Topic: Grand Theft Banjo Kazooie (Read 1887 times)

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well I looked at interview at IGN and it say theres many ways to take on each challenge and even ways thay never imagined.
The term for that is called emergent complexity, and I keep my eye out for any instance of it because I am a sucker for it.

Yeah, this is what gets me sorta excited. The vehicle thing was jarring at first, but then it began looking like a traditional objective based collecting 3d platformer. With the exception that most of the stuff was happening with vehicles. Custom vehicles.

If the customizability really is all that it's cracked up to be (it looks very promising from here), then it looks to be a great platformer title in that mind-blowingly novel way akin to Mario Galaxy. I don't like keeping my expectations too high, but if it's close to what I imagine is their concept, then it might look to fit in with the Banjo-Kazooie franchise better than we thought, albeit in a very different way.

I do hope they polish those graphics.
Last Edit: May 14, 2008, 05:00:48 pm by EvilDemonCreature
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I've always liked the Banjo games and actually preferred the original to Super Mario 64.  I dunno, there was something about that first level where I crawled to the top of that ant hill from the inside and then managed to stand on top and could see across the entire level that brought up a "holy shit" moment back then.  The entire game (save for that halloween town one) was like that.  My only problem with the games (and consequently, eventually with Donkey Kong 64) was how much junk you had to collect.  Notes, Jinjos, Jiggy pieces, red feathers, yellow feathers, honeycombs, honeycomb hex parts... it goes on and on.  Donkey Kong 64 was the worst offender as each of the five Kongs had their own set of crap to collect, all a specific color which was a cheap to way to lengthen a game that already would have been rather lengthy without all that.

But I digress.

This Banjo game actually looks pretty cool to me and the scale of the world is pretty amazing.  Rare talking that it's 16 times larger than anything they've ever done, which is pretty amazing considering how big Kameo was.  I'm not exactly sold on the vehicle building stuff though outside of the initial "that's pretty cool" factor, but watching the videos and seeing cars leaping off cliffs or hovering and then becoming gliders makes it hard to hate that feature.
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kameo was pretty regular size when you took into account the amount of the world you actually needed to visit, and the amount that was completely useless.

this looks pretty awful. if it was just a normal non-franchise game id ignore but, but because i liked bk1 and 2 it pretty much sucks if that's what bk3 will look like.

what's up with mecha-grunty, btw? she got squashed too many times or something?
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Yeah I was pretty amazed by the size of the world as I watched that video like I thought the whole thing was pretty ADD but I saw this one level and it reminded me of that pirate level in Diddy Kong Racing which I'm sure was nowhere near as elaborate but that was pretty much exactly how I remembered it in my head

So it's pretty cool and all but they've got to be ahead of the curve of some random dude's imagination after 10 years of some vague memory stewing around in his head

But yeah if that music is playing for the entire game I think I'd have to kill myself

Edit: Also the vehicles looked pretty gay but it looked gay in the sense where we had way too much fun with Legos when we were a kid WOAH ITS A ROCKETSHIPS

Edit: Seriously this game looks like it's through the lens of some really hyperactive kid's imagination but one that's not really much fun to anybody else - but still that's a pretty amazing accomplishment
Last Edit: May 14, 2008, 05:44:03 pm by Ragnar
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The frame rate looks terrible in that video.

I've played the older Banjo Kazooie for about 5 minutes, but I was never really into them. I guess this looks okay, but not something I'm going to purchase unless I hear some really good things about it. It really looks nothing like what I remember. I won't judge the game yet though, since it doesn't look like it's even close to completion.
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what's up with mecha-grunty, btw? she got squashed too many times or something?

I seen this happen alot of times.. next time we are going to have "Dark Banjo","Super Kazoie" and so on and so forth...
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I seen this happen alot of times.. next time we are going to have "Dark Banjo","Super Kazoie" and so on and so forth...

Well we already had Dragon Kazooie, so...  Yeah.
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So it's like that Phun game + Banjo Kazooie? Like a physics sandbox with goals?
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Wow...um...it looks nothing like the old Banjo Kazooie...and that's a bad thing.

It's too...modern. And too much vehicles EVERYWHERE.
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Looks too much like Twisted Metal to me. I don't really like this direction towards vehicles...
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i would like to add that this isn't the first banjo kazooie vehicle related spinoff.  Rare released Banjo Pilot in 2005 and Grunty's Revenge in 2003 on the GBA.

I guess the world completely ignored those games.
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this game looks better than i expected, although admittedly i expected this to be terrible. i mean graphically it looks really stupid, and the whole banjo kazooie thing seems like a tacked on name to get XX% more sales. it seems to me the lynchpin of the game is the car creation, it makes no sense why they'd make ten million parts and spend all this time making a CUSTOM CAR SYSTEM if you didn't use it every five seconds.

so i think depending on how well they do the vehicle aspect of this, it might be a good game. i think rare has it in them to make good games, and one thing that is good about them is that they have the freedom to take ninety years to make a game. i'm sure they get pressured from microsoft, but in all reality rare just takes however long they want to make any game. this is a good thing considering most games these days are rushed to meet a deadline for BONUS SALES.
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i would like to add that this isn't the first banjo kazooie vehicle related spinoff.  Rare released Banjo Pilot in 2005 and Grunty's Revenge in 2003 on the GBA.

I guess the world completely ignored those games.

pretty much yeah
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Grunty's Revenge wasn't vehicle oriented, was it?

And do you consider the Mario series to vehicle oriented because of Mario Kart? Banjo Pilot is just a kart-ey spinoff. Doesn't really count here.
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No Grunt's revenge was a lot more like the original two, just with an isometric perspective. Banjo Pilot doesn't count much either, since it was originally going to be Diddy Pilot, a Diddy Kong Racing Sequel, but they had to switch to using their own characters after Microsoft bought them out.
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this looks awesome

i loved banjo1 didnt play 2 and from your posts i was expecting some kind of crap but this really does look awesome
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Grunty's Revenge wasn't vehicle oriented, was it?

And do you consider the Mario series to vehicle oriented because of Mario Kart? Banjo Pilot is just a kart-ey spinoff. Doesn't really count here.

my point is that this isn't the first time Rare has taken characters from a franchise and stuck them in a different style game.  Every major company does this it's what makes money.  Super Smash Bros is beloved by everyone but it's just a circle jerk of beloved franchises.  Even though it's a good game on its own do you think it would have sold as much if it had all original characters?
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i would like to add that this isn't the first banjo kazooie vehicle related spinoff.  Rare released Banjo Pilot in 2005 and Grunty's Revenge in 2003 on the GBA.

I guess the world completely ignored those games.
yeah basically banjo pilot was like diddy kong racing; it WAS a racing game. and grunty's revenge...wasn't vehicle related?


But yeah the argument isn't that this is a "vehicle spinoff", it's that it has the Banjo name as a platformer...but it's vehicle-oriented and not a platformer
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Quote
But yeah the argument isn't that this is a "vehicle spinoff", it's that it has the Banjo name as a platformer...but it's vehicle-oriented and not a platformer

it's called banjo-kazooie: nuts and bolts... it's not like they named it banjo-threeie or whatever stupid naming system they had in place.

sheesh
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kameo was pretty regular size when you took into account the amount of the world you actually needed to visit, and the amount that was completely useless.

True, I suppose.  I just figured it might be relative as I can see this game easily having a lot of useless open space as well.  With emphasis being on vehicular exploration and such, I can definitely see some skimping on overall detail as the player won't necessarily have to trek through every portion of the game.