well I looked at interview at IGN and it say theres many ways to take on each challenge and even ways thay never imagined.
The term for that is called emergent complexity, and I keep my eye out for any instance of it because I am a sucker for it.
Yeah, this is what gets me sorta excited. The vehicle thing was jarring at first, but then it began looking like a traditional objective based collecting 3d platformer. With the exception that most of the stuff was happening with vehicles.
Custom vehicles.
If the customizability really is all that it's cracked up to be (it looks very promising from here), then it looks to be a great platformer title in that mind-blowingly novel way akin to Mario Galaxy. I don't like keeping my expectations too high, but if it's close to what I imagine is their concept, then it might look to fit in with the Banjo-Kazooie franchise better than we thought, albeit in a very different way.
I do hope they polish those graphics.