Topic: FUCK YOU CAPCOM (resident evil 5) (Read 6110 times)

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Headphonics - I dunno, I thought RE4 was pretty good at atmosphere and gameplay, and was a huge leap forward from the previous REs I played. It's still absolutely nothing compared to the incredibly creepy and cool looking preview video they'd originally had for RE4 where Leon was in the mansion fighting the Hooked Man and those scary dolls.

RE4 was never really meant to be SCARY I don't think, unless the designers are stupid enough to think it is...

though they thought that was too unreal for re

and they made devil may cry with that


[/old story everybody heard 12 times]
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Headphonics - I dunno, I thought RE4 was pretty good at atmosphere and gameplay, and was a huge leap forward from the previous REs I played. It's still absolutely nothing compared to the incredibly creepy and cool looking preview video they'd originally had for RE4 where Leon was in the mansion fighting the Hooked Man and those scary dolls.

RE4 was never really meant to be SCARY I don't think, unless the designers are stupid enough to think it is...
i just never really felt it was that atmospheric, and the gameplay was pretty AVERAGE i thought for a shooter, and was actually made kind of annoying by weird and awkward controls for an action game

also idk if you were around for this but i'm pretty sure it was VERY MUCH meant to be scary.  there will all those ridiculous quotes from capcom, like "you'll piss your pants!!!!" that kezay et al had in their signatures at the time.  it was PUMPED UP as horrifying by developers/publishers/fans/pretty much everyone and it wasn't even close to that!
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Talking about scary I still get freaked out by sudden moments in the Resident Evil games like in Resident Evil 2,3 and 4.
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  • The only 14 years old rm2k3 master
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The only scare games I know is SH3/4. Resident Evil was never scary. On the other hand those nurses on alternate hospital in SH3 still creep me out, esspecially when you don't see them, but you can hear the radio static.
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Disregard SH2 which was totally better. :(
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Haven't really played that so I can't say anything. Damn that's the only SH game I haven't played.
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Go play it. Right now.
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i just never really felt it was that atmospheric, and the gameplay was pretty AVERAGE i thought for a shooter, and was actually made kind of annoying by weird and awkward controls for an action game
I don't get how you could say that, unless you just don't like that over the shoulder view in general? I never found the controls awkward(PS2 version, haven't played the Gamecube or Wii versions))and the gameplay was well balanced and stayed true to the Resident Evil style with the whole, no moving when shooting thing. I hated those quick events after awhile though. Like that knife fight..  :mad:

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and the gameplay was well balanced and stayed true to the Resident Evil style with the whole, no moving when shooting thing.

That's why the controls were lame.  They upgraded everything else but you still have to fight with TANK CONTROLS.  For a government super agent that could jump 4x his height and suplex villagers with the greatest of ease, Leon moved like a log in water.  Adding the ability to side step (something you could do in the original Silent Hill COME ON)  wouldn't have hurt the difficult in any way.

But, it did take Capcom 20 years before adding the ability to duck in Mega Man so I'm not surprised it'll take another 20 to add realistic movement in Resident Evil.
Last Edit: June 14, 2008, 01:43:12 am by Marcus
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That's why the controls were lame.  They upgraded everything else but you still have to fight with TANK CONTROLS.  For a government super agent that could jump 4x his height and suplex villagers with the greatest of ease, Leon moved like a log in water.  Adding the ability to side step (something you could do in the original Silent Hill COME ON)  wouldn't have hurt the difficult in any way.

But, it did take Capcom 20 years before adding the ability to duck in Mega Man so I'm not surprised it'll take another 20 to add realistic movement in Resident Evil.

Capcom did pretty good movement once with the RE4 engine.

Oh wait, that was mainly Clover Studios.

God Hand, fuck yeah.
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That's why the controls were lame.  They upgraded everything else but you still have to fight with TANK CONTROLS.  For a government super agent that could jump 4x his height and suplex villagers with the greatest of ease, Leon moved like a log in water.  Adding the ability to side step (something you could do in the original Silent Hill COME ON)  wouldn't have hurt the difficult in any way.

But, it did take Capcom 20 years before adding the ability to duck in Mega Man so I'm not surprised it'll take another 20 to add realistic movement in Resident Evil.

