Topic: Fallout 3 (Read 21429 times)

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It's all licensed oldies tracks but the occasional (as steel puts it) postrock with violins inon zur composed track.  I do like the radio stations, though, and no one can say that they hate Butcher Pete.

HE'S HACKIN' AND WHACKIN' AND SMACKIN'
Oh yeah the radio stations are cool (everything I said previously about music was about the in-game music not the radio stations).

Demo Blog
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fun fact: butcher pete is about a guy who has sex with a bunch of women but that was too graphic for the 50s so the lyrics had to be changed.

it's funny because this song was taken in a literal context 60 years ago but today BEATING MEAT is common innuendo for masturbating/fornicating
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Is anybody else getting random crashes? I can barely play the game without it quitting to the desktop.
I think Oblivion had this issue too when it first game out.
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no, but i installed it and it does that same thing bioshock did, only every 10-15 seconds now instead.  guess i'm waiting on the console version!
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no, but i installed it and it does that same thing bioshock did, only every 10-15 seconds now instead.  guess i'm waiting on the console version!

time for you to get a new graphix card
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Whoa, I am trying not to look at any POSTS/THREADS until I complete the game. I'm taking my time and doing everything but I actually just stumbled upon a bobblehead. I'm not going to tell you where it was but I found it almost completely by accident. I also found my dad completely by accident just by exploring so that was kind of interesting. I think I have missed out huge chunks of the game but nevermind.

Oh hey, has anyone done the trip to rivet city with your dad yet? His AI was atrocious, he kept getting caught in loops running in and out of doors trying to work out routes to enemies. I also can't imagine anyone being so eager to take on a pack of 4 - 5 super mutants unarmed.

SUPER MUTANTS AND TURRETS? WELL IF YOU INSIST! *runs at them with a baseball bat.*

I wouldn't mind because he is invincible but I am finding it very hard to keep my ammo/stimpack level up. I've dropped a load of points into repair recently but it would be great if I could keep my weapons repaired using all the junk around the wastes rather than using the same gun/armor because power armor is a little hard to come by at the moment and I burn through the condition of my combat shotgun before I can find a new one. Does anyone know how I can use JUNK to repair weapons rather than other of the same weapon?
now is the winter of our discontent
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Be careful while exploring because you can literally stumble upon the final quest in the game as soon as you leave the vault.
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Despite the flaws the game has, this game is REALLY fucking good. In my opinion, it's one of my favourite games. They pretty much nailed the atmosphere, and it's frightening occasionally fighting all of the wasteland beasts you fought in the originals (I never knew a mole rat could be so fucking freaky).

Good fun, and I'll be playing it for a long time.

Also, I had an amazing kill. I don't even have bloody mess, or anything like that. I was fighting some guys, and I went into VATS. I loaded up two shots on this guys head (he was like a metre away) with my chinese assault rifle. The first shot hit him and killed him, and I thought it would exit VATS. But no, my character shot him again and his entire head EXPLODED. Eyeballs and bits of jawbone were flying all over the fucking place. It's the goriest kill I've seen so far, and it was AWESOME.

Also, has anyone got a Shishkesword yet?
Last Edit: November 01, 2008, 01:12:08 am by Dr. Ears
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i really like the beginning.  not necessarily everything they do, but just the idea of it, really.  i didn't care for the HEH NOW ARE YOU A BOY OR A GIRL, for example, but i really dug the YOU'RE SPECIAL book; that was pretty clever and a rather unobtrusive way to introduce character customization, which the previous things (name, appearance, gender) weren't as good at.  people really don't spend enough time trying to weave the technical aspects of gameplay into what is supposed to be an immersive experience without killing said immersion.
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Be careful while exploring because you can literally stumble upon the final quest in the game as soon as you leave the vault.

hahAHAHa.  I hope there's some kind of prerequisite for the quest, don't wanna accidentally beat the game in an hour.
m
ohap
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Man, anybody went to vault 106? It's pretty easy since there's only a bunch of insane survivors with lead pipes and sledgehammers but the hallucinations you get in there are pretty trippy.
Last Edit: November 01, 2008, 03:12:46 am by Shadow Kirby
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I keep seeing these irradiated mushrooms everywhere and was thinking about how cool it would be to have a quest where you have to eat one and they start having these INSANE hallucinations. Kind of like getting drunk like in fable/gto but like REALLY REALLY vivid.

Now that would make this game.
DEUCE: MEETING THE URINE UP CLOSE AND PERSONAL AND REALIZING IT'S JUST LIKE ME AND MY PREJUDICES  THIS WHOLE TIME WERE COMPLETELY FFFFFFFFFFFFFFFFFFF PTTTTHTHTHH GOD IT'S EVERYWHERE<br />DEUCE: FUCK THIS TASTES LIKE PISS<br />PANTS: WHERE IT SHOULD TASTE LIKE COTTON CANDY OR PICKLES<br />DEUCE: OR AT LEAST LIKE URINE NOT PISS
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Yeah alright, so I have been playing for a few hours and I am inclined to say that this is not a particularly good game.  I don't think it's bad, though; really, it's just mediocre and completely average.

