We were raging about this article on 4chan over the weekend. Some things I pointed out:
This said, they are doing their utmost to please newcomers as well as existing fans.
okay...
Perhaps controversially this time around combat won't be influenced by stats
well that's a kick in the balls for
existing fans but i can understand dropping a stat system because combat in deus ex was very clunky (SHOOT PEOPLE IN THE HEAD WATCH THEM FLINCH AND GRUNT)
and damage will be dealt with by a very Call of Duty-style auto-heal.
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WTF is this shit? Deus Ex games are supposed to be adventure shooters and even Invisible War got the ADVENTURE part right but this? This sounds horrible. There's no consequence to running around and killing everybody because you have recharging health. In Deus Ex you have to weigh the situation and approach it based on your resources; if you were fully stocked and loaded then by all means blow through the level killing everyone but if you're down to a pistol and there's a fucking patrol bot up ahead then you better find some emp grenades, hack a console to disable the bot, or avoid it.
I seriously can't imagine the game having the same feeling of impact purely based on the fact that your health recharges. I
CURSE Halo for popularizing recharging health because it is the absolute bane of video games. It makes sense in a sci-fi setting where you really do have a recharging energy shield but nothing like that exists in the Deus Ex universe. I don't even know why call of duty still uses it because last time I checked humans don't stitch themselves after being turned into swiss cheese by a .50 cal