Topic: The Screenshot Topic (Read 106133 times)

  • One who desires power..
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@ Blindmind- ZOMFG that panorama is very well done  :fogetsmile:

@ Sanosuke- I'm loving your style Sano, keep going  :woop:


Time to post some Sixth Genesis!!!


The Castle of the intro of the game...first time with this chipset.
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Corfaisus: Are you seriously asking me about proportion correctness of RTP-like chars? Well, I don't know what you mean by stretch armstrong. She's just lifting her arms up... and that char wasn't actually made for a bed scene. About her thunder thighs... check the RTP ninja girl. The shape is hers. I don't think it looks weird, does it?

cumulonimbus: Nice menu. The map looks a bit empty though. Looks like a test map actually, am I right? Anyways, is the menu accessible from anywhere, and does it appear plainly on the top of the screen? I would suggest darkening the background when the menu is called. The way it is, looks a bit messy, and the white font is hard to read.
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Corfaisus: Are you seriously asking me about proportion correctness of RTP-like chars? Well, I don't know what you mean by stretch armstrong. She's just lifting her arms up... and that char wasn't actually made for a bed scene. About her thunder thighs... check the RTP ninja girl. The shape is hers. I don't think it looks weird, does it?.

With her arms up, you'd see more of the hands and less of the arm at this angle.
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cumulonimbus: Nice menu. The map looks a bit empty though. Looks like a test map actually, am I right? Anyways, is the menu accessible from anywhere, and does it appear plainly on the top of the screen? I would suggest darkening the background when the menu is called. The way it is, looks a bit messy, and the white font is hard to read.
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Thanks.  Yes, that is an actual menu pic, and that is an actual map.  No mock-ups there.  I know I need to work on my mapping skills, though. 
http://kuopdevelopment.blogspot.com/
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Well... in what kind of place you have chairs facing a tree?
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Well... in what kind of place you have chairs facing a tree?

LOL!! Good point.  Guess I was using that as filler for the hall.
http://kuopdevelopment.blogspot.com/
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I appear to be messing around.

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Here's something I made for a brazillian community award. Theme was posting a screen of a terror scenario.

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UPRC: Looking good, except that the sprite stiles are clashing big time, but that'll be resolved, right?
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<richcollins> christ how long does a reboot take
<w3wsrmn> took him 3 days
Courtesy of www.bash.org
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UPRC: Looking good, except that the sprite stiles are clashing big time, but that'll be resolved, right?

Or the monsters will be changed to something BoF-ish. I just grabbed something that looked isometric, so yeah.
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we said crap was allowed right

i suck at editing chipsets so i ended up with a part rudra part phantasia part custom crapset.
. .  .   salty is right
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Here's something I made for a brazillian community award. Theme was posting a screen of a terror scenario.
http://gamingw.net/pubaccess/51866/2.png
The atmosphere here is absolutely gorgeous.
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Ok ingame this time-

~Click~
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I've been dicking around in Game Maker recently.
Game is still very WIP.

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Looks cool. It reminds me of an old arcade game.

Complete Chaos [Full Game available!][/url] (No RTP required)
Also try out my demo: A Nightmare in Sunnydale, California
http://gamingw.net/forums/index.php?topic=81758.0
---
MMZ [Short Demo Available][/url]
VANITY[demo version][/url]
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@Icemanual5580, reminds me a bit of our own game. I think it looks quite good, but what's that sprite? Is it a green mouse/goblin/masked man?

@Blindmind,  :fogetgasp:
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I've been dicking around in Game Maker recently.
Game is still very WIP.



The title screen reminds me of one of the Megaman games for the NES
What? You dare defy her whims? She is the Game Master!
You are her pawn! She controls your fate!


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Yeah, that's what I was going for.  Don't be too surprised if I add more Mega Man references to the game.
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The atmosphere here is absolutely gorgeous.

I can't see anything.
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Here's a slight update screenwise, but a large update gamewise.
Below the energy meter is a bar.  When you're not at full energy, this bar fills up (slowly, though you can upgrade it), and when it's full, it restores one block of energy.
Also added is a working score system that I'm pretty proud of, especially since it's sprite based and not the crappy default Game Maker scoring system.
And finally, there are now three enemy types so far.
1. Flies forward, moving up and down quickly to confuse the player. (top)
2. Charges up, and dashes forward at high speeds. (bottom)
3. Flies forward a short distance, drops a bomb (with about a 32 x 32 size explosion), and then flies off. (not pictured)

It won't be long before I'll have to think up my first boss.  And then an upgrade shop between levels.
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