I've been at it like a mad scientist, I cant stop trying to make it better... In an attempt to make enemies less predictable I am giving them their own special moves.
-Trying out a new character gfx I found
-You can now walk and attack at the same time
-If you get hit from the slime in a certain position, your character will autoface him so you dont have to walk away to get him
-Added blood when hero gets hit.
-Slime goes underground, you cant harm him until he reeapears.
-If he gets you on the way up, its a 5hp penalty (vs the 1 if he hits you normally), so its important to use the terrain to block him from getting to you.