Topic: New Duke Nukem Forever Footage (Read 3742 times)

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Duke Nukem Forever
Rest In Peace
Forevermore
Left me feeling smashing

But yeah seriously this is sad. Duke Nukem 3D was the first FPS I actually played. Maybe this is one big joke and they never even started Duke Nukem Forever? I dunno. Weird stuff, man.
Put some sand in my roommate's sheets today... :gwa:
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you know, why can't like a celebrity or a rich person donate money out of the kindness of their hearts to 3drealms and help them finish the game. shit, if I was one of those filthy rich famous people I'd donate like 10 million, just to see the game finished.

seriously, this is probably the saddest thing I've heard in a long time... i've been waiting for that game for a long time... :(

you realise they had no money because they spent all their money on ridiculously luxurious offices and stupidly high salaries, without releasing anything? there's a reason the publisher (i forget who) refused to invest any money until there was some playable content of a game available. investing more money wouldn't suddenly help a bunch conmen make the game

i pretty much agree with maximo. i don't think they were ever properly working on dnf
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Luxurious offices and stupidly high salaries? Do you have inside information or are you just assuming that this is Daikatana 2?
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They changed game engines five times... We can at least assume they're frivilous.
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They switched from Quake II to Unreal (first switch). Then they totally rewrote the Unreal engine, effectively making it their own engine (second switch).
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1997, originally slated to use the (then) state of the art Quake II 3D engine
1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epic's Unreal engine
1999 came and went, Duke Nukem Forever saw another engine change, this time to an updated version of the same Unreal engine they were working on.
2002, 3D Realms hired new programmers, and decided instead of switching to another 3D engine, they would just develop their own, making this the fourth engine change
2004, GameSpot.com revealed a rumor that Duke Nukem Forever had made its fifth 3D engine change, this time using the Quake III engine

Semper Research
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That's not five engine switches.

1997, originally slated to use the (then) state of the art Quake II 3D engine
1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epic's Unreal engine


As I said, they switched from Quake II to Unreal. That is a single switch. Okay, that's one so far.

1999 came and went, Duke Nukem Forever saw another engine change, this time to an updated version of the same Unreal engine they were working on.

Updating an engine and switching is definitely not the same thing. Still one engine switch so far.

2002, 3D Realms hired new programmers, and decided instead of switching to another 3D engine, they would just develop their own, making this the fourth engine change

Well actually, that would make it the second engine change. Even if you count the update as an engine switch, this would be the third.

2004, GameSpot.com revealed a rumor that Duke Nukem Forever had made its fifth 3D engine change, this time using the Quake III engine

First, this is a rumour and a baseless one at that. Second, Why would they switch to an engine that was released around 1999 during the year 2004, especially after basically making their own engine?

Yeah, it's two engine switches. Semper elementary counting.
Last Edit: May 29, 2009, 07:32:20 pm by hobo2
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That's not five engine switches.

1997, originally slated to use the (then) state of the art Quake II 3D engine
1998 arrived (June, specifically) 3D Realms announced they were changing 3D engines to Epic's Unreal engine


As I said, they switched from Quake II to Unreal. That is a single switch. Okay, that's one so far.
1 Initial moneys spent. This is necessary.
2, engine switch, moneys spent. Maybe necessary?

Quote
1999 came and went, Duke Nukem Forever saw another engine change, this time to an updated version of the same Unreal engine they were working on.

Updating an engine and switching is definitely not the same thing. Still one engine switch so far.
3, as the update would cause a halt in productivity, and is a needless deterrent. Plus moneys spent.

Quote
2002, 3D Realms hired new programmers, and decided instead of switching to another 3D engine, they would just develop their own, making this the fourth engine change

Well actually, that would make it the second engine change. Even if you count the update as an engine switch, this would be the third.
4, more moneys spent. More jobs filled.

Quote
2004, GameSpot.com revealed a rumor that Duke Nukem Forever had made its fifth 3D engine change, this time using the Quake III engine

First, this is a rumour and a baseless one at that. Second, Why would they switch to an engine that was released around 1999 during the year 2004, especially after basically making their own engine?
5, rumour or not, I'll stake my credibility on GameSpot.com while drunk if need be to sway this argument that could, arguably, last Forever.

I count 5 engines. An updated engine is essentially a new engine, IE: Rpg maker 2000 to Rpg maker 2003.
You're right though, not 5 engine SWITCHES as I mistakenly typed, just 5 engines. Rumour or not... We can assume after THIS long of development and changing engines even 3 times... that they are a frivilous company. So, yeah, my point is it's little wonder that they're out of business.