no dude, there are things i like about this game. i like exploring and even though the slow motion thing is very obnoxious, i like vats. the writing is very, very not good and there are all these i guess DESIGN FLAWS that are really, really obvious. or i guess compromises. everything in this game seems so half-assed or maybe just dumbed down. i don't know. but yeah, i guarantee no matter how you feel about this game, you will cringe when you get to arefu. maybe not when you get to braillie euwen, but definitely when you get to the vampires.
i don't know. you walk into the first town. there's a power struggle between rugged black cowboy/lawmaker simes (or whatever his name is) and gangster pimp moriarty. simes is good, moriarty is bad... whojse side do you choose?? also the dialogue is not good at all. there are dialogue trees that give you really stupid choices (good answer, bad answer, let me think about it later!) and when dialogue trees are more complex than this, they ultimately don't matter because they take you right back to the dialogue tree you were in before you started the current tree. good and bad are completely polar. not only this but there really aren't any situations presented to you in which there could even make an in-between choice (blow up the town... or save the town? (ps this happens at the very beginning of the game, why would something so potentially huge happen atthe very beginning?)). basically NOTHING MATTERS!!! it is very much oblivion with guns. the world is static, except, i guess, if you blow up the town, in which case you are evil and i am sure that if you get enough EVIL POINTS through other means you would get the same reaction out of people.
butttt i am trying to get over how awful and shallow the dialogue is. i do enjoy exploring and the combat. i have only been to like two dungeons so i have no idea if they are all repeats like in oblivion, but they seem pretty interesting to me so far. one thing that happened in a dungeon (i'm not sure if you can call it a dungeon because it was a big shopping store with one giant room) was that i wiped out a bandit camp, and after searching the dungeon for a little while, some more walked in and said something like "we got the supplies you guys - something's wrong here!!". the dungeon was not static, it was an actual bandit camp where guys came and went. i liked that a lot and i hope to see more good ideas like that.
Last Edit: October 31, 2008, 05:31:10 am by dogchode69