure it's vaguely intelligent in it's decisions.  this is actually a pretty decent example of why giving party control to ai is dumb at this juncture.  i shouldn't have to formulate strategies to circumvent the lack of intelligence in the artificial intelligence system.
all that said i completely agree with you here and P2 had a much better combat system(and pretty much everything else).
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Persona 3 is definitely no Persona 2, but it's a good game in its own right. The separate parts of the game (sim vs. dungeon crawlin') seem to be pretty awful, but somehow they combine to create something far greater than the sum of its parts. Megaten games have practically all had rather slow story pacing for better or for worse with some exceptions so that argument is a bit redundant.

While P2's battle system had far better balance, I have to say it was also fucking boring as hell.

btw my persona is nebiros (creepy as fuck puppetmasteryyy)
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also idk i'm not STEEL so i really don't feel like just saying "well your tastes are bad" but the gay anime avatar kind of gives me a clue as to why you found the sim elements acceptable.  it's great that it's all about "people and their relationships" but that sort of falls apart when you realize there's not a single character in the game that isn't really fucking superficial.  main character's a blank slate, which is imo a narrative copout, the supporting characters like jun-pei are all pretty one-dimensional, and the schoolmates you meet up with and have to foster gay relationships with are even worse.  they're quite literally husks, with MAYBE one or two shallow personality traits ascribed to them.  i don't even know what to say in response to someone arguing that this game is a well done examination of relationship dynamics.  to be one of those, you kind of have to have characters with some amount of depth to them!  buuuuut i guess if you are entertained by generic anime and think that things of that nature are paragons of characterization, then i can see why you would like this.  if this is the case, allow me to also suggest scooby-doo, where are you.  it has impeccable character interaction and often provides keen, insightful analysis into the criminal pysche.

And apparently I was being an asshole? First off, the avatar is from Higurashi, a very well written murder mystery that is very atmospheric and downright horrifying at times. It involves truly dark themes, a mature storyline, and a great cast of likeable characters. I don't see why watching a show that involves a demonic cult sacrificing people yearly to their local god should automatically mean I like the LIFE SIM aspects of Persona 3, but okay sure why not. I mean, they are totally similar. I liked them because they were something different, that hadn't really been tried in RPGs before, and they worked well.

I guess I can kind of agree with the BLANK SLATE MAIN CHARACTER thing, but they've done that for every SMT game they've ever made since at least the SNES era, and they aren't going to stop anytime soon, so there really isn't anything to say about that. It worked best in SMT3, which was a game about you, the player, and you personal beliefs as to how the world should be. It doesn't fit in so well with Persona, seeing as the key concept is about people summoning forth their inner Psyche, which is kind of weird when you can't really tell what personality the main character has.

I personally found the characters interesting. Of course, there were some terrible ones, like Bebe, the ambiguously gay foreign exchange student from France who loves to knit or whatever. But on the other hand, there is President Tanaka. The guy slowly develops over his conversations with you, as he tells you about basically how to screw people over and make money off of them, giving insight into his state of mind. His greed and paranoia are both emphasised, but as he talks with you, another side of him develops, and ends up donating a large sum of money to a charity to help children in need, so that he can watch some fine young men mature and grow and become successful like him. The guy never stops being a greedy bastard, of course.

I don't claim Persona 3 is a piece of art, the absolute pinnacle in showing character relationships. But it certainly is a step in the right direction, with a unique aspect to the game that I hope the sequel will expand upon and make even more interesting. Persona has always been about people and their relationships with each other, which makes sense, given your Persona is what other people make of you, the sense they got out of your personality. It isn't a piece of art, but it's definitely a better RPG series than most. If you're pissed off at the direction the series is taking, play SMT4 when it comes out instead, that will have everything you miss, including conversations with demons, and the entire party being controllable..

I try to stay away from generic shit, personally. For example, the horrendous Persona anime, which among other things, adds an AGE LIMIT to summoning Personas. That's right, apparently you can't summon forth your inner Psyche, your personality given form, if you're over the age of twenty or whatever. Then there was the focus of the plot moving away from relationships to people fighting other people using Personas. I liked Persona 3 because it was something different, a hell of a risk take that actually managed to work somehow.
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also, i don't even think you should need to use analyze.  if JUNPEI uses a fire spell and the enemy is immune to it, he shouldn't use it again, whether i've analyzed the monster or not.  that's what any person playing the game would do, and if they're going to give control to the computer, they should probably make sure it's vaguely intelligent in it's decisions.  this is actually a pretty decent example of why giving party control to ai is dumb at this juncture.  i shouldn't have to formulate strategies to circumvent the lack of intelligence in the artificial intelligence system.

Yeah man I've noticed that the AI is always really smart about using the best abilities.  They don't use attacks that are stronger than they need to, they always target an enemy weakness (if you've analyzed the enemy or hit its weakness before), etc.  They very frequently and smartly disable every enemy in one turn, if they can, so I can use a combo and kill them all right away.  Like I don't get what you and Hiret experienced because the AI is great in my experience.  I only rarely adjust their strategies from Act Freely, and that is for cases where I want someone to heal every round and never attack during a boss or whatever.

