Topic: Left 4 Dead (Read 11829 times)

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bashing the door is hardly even an exploit. theres almost no tactical advantage to it other than not calling a horde but they are STANDING STILL for a while so they'll probably get boomed at least twice and have multiple hunter pounces or pulls.

. . . No.

Oh no, watch out. We're going to get boomed in a corner! OH WAIT NO HUNTERS CAN LEAP ON US IN THIS CORNER TO BE INSTANTLY KNOCKED OFF.

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Autoshotty was the only way I ever survived the tank :(

Autoshotguns still rape tanks, only now it's with lube. The difference is barely noticeable.

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i'm just speaking from personal experience here but i have always done better when we dont use the steel door. maybe we just suck at exploits!
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Thank God for the new patch, my L4D experience is so much better now! Even though I use some of the exploits sometimes, it's a relief to know that they can't be used at all anymore. Just like Mairo, I've still seen so many players try to break the steel door in No Mercy Pt. 3 and I just sit there and laugh.

Another thing is that I've noticed more and more players being less "cheap". 9/10 times I'm playing with randos, nobody uses closets anymore and that just makes me happy :D
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I think they still need to change the tank getting stuck in the vents like that. That was pretty gay for both teams tbh.
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I think they still need to change the tank getting stuck in the vents like that. That was pretty gay for both teams tbh.


Agreed, it's really annoying. I've actually noticed that more players are now trying to get tanks stuck through vents or windows more than ever now and it just ruins the fun...

EDIT: By the way Farmrush, let's play!
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To my knowledge there is like 2 vents and they are both on no mercy but what exactly are you referring to? 'I only know of the NM2 starting area vent and NM5 elevator shaft, but you can go around that.
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Tanks can get stuck at multiple spots in NM.

-NM2 vents
-NM3 under the stairs right before you go to the sewer
-NM4 stairs right at the beginning of the level
-NM4 vents behind the elevator, but this one is actually okay IMO

They don't actually get stuck in these spots, they just move VERY slow. They almost can't get to you if you've all got shotguns and just blast away. It's kind of dumb.
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To my knowledge there is like 2 vents and they are both on no mercy but what exactly are you referring to? 'I only know of the NM2 starting area vent and NM5 elevator shaft, but you can go around that.
Like NEO said, in pretty much any 'tight' spot where the survivors have to crouch to get into the tank will move 10x slower than normal and for all intensive purposes be 'stuck.'
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Thought I'd post this here for anyone who has missed it.

Big DLC package coming this Spring, it will be free for XBOX360 AND PC.

The highlights are the inclusion of the SDK, so we can finally see some mods and new maps, TWO new campaigns, and a new mode called Survival with "12 maps" but Valve hasn't said anything regarding those. They will probably just be slight tweaks of maps found within the campaigns.

Survival is the biggest highlight to me, because it's what I've wanted all along. Valve hasn't said much about it yet - just that you've got to survive waves of Undead. But I think the name is sort of indicative of what sort of game type it'll be. I'm sort of imagining something like the finale sections of levels, except with even more defense options and less gear stashed away. I think it would be really cool if you were able to construct barricades, or if you'd be forced to scavenge for ammo and medkits in between waves. I guess we'll see!
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TWO new campaigns
Don't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.

What I would like to mention though is that they've handled this game REALLY poorly. I know a lot of people are still playing this religiously but a lot of people have also stopped playing entirely because of how badly and slow they work on this. After you play No Mercy for the 30th time it's just a chore.

I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.
Last Edit: February 12, 2009, 12:53:02 pm by Supra Mairo
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Don't want to burst your bubble but iirc this is referring to Death Toll VS and Dead Air VS.

What I would like to mention though is that they've handled this game REALLY poorly. I know a lot of people are still playing this religiously but a lot of people have also stopped playing entirely because of how badly and slow they work on this. After you play No Mercy for the 30th time it's just a chore.

I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.

Oh yeah, I think you're right.
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Hey guys I'd go through the topic and find this out but I really wanna play this and have just one question: is the 360 version really as gimped as I heard from an earlier topic? I'd probably play it more on 360 but if it's lame-o, I'll pick it up on PC instead.
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I played this again yesterday and a bit today after a really long break (due to how boring it got) and it just reminded me how much potential the game has but all of it is just wasted because all you get is 2 VS maps from which the other never gets played because it's too hard for the survivors and the campaigns are pretty much a one time deal. The campaigns are more fun though in that you don't get your hitpoints and weapons back and you just have to struggle with whatever scraps you manage to find.

I think people were expecting some kind of survival horror game and got more of an arcadey zombie murder game instead. I don't disagree that the game is being worked on slowly, but I still enjoy the game very much even with the limited maps right now.

Also, with the possibility of custom campaigns things will be getting a lot more interesting.
Last Edit: February 12, 2009, 02:33:30 pm by NightBlade
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Yeah I'm holding out on the hopes of that "slow zombie" idea I mentioned awhile back. More survival-horror, instead of just action-action. Make zombies slow, but also take a lot more non-headshot damage to kill. Reduce ammo, perhaps even to finite rations scattered about the level. And increase zombie attack, so that getting surprised can be deadly. This would also be a lot of fun in survival.

I dunno, I guess I'm still hoping for game version of Dawn of the Dead or something, except online.
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they will have to make some big changes for survivor or it will just be the typical closet and melee-action that is oh so effective. if it works like the current game l4d is then i doubt it will be very fun.
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Hey guys I'd go through the topic and find this out but I really wanna play this and have just one question: is the 360 version really as gimped as I heard from an earlier topic? I'd probably play it more on 360 but if it's lame-o, I'll pick it up on PC instead.
I think the thing is like with all the other console FPS': Mouse and keyboard or gamepad. You don't need all that good aim in this game, the normal zombies are just a joke if you are not playing expert, but in VS where there are player controlled boss zombies good aim and fast reflexes are pretty crucial. Dunno how it is on gamepad but I'd imagine that its just 100x better on PC.

Now that someone mentioned expectations I thought about the AI director which was one of the FEATURE OF THE YEAR things that the game marketed with but there is no sophisticated AI director or any at all, the game is still randomized to the max and the only thing the director seems to decide is whether or not zombies are in spot A, or in spot B which is 10 meters away from point A.
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I'd get the PC version just for the custom content that will be released.
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I don't see how hunters can even function on the 360, I imagine advanced wall jumping is damn near impossible without a mouse and keyboard.
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Like TF2 on the 360, L4D has gotten no updates since its release. That means every bug, glitch, or exploit that has been fixed on the PC version is still present. When I was just comparing footage of L4D on PC and 360 only weeks after its release, they looked completely different. It's also hard enough to handle huge mobs with a mouse. I'm completely certain it is worse with a joystick in every situation except where you're in a corner spamming melee.
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That's not true dude. I beat Blood Harvest once and died before the car came while my teammates made it, and didn't get the achievement. They made a patch that fixes that and I ended up having the same thing happen again and I got the achievement.

They have fixed a bunch of stuff and this game is getting a lot more attention than TF2 so I wouldn't count your chickens yet.