Does anyone think this looks too busy/eye breaking?
I'm working on the feel for the "cyberspace" portion of the game. The binary in the foreground and background animate so that the digits scroll.
I like the overall look. I think the digits looks fine too. Also that's a nice icon.
General gameplay WIP. Things are finally starting to come together.
Like the actual battle script and ideas (charging skills to make them stronger). Jumping seems to be a bit random though (no indication where you can jump) - it's as if you can jump everywhere and (possibly) get stuck?
Also the musics are... interesting. Certainly something different from your previous games.
EDIT: Oh ok, I should learn to read things closer. Well, I made them fairly quick; but if you want to avoid battles you can do that too. The game wont penalize you terribly for skipping the skippable battles.
Well, uh, the bosses aren't really skippable (that and I
don't mind like grinding a bit). Plus if the character don't grow, they will have low speed (and stats) thus making the bosses harder imo (I had a bit of problem with the 1st boss tbh, since I didn't expect him to have that much health). Also, avoiding battle would mean that I will miss out some "Enemy skills" via absorb.
Also this next part is nitpicking it a bit too much into the game, but you have rather slow battle animation to be honest. That makes the skills a bit... (sorry) annoying. My most used attack is still lilith's normal attack (fastest animation speed haha) - and it deals decent damage too (just an example, for Nero, I have no choice but to bear with his normal attack skill sword thing). But yeah, this comment about the animation speed is probably pushing it a bit too much. Ah yes, similarly, I was also a bit bothered about the message speed (since we are discussing speed, I guess I should let it all out).
But yeah, it's all preferences, so don't dwell on it. In the end, you are the one who makes the call for the game.