Topic: The Screenshot Topic (Read 106133 times)

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I always wanted to make my status screen looked like that but evented it instead. Nice job :3
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Jaabi the Lv / Exp numbers look quite lost, why don't you make the exp one something like this

Exp (how much exp you need to get to the next level) / ( total exp )

Also raise it up a few 8 pixels or so so it's in the middle of the lv and hp displays
Last Edit: August 22, 2009, 03:36:06 am by Mince Wobley
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Some screenshots from the newest entry in to the "Dragon Fantasy" series of games entitled "Dragon Fantasy: Venaitura."
















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at first I thought it said Dragon Fantasy: Ventura, like the pet detective movies and I was like "SWEET an Ace Ventura rpg!" but then my hopes were sent crashing down ...

lets just hope its good enough to make up for that false hope you gave me buddy.


jk looks great! :D though it would be cool if you turned it into Dragon Fantasy: Ventura... just a suggestion.
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Here's a video of the first level of my simple space shooter, TedCraft.

And here's a title screen:

what
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@Mince Wobley: What you describe sounds a little odd, because it'll seem like you're loosing EXP. Instead I've swapped the states (was next to Lv) and EXP around, and now just have To-next-lv-exp displayed.
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Yeah, forgive me Jabbi I've been acting like a idiot around here. There are no rules, I've only made them up. Anyways, I love what you have done in that second menu shot! Looking swell!!!

And Ephiam , I saw this over at RMN as well. The return of Dragon Fantasy! ^^


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Here's a video of the first level of my simple space shooter, TedCraft.

I really like the graphical style, but those bullets are impossible to see.  My eyes have trouble differentiating between the starry background and the bullets.  Otherwise, it's got a nice, whacky Parodius feel to it.  Props!
keep posting...
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Okay, BIG picture so I'm putting it in hide tags.


Finally finished the snow part of the world map I have been working on. Took forever because it took a lot of time to play around with the elevation and to get everything right. Again the same disclaimer, I definitely want to replace some graphics later but I'll finish the world map first. I'd say it's about 60% done now. It's hard to estimate but I'd say the snow part is maybe 1/7 or 1/8 of the whole map.
Last Edit: August 23, 2009, 10:35:19 pm by DragonSlayer
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Wowza. Holy hell that's one LARGE map. Bwa ha ha! But it still looks great none-the-less! That styel...I don't know, but it looks familiar. It doesn't really look line an SNES game, but more of a...I don't know...more along the lines of Lunars Sega CD look.
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the graphics are from breath of fire 2 :)
very nice map man, is there a reason why is it so damn huge?
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Wonderful outcome, DS!
It has a large variety of levels without being confusing. It takes work to make that. I also like the waterfalls, they are just pretty.
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Wowza. Holy hell that's one LARGE map. Bwa ha ha! But it still looks great none-the-less! That styel...I don't know, but it looks familiar. It doesn't really look line an SNES game, but more of a...I don't know...more along the lines of Lunars Sega CD look.
Now that you mention it, it does kind of remind me of Lunar's world map. I haven't gotten the style from any other game, though I was inspired by two RPG's to make the map. First one was Suikoden as I have always loved how it doesn't have a whole world but only a portion of it, including a nation or two and that's it. It really helps to create this feeling of real world and scope, that you are only exploring what is a part of a huge world. And that brings me to the second game which was Dragon Quest 8. I'm not a huge fan of the game but I absolutely loved the world map. You often hear that world map is a thing of the past and that new games don't need it because they want to immerse the player in the game world by making it seem like a real world and that world map breaks that illusion. I can understand the reasoning but I don't really agree with it. What the developers should be aiming for is to create a world map which doesn't break the illusion and Dragon Quest 8 was a perfect example of that. It felt like a real world because it was so huge with a great level of detail, tons of elevation around and towns weren't just one building on the map, they looked like real towns. I pretty much wanted to recreate that in 2D and my goal from the beginning was to make the world seem like a real world, mountains would be mountains, towns would be towns and so on. It would have to be big enough to immerse the player in it and to make it feel like worth exploring. So I took Suikoden's and Dragon Quest 8's approach and aimed to do something similar, a big real size world which is only a part of the whole world, you don't know what's beyond the borders of the map you play in.

Probably sounds silly because IT'S JUST A MAP RIGHT but that's where the idea for the style came from. And thanks for the comment!

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the graphics are from breath of fire 2 Smile
very nice map man, is there a reason why is it so damn huge?
Well, the previous paragraph probably already answered to your question but to expand on it, the world map is based on my old game, Twin Moons. I had a layout for the map (although somewhat vague) with certain regions and locations I wanted it to have and considering that and the whole real world illusion I wanted to create, I knew it would have to be pretty big. It could be smaller and still have all the important locations but I want it to have other stuff as well, and even though it's a huge workload to finish the map, I'll just work on it little by little so I don't have to compromise with the size. And thanks!

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Wonderful outcome, DS!
It has a large variety of levels without being confusing. It takes work to make that. I also like the waterfalls, they are just pretty.
Thanks, the elevation was probably the hardest thing to get right to make it seem like natural and streamlined. Glad to hear it looks good. :)
Last Edit: August 24, 2009, 05:45:09 am by DragonSlayer
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@DragonSlayer: I didn't know you make gaems... Looks awesome, but I'm just wondering if your gonna make the player walk all the way through that with random encounters and very slow walk speed, since that would be somewhat annoying.
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Here's a video of the first level of my simple space shooter, TedCraft.


hey that looks brilliant! wheres the music from?

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Here are 2 screens of my current work, the game's called Nebulus.





Cool looking game, is it coming out anytime soon?
Also it might interest you to know there's a really old game called Nebulus already, or it might not.  :welp:
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Cool looking game, is it coming out anytime soon?
Also it might interest you to know there's a really old game called Nebulus already, or it might not.  :welp:

11 of 15 stages are complete, still need to create the overworld, menusystem and cutscenes. Then some time for finetuning, I think release should be in 2 or 3 months.
There was a platformer on C64 called Nebulus, where you had to climb spinning towers, if you mean that one. On other systems it was known as Castelian.
I loved that game. Between the stages you had to shoot fish in a submarine for bonus. That gave me the idea for the project.


@Chaos Emerl   
Cool video, but really, the bullets are very hard to see.

@DragonSlayer
Awesome map with a lot of ways to go. I like that.

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Last Edit: August 24, 2009, 11:41:43 pm by koaangel
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Cool video, but really, the bullets are very hard to see.

you nkow thats not MY video? its chaos emerl's
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@DS: That is a really nice map! Cliifwork is indeed tricky business but the cliffs all look like they line up, which is a testament to a lot of fine-combing. The only problem I have with it is the bottom-right, which is all "here is a monolithic cliff face to gaze upon for eternity" instead of "here are some neat caves and rock formations" to spruce it up. I think the problem with that is the stark contrast between the detail everywhere else and the lack thereof in that one area. That could just be an area you haven't worked on yet, though!

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hey that looks brilliant! wheres the music from?

HELLO! YOU HAVE WIN ~classic :fogetcrazy:
Music's from an old HAL Labs game called Star Soldier.
what
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