You didn't NEED to duck in megaman. Similarly, the developers of RE4 did what they have for most the series, focus on letting people have firepower when standing still but not letting them move and fire at the same time. That way close encounters are more intimidating, and close combat is something to avoid under most circumstances (which is how a survival horror game should be, you take out targets as safely as possible, if you want endless melee on evil creatures that's why capcom made devil may cry). Also, you want to talk about realism, accuracy is horrible when you're running and firing. In the ammo limitations you have in RE, you can't afford to circle strafe and spray rounds with such waste.
Last Edit: June 14, 2008, 06:25:15 am by goat
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You didn't NEED to duck in megaman.
 

More than half the attacks could have been dodged by ducking but they removed it so you had to rely on the clunky jumping controls which usually led you into a wall spike or you'd move the camera off screen (which instantaneously revived every enemy you just killed).

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That way close encounters are more intimidating, and close combat is something to avoid under most circumstances (which is how a survival horror game should be, you take out targets as safely as possible, if you want endless melee on evil creatures that's why capcom made devil may cry).

Considering the badguys could run I don't see this as an excuse.  Most close battles could beaten by shooting them in the face then doing a roundhouse kick which knocked them all to the side but actually aiming was sloooooooooooooooooow.  Seriously, there's a guy to your left but it takes 5 seconds to move 90 degrees and hit him so you have to turn around, run somewhere, turn back around, aim and fire.  What is this shit?  I'm not a government agent (well, technically I am but you know what I'm talking about here) and it takes me half a second to pivot on one foot and aim.

Which brings me to my next point:

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Also, you want to talk about realism, accuracy is horrible when you're running and firing. In the ammo limitations you have in RE, you can't afford to circle strafe and spray rounds with such waste.

This may have applied to previous RE's but RE4 was clearly an ACTION GAME.  You were meant to kill things and you couldn't advance UNLESS you killed things (which is contrary of the previous games).  Ammo was in abbundance and I'm a government super soldier so there should be no excuse that I have to stand in one spot and slowly rotate my hips around to aim at the dozen crazed guys with pitchforks chasing after me.

The controls were just bad and stupid and cheap and gimmicky.  Tactical movement teaches you not to stand in one spot and while firing and running is a tactical no no, firing while walking in a crouch is commonly taught to even the lowest level infantry grunts.

And Leon is a government super soldier but he's rooted to the spot when firing a fucking pistol.  Hey Capcom, it's the 21st century.  You don't have to include arcade controls to make a game hard!
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Back in the day of when games started to go 3D I guess they had no fucking idea how to make good controls since they had no experience with 3D controls and games like the first Resident Evil and Silent Hill had pretty bad controls and shitty combat although iirc SH did it slightly better but it also came like 5 years later than RE1 so.

But then there were games like Syphon Filter which, imho, had really good controls mostly because you could use the autoaim button or manual aiming and the camera was most of the time exactly where you wanted it to be and to jump you didn't need to press anything you just ran off a ledge and Gabe would just make those crazy jumps automatically and this feature worked really well with the level design. The gameplay is completely different from RE and SH though but it seemed like they knew what they were doing.

I guess its a bit of a long stretch to go from survival horror games into Syphon Filter which you could describe as a stealth-action-shooter (but hey it has a super agent and a story about a supervirus in there somewhere so its kinda like RE?!?!!??!?!) or something but the point is that as far as controls go you would expect some really solid ones by now its been like over 10 years since 3D games became the norm and some huge company like Capcom is apparently still struggling with the basic controls on one of its flagship trademarks. I guess it makes the games more scary when you are unable to make a 90 degree turn in 5 seconds to shoot a zombie, a sense of helplessness when the controls are completely crippled.
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If you think about it if they had controls like they had in MGS3 that would be pretty good actually, especially with the first person shooter view as well. I mean you could shoot and run and you can also aim for certain parts but you would have to stand still.
Flip knows why capcom don't do this but maybe they just wanted to stay true to the old Resident Evil aspects I suppose.
Last Edit: June 14, 2008, 11:43:44 am by SupremeWarrior
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...firing while walking in a crouch...