I expected OBLIVION WITH GUNS right from the start, and this was still shocking.  It really, really is Oblivion with guns.  The waiting, sleeping, and leveling systems, the controls, the conversation... it is basically just a RESKINNED OBLIVION and I'm kind of surprised it took them so long to make it when it is essentially a thorough Fallout-themed Oblivion mod.  The atmosphere isn't especially good at all, and this is sad because I've heard the previous Fallouts had an excellent sense of tone.  I attribute this in no small part to the music-- it is as lackluster as Oblivion's was.  Half the time it is just not there, and the other half of the time it is the most bland orchestral shit you could possibly imagine.  I never listened to other Fallout's music, but if it was as good as many people said it was, Bethesda are idiots for going with whatever shithead composed this instead of him.  Part of the appeal (maybe even most of the appeal) of the game is wandering around this wasteland, and they kind of fucked it up.  It's still a wasteland, but it doesn't really FEEL like it, I don't think.  It doesn't evoke any of the moods or feelings a collapsed society in ruins should or realistically would, and imo that is a huge failing.

Also, the combat blows.  Really.  I assumed they would've made some improvements since Oblivion, and they did, but it didn't do a whole lot.  The melee combat is as atrocious as it's been in all of Bethesda's games, and the guns basically all feel very MAKESHIFT and not nearly as good as they do in actual first-person shooters.  The pistol doesn't have recoil, for example.  The VATS thing helps, I guess, but it's kind of cheesy tbh and I really don't want to have to fuck with it every time I fight another person.  After a dozen times, it's not fun or cool to select someone's limbs and head and BOOM HEAPDSHOT!!!; it is actually really repetitive and unfun, contrary to what trailers of the game would indicate.

And!!! the HEH... GOOD//EVIL thing.  Give it a fucking rest already please!!!!  No game that I've played and can remember has ever done this well, or even close.  As Chef said, and as I expected, the writing is not good.  I disagree with him about it being cringeworthy (I got to Arefu and Meresti or whatever and found it mostly mediocre//subpar, not cringeworthy!  And I have played Star Ocean 3//Crisis Core//watched multiple episodes of Naruto, so I have a pretty good grasp on cringeworthy!!), but it is just not particularly good, ever, and at worst is actually quite bad.  The characters don't come across as very human and aren't believable at all, basically.  The voice acting is also not great, but that's really the least of the problems.  Mostly, the problems are wooden/contrived characters (heh........im the law around these parts.....*chews straw*) and poor dialogue (both theirs and the options they give you).  But yeah the GOOD/EVIL thing is really terrible and never has more than a superficial amount of thought put into it.  The entire idea strikes me as being somewhat silly, but when all you are presented with as far as options go are THE GOOD WAY (help him repair his bicycle), THE EVIL WAY (kill him and steal his creds//meds) and of course the neutral way (feh....your on your own pal :sly:​), who really gives a fuck?  These are literally the only options you are ever presented with: good, evil, and neutral (you can come back later if you choose neutral, though, since I think it also serves as the LET ME THINK ON IT option).  None of it means anything because it's implemented in such an arbitrary and childish way.  I have yet to encounter any type of main conflict that is not GOOD VS EVIL, and I am legitimately astounded that they're still doing this.  In the vault, you've got your saintly dad versus the bad old vault-leader-person (don't remember the name for this guy sorry!!!), in Megaton you've got the stern but fair western-style sheriff vs the deceitful and nihilistic Moriarty (information dont come cheap...), and so on.  It's such a tired idea.  I didn't like it in KoToR, I didn't like it in Bioshock, and I don't really like it here!!  There is also the part where the most quantifiable effect this will have on the game world is probably something really lame like people reacting negatively or positively to you in conversation.  You.... I've heard of you... you're the Butcher of Megaton.  Get out of my shop!!!  man I'm glad I accrued all of those evil points solely so I can get slightly different reactions/dialogue options with NPCs I don't care about.

On a more preferential note, it is just kind of boring, I've found (Marcus: "Maybe you just don't like games..." YEAH MAYBE).  So far, all it has really amounted to is PLEASE HELP ME... GO DO <MENIAL TASK> or PLEASE SIR... TAKE <RANDOM SHIT> TO <FAR AWAY PLACE> sweet thanks fetch quests and boring chores like FIXING PIPES are really fun for me, gimme more of em i wanna do em all.  Seriously though, it is just petty task after petty task and most of them conveniently require great deals of trekking back and forth to do shit that is not really interesting at all.  Oblivion had you RAIDING CATACOMBS FILLED WITH ZOMBIE MAGES for treasure beyond your wildest imagination and this game has you running to dilapidated supermarkets for 200-year-old cereal and irradiated instant mashed potatoes.

edit.  added words, increased already ridiculous length of vidgame post
Last Edit: November 01, 2008, 09:44:20 am by headphonics
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you know i should probably just stop playing videogames altogether.

fuck this shit ~ MLK jr
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I was about to post my feelings about this game, but headphonics has summed up my EXACT thoughts right there.
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i like that we get "ugh i'm sick of hearing oblivion with guns" and then, just a little later everyone going "man i know oblivion with guns is overused but HOLY SHIT OBLIVION WITH GUNS"
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i like that we get "ugh i'm sick of hearing oblivion with guns" and then, just a little later everyone going "man i know oblivion with guns is overused but HOLY SHIT OBLIVION WITH GUNS"
yeah but dude it REALLY IS, ok
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Nah. It's not oblivion with guns.

Ranged combat is so bad that it's not a viable alternative to melee weapons. So it's just Oblvion.
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It's only 'bad' if you don't use the VATS system. It isn't meant to be a fps/tps or a rttbs. It's a rttbs that penalizes you for taking shots between turns. I think it's a neat concept.. though it seems to be watered down.
Last Edit: November 01, 2008, 12:41:34 pm by KBJGXLM
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Actually you're completely wrong. You CAN'T use VATS if you're melee (it just gives you a single target with 95% hit chance, rather than 100% chance without it), and if you're ranged, using the VATS with the slow motion shit is really, really, really frustrating and boring.