Wowza. Holy hell that's one LARGE map. Bwa ha ha! But it still looks great none-the-less! That styel...I don't know, but it looks familiar. It doesn't really look line an SNES game, but more of a...I don't know...more along the lines of Lunars Sega CD look.
Now that you mention it, it does kind of remind me of Lunar's world map. I haven't gotten the style from any other game, though I was inspired by two RPG's to make the map. First one was Suikoden as I have always loved how it doesn't have a whole world but only a portion of it, including a nation or two and that's it. It really helps to create this feeling of real world and scope, that you are only exploring what is a part of a huge world. And that brings me to the second game which was Dragon Quest 8. I'm not a huge fan of the game but I absolutely loved the world map. You often hear that world map is a thing of the past and that new games don't need it because they want to immerse the player in the game world by making it seem like a real world and that world map breaks that illusion. I can understand the reasoning but I don't really agree with it. What the developers should be aiming for is to create a world map which doesn't break the illusion and Dragon Quest 8 was a perfect example of that. It felt like a real world because it was so huge with a great level of detail, tons of elevation around and towns weren't just one building on the map, they looked like real towns. I pretty much wanted to recreate that in 2D and my goal from the beginning was to make the world seem like a real world, mountains would be mountains, towns would be towns and so on. It would have to be big enough to immerse the player in it and to make it feel like worth exploring. So I took Suikoden's and Dragon Quest 8's approach and aimed to do something similar, a big real size world which is only a part of the whole world, you don't know what's beyond the borders of the map you play in.
Probably sounds silly because IT'S JUST A MAP RIGHT but that's where the idea for the style came from. And thanks for the comment!
the graphics are from breath of fire 2 Smile
very nice map man, is there a reason why is it so damn huge?
Well, the previous paragraph probably already answered to your question but to expand on it, the world map is based on my old game, Twin Moons. I had a layout for the map (although somewhat vague) with certain regions and locations I wanted it to have and considering that and the whole real world illusion I wanted to create, I knew it would have to be pretty big. It could be smaller and still have all the important locations but I want it to have other stuff as well, and even though it's a huge workload to finish the map, I'll just work on it little by little so I don't have to compromise with the size. And thanks!
Wonderful outcome, DS!
It has a large variety of levels without being confusing. It takes work to make that. I also like the waterfalls, they are just pretty.
Thanks, the elevation was probably the hardest thing to get right to make it seem like natural and streamlined. Glad to hear it looks good.