Anyway, this game is pretty great!  Not controlling your party is a serious game-breaking flaw though.  It was a really bad idea.  I *do* enjoy the lame social bits because I find the subplots somewhat interesting and funny (world-class fencer who conceals his broken leg from the team, etc).  Although like everyone else who likes this game I will also agree that it's definitely not as good as Persona 2 or most other SMT games.

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All I played this game for was to hear about Kenji's soggy noodles.

I just picked up FES too. I pray for the noodles to make a reappearance.

As for the combat system, I agree it's kinda silly in the beginning. However, I got the feel for it as I progressed in the game. By the end, I didn't think it was a problem at all. I don't know about you guys, but it was perfectly controllable. You can easily set up the AI to not fuck up.
Last Edit: April 28, 2008, 03:06:08 pm by skauert
<ramirez> well i know you disagree with me about that, and i agree that you disagree
<ramirez> but i still disagree with it
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Am I missing anything?  Is this game awesome on the same level as Persona 2 because reviews seem to be pretty mixed and I definitely DO NOT like the idea of playing as Japanese emo teenagers who proceed through a demonic Hogwarts (yet still have time to play awkward dating mini-games, note passing, and finish classes).

Think about everything awesome in Persona 2. Then imagine it not being there and in its place, terrible music and dating sim. That is what Persona 3 is like.

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the fact of the matter is, you shouldn't have to use "tactics" to get your party members to do what you want; it's asinine and an incredibly lame way to encourage tactical thought within a battle system.  want your party members to not act like idiots?  heh... try thinking strategically.  there have really been very few games that i've played where the ai was advanced enough to yank control of 3 party members away from players and just let the computer control their actions.  it cripples the fundamental idea behind a turn-based combat system, but this might be excusable if it wasn't for the fact that no one seems to be able to program legitimately intelligent ai in rpgs.

But you see, it enhances the level of immersion in the game! In real life, you can't control other people, so it totally makes sense and adds a greater sense of realism! Y'know, like the ninja dog and robot girl. (Nm in real life you don't stand around taking turns and in real life you could say, outloud to your friend, "HEY UM YUKARI I COULD USE A LITTLE BIT OF HELP HERE I AM ABOUT TO DIE PLEASE HEAL ME")

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edit: also marcus another thing you might be a little disappointed by is that, unlike in persona 1 and 2, you can't talk to enemies anymore.  i thought this was one of the coolest/most unique parts of the combat in persona, as it really made it seem like the demons you were fighting were sentient and intelligent, and not just mindless creatures.  also, it was sort of a cool alternative to actually fighting without running away, and something i always thought of as a trademark of the series, so i don't get why they just neglected to include it!

Well you see you talk to people and build social links, which takes the place of talking to demons! That's just as good, right?  :sad:

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Megaten games have practically all had rather slow story pacing for better or for worse with some exceptions so that argument is a bit redundant.

Other Megaten games actually have a sense of purpose or urgency to them. P3 is just sort of "Heh, whatever go climb a tower you kids!"

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the avatar is from Higurashi, a very well written murder mystery that is very atmospheric and downright horrifying at times. It involves truly dark themes, a mature storyline, and a great cast of likeable characters.

Heh.

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I liked Persona 3 because it was something different, a hell of a risk take that actually managed to work somehow.

I would argue that Persona 3 didn't work.

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Yeah man I've noticed that the AI is always really smart about using the best abilities.
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You can easily set up the AI to not fuck up.

CONCENTRATE TENTARAFOO

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Just a heads-up, guys:

http://www.rpgamer.com/games/persona/persona4/propaganda/persona410.jpg

Looks like Persona 4 is going to be a direct sequel to Persona 3 (I definitely recognize some of the characters in there from P3) and will probably share it's retarded mechanics.  I guess we'll just have to wait for another Nocturne or something if we want to get back to real hardcore SMT mechanics.
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That would be SMT4, which is being made for the PS3. So people who loved Persona 3 can have what they want, and people that hated Persona 3 and wish it was like the old days can have what they want, and people like me who love both can have what they want. Everyone wins.
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That would be SMT4, which is being made for the PS3. So people who loved Persona 3 can have what they want, and people that hated Persona 3 and wish it was like the old days can have what they want, and people like me who love both can have what they want. Everyone wins.

Hey did you even look at the ad?  It clearly says Persona 4 and also clearly says Playstation 2 in English.  Unless maybe I'm missing something where it says somewhere "oh just kidding this is not Persona 4 and it is not for Playstation 2." 
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Yeah, that's Persona 4, for the PS2. I'm talking about Shin Megami Tensei 4, for the PS3, which is not mentioned in that article you linked to at all. I was replying to this:
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I guess we'll just have to wait for another Nocturne or something if we want to get back to real hardcore SMT mechanics.
Like I said, the next game with hardcore SMT mechanics will be SMT4 for the PS3, which they've already announced. I don't have a link handy at the moment though, unfortunately.