Topic: Left 4 Dead (Read 11829 times)

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Can you name any other engine that can throw HUNDREDS of character models in one screen at once with literally no lag? I'm surprised they're able to do this, and I am almost confident that no other engine has the ability to do something like that.

I remember that this happened in a Hitman game once on PS2.
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On high settings I think the source engine still looks really great but maybe I'm living in the past.

What fucking games are you guys playing that looks so much better
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I remember that this happened in a Hitman game once on PS2.
*100 low poly models flood streets below viewed atop a 50ft story building*
Last Edit: November 10, 2008, 11:10:26 pm by The Magi
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No there was a "Hotel" mission in Hitman or something where the lobby had a good 50 - 100 characters walking around. Maybe the number is less than that but it definitely felt like a lot and it was a PS2 game too.
now is the winter of our discontent
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Yeah, any engine from 2004 and after can handle a hundred models (or more) on proper hardware and many games have Source's physics: Havok.

That said, a lot of the issues I've heard about have been console specific, and the public demo is live tomorrow!!! Can't wait.
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I don't know what you're talking about; the animations are NEVER synced. The zombies run at you, using a running animation that doesn't actually seem to touch the ground half the time, and swing repeatedly like a WoW character not actually targeting anything. nothing seems actually attached to the environment. when a human falls to the ground, half the time he falls through a wall and more than once for me they've fallen through the floor and the only way to rescue them is via the teammate outline. everything is rather poorly animated. it looks like half the characters are doing the robot.

This is pretty much online game staple.  I have yet to play a massive/multiplayer online game with smooth animation period.

Quote
On high settings I think the source engine still looks really great but maybe I'm living in the past.

What fucking games are you guys playing that looks so much better


I dunno, Far Cry 2 is a pretty disgusting game in terms of graphics.  I mean, each of those individual blades of grass and tree leaves casts its own fucking shadow and the game has so many SHADOWS it's actually incredibly distracting.  This is the first time in my life when I actually wished the graphics were bad.
Last Edit: November 10, 2008, 11:40:20 pm by Marcus
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Seriously the shadows in Far Cry 2 can make your FPS drop by about 20. Neither the Dunia or CryEngine2 can handle as many models on screen as Source. If you ever been on their map editors, the game lags when you put 100 BARRELS next to each other.

Valve doesn't even use DX10. It's a waste, according to them. Their games still look good compared to some of the things out there. They still have the best facial animations too.
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Seriously the shadows in Far Cry 2 can make your FPS drop by about 20. Neither the Dunia or CryEngine2 can handle as many models on screen as Source. If you ever been on their map editors, the game lags when you put 100 BARRELS next to each other.

Valve doesn't even use DX10. It's a waste, according to them. Their games still look good compared to some of the things out there. They still have the best facial animations too.

i can't seem to recall a single level in any of valve's games that had more than 12 guys fighting me but it's been a long time since i played any of the half-lifes.

even when i played left 4 dead at pax this year it wasn't that hectic.  source engine was specifically designed to look generally good on lower end machines and yeah it's kind of showing it's age after 4 years!
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I still think HL2 looks good. Sure the textures are weak and there are some outdoor bits (specifically around Highway 17) that look downright bad but all around it's a great engine in terms of balancing looks with performance. It sure isn't trying to be the best looking, but Crysis did and a lot of people can barely even run it at a playable framerate, much less max settings so it's good to have a middle ground.
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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I don't know what you're talking about; the animations are NEVER synced. The zombies run at you, using a running animation that doesn't actually seem to touch the ground half the time, and swing repeatedly like a WoW character not actually targeting anything. nothing seems actually attached to the environment. when a human falls to the ground, half the time he falls through a wall and more than once for me they've fallen through the floor and the only way to rescue them is via the teammate outline. everything is rather poorly animated. it looks like half the characters are doing the robot.

but you know, like i said, graphics are only part of why i'm disappointed with it. the levels are incredibly short (minor complaint seeing as they're demo ones, i guess), there's amateurish bugs/level design issues like the giant ape zombie thing spawning outside a subway car and just running back and forth outside it providing you with a completely safe area to fire from it at (I can imagine how irritating this will be when you're spawning as that boss zombie in versus mode), the automatic weapons don't feel powerful to me, and why on earth can you kill 50 zombies in a row using only the melee attack?

it's all possible it's the 360 version, but i'm not satisfied with this so far and i hope it gets really fine-tuned before release. it does a lot of things right, but i feel like this is more SERIOUS SAM WITH ZOMBIES than the tense horror game it was advertised as!

It seems like almost all of your concerns are console related, it's mainly going to be a PC release so you should give it a shot on that at least. It seems like a completely different game from what you describe (sounds like console TF2).


zombies in mah skybox
Last Edit: November 11, 2008, 02:12:46 am by goat
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Heh heh, oh god I love that sky trick.

Farcry 2 and that other one has such graphically good enviroments it's bordering the uncanny when it's not supposed to.
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Playing with skyboxes is always fun.


AND THANK GOD IT'S NOVEMBER 11 ALREADY I WANT TO PLAY THIS >:|



EDIT: PIECE OF SHIT IT'S NOVEMBER 11TH GIVE ME THE DEMO DUMB STEAM
Last Edit: November 11, 2008, 10:58:00 am by Mr. L
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WHERE DO I GET THIS DEMO!!!
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Someone do this. We must do this.

Also here is a sneak peek of the third campaign which hasn't been revealed yet. Lots of pictures. Spoilers I guess?
http://www.rockpapershotgun.com/2008/11/10/rps-exclusive-left-4-deads-dead-air-campaign/
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yeah man, is it Steam AGAIN or is there some other problem? Can't install or DL or anything, clicking on it just refreshes the page.
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Whenever steam gets updated, or new content released, I find it good practice to restart steam.
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I restarted it too, infact it never starts with my PC so I always start it manually, but no good.



THOUGH I DIDN'T UPDATE IT WHOOPS I'LL TRY THAT

But seriously this is gay (wait I think it updates automatically when you restart it)


edit: nah it was updated, steam is just being terribly homosexual about this


dumb dumb dumb
Last Edit: November 11, 2008, 04:39:48 pm by Mr. L
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yeah steam/valve is being gay right now no biggie I'm playing World of Goo to pass the time
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I love the way zombies break out of the doors or is that because of the source game engine?
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Hey, I have a question. Do zombies always appear in the same spots? Because it would be cool if they poured out of a psuedo-random location and it would keep me on edge when playing the levels.