Problem identified: you have a squatting fetish.
Last Edit: June 14, 2008, 11:54:22 am by goat
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Early GTA games were also guilty of this although the PC version had strafing.  Why Rockstar forced console players to use the shitty autoaim and standstill controls is beyond me.

Sometimes, I wonder what goes through the heads of developers.  Do they even PLAY their own games or simply hand them off to some random play tester.  If I were a playtester I would complain indefinitely until things like this got fixed.

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Problem identified: you have a squatting fetish

hoho they call you the wit machine!
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You could slide under cars in the original GTA so they totally should have included crouching.
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Well, maybe it's not the fact that it's not that they didn't think of putting it in but maybe it was too hard to implement? or maybe there would be too many bugs and what not, oh wells who knows. I will be getting Resident Evil 5 but not as soon as it comes out, will probably wait for the price to drop first.
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Marcus, I just figured they did that because that's how it was in the past games, although I would be up for some free movement while aiming in this game or just a nice little duck or movement when aiming to dodge items thrown at you instead of resorting to using a gun to stop the items hitting you, I mean who the fuck would shoot at an axe or something coming at you?

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you pay for the game right? so you give the company money, and the racist ideologue who came up with the ideas in the first place gets paid for his bullshit and the game is treated as a success - this is a hypothetical ideologue, not in reference to RE5. i'm not calling you anything other than a bit of a dickhead here because all you're showing is a disregard for the kind of damage this thing can do - and it can, like for example the kid who plays this and gets it into his head that africans are all a bunch of cannibalistic zombie maniacs or the adult racist who plays this and feels his beliefs are being validated and sympathised with.

i'm not saying it's the most damage racism can do, you're right that this is "just a game", but just because it's not as bad as some other bullshit, you think it's okay to indulge in it because you like to shoot shit in videogames. if that's the case, then go ahead and have a great time.

Yeah, I'm sure it'd make so much more sense if Kenia would be full of white people right? I'm sure that'd give the kids great perspective of the world!

Ah, I didn't even know that there was a trailer before this one. Maybe it looked like ethnic cleansing before, I don't know, but the recently added trailer I watched on YouTube (can't watch Gametrailers at work) featured quite a few pasty-faced zombies.

So as to not offend anyone (Albeit! Many black people I've spoken to have not been at all offended! Funny that it are the white people who are offended) they go and make the game impossible by logic. I mean sure there are white people in Africa but that's like less than 3% of the population. To have you kill white dudes and women is like making the game in US and have you kill black people over and over and over and over and over again.


I've seen the original trailer, not this new one. I saw absolutely nothing racistic about it. So what, you kill black people. You've killed black people in past Resident Evil games (Re 2 and 3), funny how it got attention just now. I also love how some people say the main hero should have been black too.  :laugh:

 
the thing is, on first glance, this really LOOKED VERY BAD. I mean, you've got a white dude coming in portrayed as saving a bunch of apelike Africans who want to club him on the head. take out the little subtitles and you've got a scene that just looks deliberately like a race war.

I suggest to never see Lord of War movie then.

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of course that's not intentional, but that's not the point. other movies and mediums don't have this kind of problem because, well, they've reached the basic understanding that releasing a trailer of whitey killing darky is fairly discomfiting. but videogames, being made by some of the least aware people on the planet, haven't quite reached that basic level of understanding!

It's not discomnfitting at all. I really don't care if the guys are white, black, green, or rainbow colored. It's a murder showing and I don't think anything is past that. Fuck all that race shit, it wouldn't be any better if it'd be black killing whites or Indians waging war with Japanese.

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the game isn't racist, and the chances that it was intended to be racist or racially insensitive are almost zero, but let's face it, there's a very real context to see it in and you don't have to stretch at all to reach it! these kinds of things really shouldn't be an issue and are indicative of a larger problem in gamemaking as a whole though.

I hate nowadays games. Everything tries to be politically correct. Fuck that, people should be able to themselves handle the material in games.


And you can't really say "What about kids?" because last time I checked, games were you slaughter tons of people, black or white  wise, isn't exactly the game you should sell or buy to a minor. If they do anyway, then it's their fault and Konami is not at all responsible if a 11 year old starts screaming hysterically every time he sees a black person.
Last Edit: June 14, 2008, 03:31:39 pm by MISTER BIG T

 
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